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Necessitas + qml + box2d on android 13

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  • L Offline
    L Offline
    longWorm
    wrote on last edited by
    #1

    hello, everybody.
    I'm tryign to run my application on anroid simulator, using neccessitas. It compiles without any errors, but when it starts i see black screen and appication output:
    @
    D/libEGL ( 443): egl.cfg not found, using default config
    D/libEGL ( 443): loaded /system/lib/egl/libGLES_android.so
    W/Qt ( 443): Opened display 0x1
    W/Qt ( 443): Initialized display 1 4
    W/dalvikvm( 443): dvmFindClassByName rejecting 'org/kde/necessitas/industrius/QtNativeInputConnection'
    W/dalvikvm( 443): dvmFindClassByName rejecting 'org/kde/necessitas/industrius/QtExtractedText'
    D/Qt ( 443): setFullScreen false
    W/Qt ( 443): Cant find EGLConfig, returning null config
    D/Qt ( 443): ANativeWindow_settings width 1280 height 752 format 1
    D/Qt ( 443): QAndroidEglFSScreen::createWindowSurface 0x16c8b8
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    W/Qt ( 443): Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    E/libEGL ( 443): called unimplemented OpenGL ES API
    W/Qt ( 443): Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile
    E/libEGL ( 443): called unimplemented OpenGL ES API
    @
    What does it mean? Box2d uses some functions, unimplemented in android-13?

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    • T Offline
      T Offline
      the_scrabi
      wrote on last edited by
      #2

      jap got the same problems

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      • M Offline
        M Offline
        Moster
        wrote on last edited by
        #3

        Android Emulator + opengl(which Qt uses) = crap.
        You should get a real device for testing.

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