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Qt Graphics Acceleration decision

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  • R Offline
    R Offline
    richard.davies
    wrote on last edited by
    #1

    Hi All,

    I have an embedded platform and am looking on some advice/pointers on the choice of direction for hardware acceleration of QT system.

    Currently I have my QT/QWS based system running on top of a simple Linux Framebuffer device, /dev/fb. So this is pretty cooll.....
    However, now I would like to provide Graphics Hardware acceleration. The board I am using has some simple Bit Blitting, Colour filling hardware but currently provides no drivers to run them. I have full register APIs for the blitting and colour filling.

    So my question is what is the best way to utilize this hardware?
    Would I be best off writing a customer driver to interface to the QPainterDevice/QScreen?
    Or should I implement a DirectFB driver and utilize the QT/DirectFB interface?
    Or are there any other APIs I should consider? OpenVG or OpenGL (Probably would need to fallback to mainly software functions so not ideal).

    In an ideal world whichever drivers/apis I write it would be nice to be able to reuse them in an X11 based system. Clearly this rules out the Custom QPainterDevice/QScreen combination.

    Any advice on which hardware abstraction people have used would be much appreciated.

    Thanks in advance,
    Richard

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