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Setting up release build viable directories in QtQuick

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  • J Offline
    J Offline
    Jay_emissary
    wrote on last edited by
    #1

    Hi,
    I'm trying to deploy my qt app for a test run, but I have some paths in the app that need to be hard coded to work with the Miniaudio library. When I use windeployqt on a release build, "Sounds/testsoundA.wav" becomes invalid, due to how the folders are rearranged; the path no longer exists.

      
    // "Sounds/testsoundA.wav" will fail via release build
      ma_result soundResultA = ma_sound_init_from_file(&engine, "Sounds/testsoundA.wav", 0, &sfx, NULL, &testSoundA);
    

    Release build directories often differ from the directories in the debug build, so even though this runs in the debug build, I expect this to fail after I use windeployqt on the release build. How can I get hardcoded paths to work with the final release? Or if they won't, what can I do to have my c++ pick up on the new directory for my audio?

    CMAKE:

    qt_add_qml_module(appxxx
        URI xxx
        VERSION 1.0
        QML_FILES
            Main.qml
            UI.qml
            TestObject.qml
            CustomFonts.qml
        RESOURCES
    
            Sounds/testsoundA.wav
    
    }
    
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    • J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by J.Hilk
      #2

      I would suggest, you use the Qt Ressourcen System:
      https://doc.qt.io/qt-6/resources.html

      that will bake your wav file into the executable and the path will always be the same. It's the solution if you work with read only access

      in a c++ backend you also have the option to use, https://doc.qt.io/qt-6/qstandardpaths.html and QStandardPaths::ApplicationsLocation and then relative paths


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

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      • J Jay_emissary has marked this topic as solved
      • J Offline
        J Offline
        Jay_emissary
        wrote last edited by
        #3

        Awesome, thanks for the insight!

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