Qt3DRender.QMesh() not loading an stl file
Unsolved
Qt for Python
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I'm trying to embed a simple 3d render within a larger GUI application created with pyside6, but I can't figure out a simple way to load stl files. I tried copying off of the example with a sphere and a torus, but for some reason the Qt3DRender.QMesh() doesn't properly load my stl file.
I am using QUrl.fromLocalFile(absolute_file_path) to load the source, and while it does seem to load the source, when I check the status of the QMesh() object, it still reports '1: a source mesh hasn't been assigned a source yet', which I don't understand.
I am probably overlooking something simple, but I have been almost entirely unable to find any documentation for Qt3d in Python. Thank you for any help,
import sys import os from PySide6.QtCore import (Property, QObject, QPropertyAnimation, Signal, QUrl) from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D) from PySide6.Qt3DCore import (Qt3DCore) from PySide6.Qt3DExtras import (Qt3DExtras) from PySide6.Qt3DRender import (Qt3DRender) import os os.environ['QT3D_RENDERER'] = 'opengl' class OrbitTransformController(QObject): def __init__(self, parent): super().__init__(parent) self._target = None self._matrix = QMatrix4x4() self._radius = 1 self._angle = 0 def setTarget(self, t): self._target = t def getTarget(self): return self._target def setRadius(self, radius): if self._radius != radius: self._radius = radius self.updateMatrix() self.radiusChanged.emit() def getRadius(self): return self._radius def setAngle(self, angle): if self._angle != angle: self._angle = angle self.updateMatrix() self.angleChanged.emit() def getAngle(self): return self._angle def updateMatrix(self): self._matrix.setToIdentity() self._matrix.rotate(self._angle, QVector3D(0, 1, 0)) self._matrix.translate(self._radius, 0, 0) if self._target is not None: self._target.setMatrix(self._matrix) angleChanged = Signal() radiusChanged = Signal() angle = Property(float, getAngle, setAngle, notify=angleChanged) radius = Property(float, getRadius, setRadius, notify=radiusChanged) class Window(Qt3DExtras.Qt3DWindow): def __init__(self): super().__init__() # Camera self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000) self.camera().setPosition(QVector3D(0, 0, 40)) self.camera().setViewCenter(QVector3D(0, 0, 0)) # For camera controls self.createScene() self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity) self.camController.setLinearSpeed(50) self.camController.setLookSpeed(180) self.camController.setCamera(self.camera()) self.setRootEntity(self.rootEntity) def createScene(self): # Root entity self.rootEntity = Qt3DCore.QEntity() # Material self.material = Qt3DExtras.QPhongMaterial(self.rootEntity) # STL model of plane self.stlEntity = Qt3DCore.QEntity(self.rootEntity) # Check if file exists file_path = '<absolute file path>' if not os.path.isfile(file_path): print(f"Error: File does not exist at {file_path}") self.stlMesh = Qt3DRender.QMesh() self.stlMesh.setSource(QUrl.fromLocalFile(file_path)) print(self.stlMesh.status()) print(self.stlMesh.source()) self.stlTransform = Qt3DCore.QTransform() self.stlTransform.setScale3D(QVector3D(1.5, 1, 0.5)) self.stlTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45)) self.stlEntity.addComponent(self.stlMesh) self.stlEntity.addComponent(self.stlTransform) self.stlEntity.addComponent(self.material) if __name__ == '__main__': app = QGuiApplication(sys.argv) view = Window() view.show() sys.exit(app.exec())