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Qt3DRender.QMesh() not loading an stl file

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qt for pythonpyside
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  • M Offline
    M Offline
    maxtk
    wrote on last edited by
    #1

    I'm trying to embed a simple 3d render within a larger GUI application created with pyside6, but I can't figure out a simple way to load stl files. I tried copying off of the example with a sphere and a torus, but for some reason the Qt3DRender.QMesh() doesn't properly load my stl file.

    I am using QUrl.fromLocalFile(absolute_file_path) to load the source, and while it does seem to load the source, when I check the status of the QMesh() object, it still reports '1: a source mesh hasn't been assigned a source yet', which I don't understand.

    I am probably overlooking something simple, but I have been almost entirely unable to find any documentation for Qt3d in Python. Thank you for any help,

    import sys
    import os
    from PySide6.QtCore import (Property, QObject, QPropertyAnimation, Signal, QUrl)
    from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D)
    from PySide6.Qt3DCore import (Qt3DCore)
    from PySide6.Qt3DExtras import (Qt3DExtras)
    from PySide6.Qt3DRender import (Qt3DRender)
    
    import os
    os.environ['QT3D_RENDERER'] = 'opengl'
    
    class OrbitTransformController(QObject):
        def __init__(self, parent):
            super().__init__(parent)
            self._target = None
            self._matrix = QMatrix4x4()
            self._radius = 1
            self._angle = 0
    
        def setTarget(self, t):
            self._target = t
    
        def getTarget(self):
            return self._target
    
        def setRadius(self, radius):
            if self._radius != radius:
                self._radius = radius
                self.updateMatrix()
                self.radiusChanged.emit()
    
        def getRadius(self):
            return self._radius
    
        def setAngle(self, angle):
            if self._angle != angle:
                self._angle = angle
                self.updateMatrix()
                self.angleChanged.emit()
    
        def getAngle(self):
            return self._angle
    
        def updateMatrix(self):
            self._matrix.setToIdentity()
            self._matrix.rotate(self._angle, QVector3D(0, 1, 0))
            self._matrix.translate(self._radius, 0, 0)
            if self._target is not None:
                self._target.setMatrix(self._matrix)
    
        angleChanged = Signal()
        radiusChanged = Signal()
        angle = Property(float, getAngle, setAngle, notify=angleChanged)
        radius = Property(float, getRadius, setRadius, notify=radiusChanged)
    
    class Window(Qt3DExtras.Qt3DWindow):
        def __init__(self):
            super().__init__()
    
            # Camera
            self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000)
            self.camera().setPosition(QVector3D(0, 0, 40))
            self.camera().setViewCenter(QVector3D(0, 0, 0))
    
            # For camera controls
            self.createScene()
            self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity)
            self.camController.setLinearSpeed(50)
            self.camController.setLookSpeed(180)
            self.camController.setCamera(self.camera())
    
            self.setRootEntity(self.rootEntity)
    
        def createScene(self):
            # Root entity
            self.rootEntity = Qt3DCore.QEntity()
    
            # Material
            self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)
    
            # STL model of plane
            self.stlEntity = Qt3DCore.QEntity(self.rootEntity)
    
            # Check if file exists
            file_path = '<absolute file path>'
            if not os.path.isfile(file_path):
                print(f"Error: File does not exist at {file_path}")
    
            self.stlMesh = Qt3DRender.QMesh()
            self.stlMesh.setSource(QUrl.fromLocalFile(file_path))
    
            print(self.stlMesh.status())
            print(self.stlMesh.source())
    
            self.stlTransform = Qt3DCore.QTransform()
            self.stlTransform.setScale3D(QVector3D(1.5, 1, 0.5))
            self.stlTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))
    
            self.stlEntity.addComponent(self.stlMesh)
            self.stlEntity.addComponent(self.stlTransform)
            self.stlEntity.addComponent(self.material)
    
    if __name__ == '__main__':
        app = QGuiApplication(sys.argv)
        view = Window()
        view.show()
        sys.exit(app.exec())
    
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