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Does anyone know of an existing, maintained Qt3D or QOpenGL scene graph?

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  • enjoysmathE Offline
    enjoysmathE Offline
    enjoysmath
    wrote on last edited by
    #1

    I'm ready to move to 3D, so instead of recreating a SceneGraph library, I thought I'd ask.

    I don't need mobile support so am happy with QWidgets side.

    https://github.com/enjoysmath
    https://math.stackexchange.com/users/26327/exercisingmathematician

    JoeCFDJ 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      Your question is not really clear, Qt3D is being maintained, what exactly are you after ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      2
      • enjoysmathE enjoysmath

        I'm ready to move to 3D, so instead of recreating a SceneGraph library, I thought I'd ask.

        I don't need mobile support so am happy with QWidgets side.

        JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by
        #3

        @enjoysmath is this useful for you?
        https://github.com/openscenegraph/osgQt

        1 Reply Last reply
        1
        • enjoysmathE Offline
          enjoysmathE Offline
          enjoysmath
          wrote on last edited by
          #4

          Actually, neither of these solutions will work.

          I prefer Not QtQuick which uses a lot of JS, I want everything C++.

          Also the OSG looks to have poor tutorials / docs / no activity on the code.

          So is the best idea to code a simple BSP tree or Octree based custom one? It doesn't have to support complex / large scenes per se, because I'm only displaying smallish diagrams

          https://github.com/enjoysmath
          https://math.stackexchange.com/users/26327/exercisingmathematician

          JoeCFDJ 1 Reply Last reply
          0
          • enjoysmathE enjoysmath

            Actually, neither of these solutions will work.

            I prefer Not QtQuick which uses a lot of JS, I want everything C++.

            Also the OSG looks to have poor tutorials / docs / no activity on the code.

            So is the best idea to code a simple BSP tree or Octree based custom one? It doesn't have to support complex / large scenes per se, because I'm only displaying smallish diagrams

            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by JoeCFD
            #5

            @enjoysmath QML is script-based. It is a trend now. You may have to use or like it sooner or later. I do not think QML should be any sort of obstacle for your GUI app.

            Qt: QML
            Apple: SwiftUI
            Android: Flutter.

            all of them are script-based.

            enjoysmathE 1 Reply Last reply
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            • JoeCFDJ JoeCFD

              @enjoysmath QML is script-based. It is a trend now. You may have to use or like it sooner or later. I do not think QML should be any sort of obstacle for your GUI app.

              Qt: QML
              Apple: SwiftUI
              Android: Flutter.

              all of them are script-based.

              enjoysmathE Offline
              enjoysmathE Offline
              enjoysmath
              wrote on last edited by
              #6

              @JoeCFD Does QML offer a WYSIWYG layout editor?

              https://github.com/enjoysmath
              https://math.stackexchange.com/users/26327/exercisingmathematician

              kshegunovK 1 Reply Last reply
              0
              • enjoysmathE enjoysmath

                @JoeCFD Does QML offer a WYSIWYG layout editor?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #7

                There's a QML designer, but I've not used it extensively to say how good it is. It is WYSIWYG, but probably some scripting/property binding will be needed as a post-step.

                However this all has nothing to do with 3D or Qt3D for that matter. The latter can be used directly from C++ and also in widgets-based projects. So it's completely orthogonal to the discussion about QML.

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
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