Does anyone know of an existing, maintained Qt3D or QOpenGL scene graph?
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I'm ready to move to 3D, so instead of recreating a SceneGraph library, I thought I'd ask.
I don't need mobile support so am happy with QWidgets side.
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Hi,
Your question is not really clear, Qt3D is being maintained, what exactly are you after ?
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I'm ready to move to 3D, so instead of recreating a SceneGraph library, I thought I'd ask.
I don't need mobile support so am happy with QWidgets side.
@enjoysmath is this useful for you?
https://github.com/openscenegraph/osgQt -
Actually, neither of these solutions will work.
I prefer Not QtQuick which uses a lot of JS, I want everything C++.
Also the OSG looks to have poor tutorials / docs / no activity on the code.
So is the best idea to code a simple BSP tree or Octree based custom one? It doesn't have to support complex / large scenes per se, because I'm only displaying smallish diagrams
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Actually, neither of these solutions will work.
I prefer Not QtQuick which uses a lot of JS, I want everything C++.
Also the OSG looks to have poor tutorials / docs / no activity on the code.
So is the best idea to code a simple BSP tree or Octree based custom one? It doesn't have to support complex / large scenes per se, because I'm only displaying smallish diagrams
@enjoysmath QML is script-based. It is a trend now. You may have to use or like it sooner or later. I do not think QML should be any sort of obstacle for your GUI app.
Qt: QML
Apple: SwiftUI
Android: Flutter.all of them are script-based.
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@enjoysmath QML is script-based. It is a trend now. You may have to use or like it sooner or later. I do not think QML should be any sort of obstacle for your GUI app.
Qt: QML
Apple: SwiftUI
Android: Flutter.all of them are script-based.
@JoeCFD Does QML offer a WYSIWYG layout editor?
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@JoeCFD Does QML offer a WYSIWYG layout editor?
There's a QML designer, but I've not used it extensively to say how good it is. It is WYSIWYG, but probably some scripting/property binding will be needed as a post-step.
However this all has nothing to do with 3D or Qt3D for that matter. The latter can be used directly from C++ and also in widgets-based projects. So it's completely orthogonal to the discussion about QML.