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trying to understand smart pointers...

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  • mzimmersM mzimmers

    @Mesrine thanks for the suggestions, but that doesn't compile either (essentially the same error). I think you're right about the unique_ptr not permitting copies. That makes me wonder if I'm misusing the unique_ptr, or if there's a better construct for me to use.

    Christian EhrlicherC Offline
    Christian EhrlicherC Offline
    Christian Ehrlicher
    Lifetime Qt Champion
    wrote on last edited by Christian Ehrlicher
    #5

    @mzimmers said in trying to understand smart pointers...:

    thanks for the suggestions, but that doesn't compile either (essentially the same error). I think you're right about the unique_ptr not permitting copies. That makes me wonder if I'm misusing the unique_ptr, or if there's a better construct for me to use.

    This is complete bs.
    A QString* and QSharedPointer<QString> are two comletelty different types so are QList<QString*> and QList<QSharedPointer<QString>> - they can not be implicitly converted to each other.

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    mzimmersM 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @Mesrine thanks for the suggestions, but that doesn't compile either (essentially the same error). I think you're right about the unique_ptr not permitting copies. That makes me wonder if I'm misusing the unique_ptr, or if there's a better construct for me to use.

      SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @mzimmers hi,

      The first question is: why a pointer to a QString ? AFAIK, 99.99% of the time you do not need a pointer to a QString.

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      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
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      • Christian EhrlicherC Christian Ehrlicher

        @mzimmers said in trying to understand smart pointers...:

        thanks for the suggestions, but that doesn't compile either (essentially the same error). I think you're right about the unique_ptr not permitting copies. That makes me wonder if I'm misusing the unique_ptr, or if there's a better construct for me to use.

        This is complete bs.
        A QString* and QSharedPointer<QString> are two comletelty different types so are QList<QString*> and QList<QSharedPointer<QString>> - they can not be implicitly converted to each other.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #7

        @Christian-Ehrlicher said in trying to understand smart pointers...:

        A QString* and QSharedPointer<QString> are two comletelty different types so are QList<QString*> and QList<QSharedPointer<QString>> - they can not be implicitly converted to each other.

        In my example, I have two lists:

        QList<QString *> list;
        QList<std::unique_ptr<QString>> list2;
        

        and I'm trying to append to each:

        list.append(qsp);
        list2.append(qsp2);
        

        So I don't understand your comment.

        @SGaist I just used a QString to simplify my example. In my app, I need a list of an class that I'm subclassing. If I just maintain a list of the parent class, I can't add subclasses to the list (at least, I don't see how I can). I'm attempting to use a list of pointers to avoid this problem; if there's a better way, I'd love to hear about it.

        Christian EhrlicherC 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @Christian-Ehrlicher said in trying to understand smart pointers...:

          A QString* and QSharedPointer<QString> are two comletelty different types so are QList<QString*> and QList<QSharedPointer<QString>> - they can not be implicitly converted to each other.

          In my example, I have two lists:

          QList<QString *> list;
          QList<std::unique_ptr<QString>> list2;
          

          and I'm trying to append to each:

          list.append(qsp);
          list2.append(qsp2);
          

          So I don't understand your comment.

          @SGaist I just used a QString to simplify my example. In my app, I need a list of an class that I'm subclassing. If I just maintain a list of the parent class, I can't add subclasses to the list (at least, I don't see how I can). I'm attempting to use a list of pointers to avoid this problem; if there's a better way, I'd love to hear about it.

          Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by Christian Ehrlicher
          #8

          @mzimmers said in trying to understand smart pointers...:

          So I don't understand your comment.

          You're right - I did not see there is list and list2

          QList needs an copyable type. Use std::vector - it works also with move-only types.

          std::vector<std::unique_ptr<QString>> l;
          l.push_back(std::make_unique<QString>(""));
          

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          mzimmersM 1 Reply Last reply
          1
          • Christian EhrlicherC Christian Ehrlicher

            @mzimmers said in trying to understand smart pointers...:

            So I don't understand your comment.

            You're right - I did not see there is list and list2

            QList needs an copyable type. Use std::vector - it works also with move-only types.

            std::vector<std::unique_ptr<QString>> l;
            l.push_back(std::make_unique<QString>(""));
            
            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #9

            @Christian-Ehrlicher I'd like to pursue using QList, if only for my education. I've added a struct to the exercise:

            struct TestStruct {
            	int i;
            	TestStruct() {}
            	TestStruct(TestStruct &ts) {i = ts.i;}
            };
            TestStruct myStruct;
            
            std::unique_ptr<TestStruct> *uniquePtr;
            QList<std::unique_ptr<TestStruct>> list2;
            uniquePtr = &myStruct; // how to form this?
            list2.append(uniquePtr); // how to form this?
            

            It seems to be wrong to try to assign to a unique_ptr; I see an assignment operator in the docs, but there's also a proviso:
            Copy assignment (4) to a unique_ptr type is not allowed (deleted signature).
            So, again, this leaves me thinking I really don't understand how to use unique_ptrs. Can they be modified after they're constructed?

            Christian EhrlicherC 1 Reply Last reply
            0
            • mzimmersM mzimmers

              @Christian-Ehrlicher I'd like to pursue using QList, if only for my education. I've added a struct to the exercise:

              struct TestStruct {
              	int i;
              	TestStruct() {}
              	TestStruct(TestStruct &ts) {i = ts.i;}
              };
              TestStruct myStruct;
              
              std::unique_ptr<TestStruct> *uniquePtr;
              QList<std::unique_ptr<TestStruct>> list2;
              uniquePtr = &myStruct; // how to form this?
              list2.append(uniquePtr); // how to form this?
              

              It seems to be wrong to try to assign to a unique_ptr; I see an assignment operator in the docs, but there's also a proviso:
              Copy assignment (4) to a unique_ptr type is not allowed (deleted signature).
              So, again, this leaves me thinking I really don't understand how to use unique_ptrs. Can they be modified after they're constructed?

              Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by Christian Ehrlicher
              #10

              @mzimmers said in trying to understand smart pointers...:

              Can they be modified after they're constructed?

              Yes, it's a normal pointer but you can't copy them - only moving is allowed. Your TestStruct is missing the move ctor and move operator.

              list2.append(uniquePtr); // how to form this?

              As I said - it's not possible with QList as a unique_ptr<T> is not copyable, only movable.

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              mzimmersM 1 Reply Last reply
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              • Christian EhrlicherC Christian Ehrlicher

                @mzimmers said in trying to understand smart pointers...:

                Can they be modified after they're constructed?

                Yes, it's a normal pointer but you can't copy them - only moving is allowed. Your TestStruct is missing the move ctor and move operator.

                list2.append(uniquePtr); // how to form this?

                As I said - it's not possible with QList as a unique_ptr<T> is not copyable, only movable.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #11

                @Christian-Ehrlicher

                sigh I new I should have taken that extra C++ class in night school...

                OK, so I think I've added the move c'tor and move operator (though the docs are a little confusing; there's reference to a move assignment operator, which I'm not sure is the same thing). Code looks like this:

                struct TestStruct {
                	int i;
                	TestStruct() {}
                	TestStruct(TestStruct &ts) {i = ts.i;} // copy c'tor
                	TestStruct(TestStruct &&ts) { i = ts.i; } // move c'tor
                	TestStruct& operator=(TestStruct&& ts) { return *this; } // move operator
                };
                TestStruct myStruct;
                
                std::unique_ptr<TestStruct> *uniquePtr = nullptr;
                QList<std::unique_ptr<TestStruct>> list;
                uniquePtr = &myStruct; // how to form this?
                list.push_back(*uniquePtr); // how to form this?
                

                What am I continuing to do wrong here?

                Thanks...

                Christian EhrlicherC JoeCFDJ 2 Replies Last reply
                0
                • mzimmersM mzimmers

                  @Christian-Ehrlicher

                  sigh I new I should have taken that extra C++ class in night school...

                  OK, so I think I've added the move c'tor and move operator (though the docs are a little confusing; there's reference to a move assignment operator, which I'm not sure is the same thing). Code looks like this:

                  struct TestStruct {
                  	int i;
                  	TestStruct() {}
                  	TestStruct(TestStruct &ts) {i = ts.i;} // copy c'tor
                  	TestStruct(TestStruct &&ts) { i = ts.i; } // move c'tor
                  	TestStruct& operator=(TestStruct&& ts) { return *this; } // move operator
                  };
                  TestStruct myStruct;
                  
                  std::unique_ptr<TestStruct> *uniquePtr = nullptr;
                  QList<std::unique_ptr<TestStruct>> list;
                  uniquePtr = &myStruct; // how to form this?
                  list.push_back(*uniquePtr); // how to form this?
                  

                  What am I continuing to do wrong here?

                  Thanks...

                  Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  @mzimmers said in trying to understand smart pointers...:

                  What am I continuing to do wrong here?

                  You still use a QList - as I already told you QList needs a copyable type but std::unique_ptr<T> is not.

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                  mzimmersM 1 Reply Last reply
                  1
                  • Christian EhrlicherC Christian Ehrlicher

                    @mzimmers said in trying to understand smart pointers...:

                    What am I continuing to do wrong here?

                    You still use a QList - as I already told you QList needs a copyable type but std::unique_ptr<T> is not.

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #13

                    @Christian-Ehrlicher said in trying to understand smart pointers...:

                    QList needs a copyable type but std::unique_ptr<T> is not.

                    Ah, yes. And it appears that QScopedPointer is not either...pity.

                    So, if I use std::vector, and the make_unique that you mentioned above, I can modify what the unique_ptr references, and push it into the vector and it all works OK:

                    typedef std::unique_ptr<TestStruct> UniquePtr;
                    UniquePtr uniquePtr;
                    std::vector<UniquePtr> qVector;
                    
                    uniquePtr = std::make_unique<TestStruct>(myStruct);
                    
                    uniquePtr->i = 55;
                    qDebug() << uniquePtr->i;
                    qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                    
                    uniquePtr->i = 555;
                    qDebug() << uniquePtr->i;
                    qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                    
                    uniquePtr->i = 5555;
                    qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                    
                    qDebug() << qVector.at(0)->i << qVector.at(1)->i << qVector.at(2)->i;
                    

                    Now: I want to reference elements in the vector, probably in a loop. Do I need to create a new unique_ptr for each loop iteration, since I can't do an assignment to it, or is there some other way to do this?

                    Christian EhrlicherC 1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      @Christian-Ehrlicher said in trying to understand smart pointers...:

                      QList needs a copyable type but std::unique_ptr<T> is not.

                      Ah, yes. And it appears that QScopedPointer is not either...pity.

                      So, if I use std::vector, and the make_unique that you mentioned above, I can modify what the unique_ptr references, and push it into the vector and it all works OK:

                      typedef std::unique_ptr<TestStruct> UniquePtr;
                      UniquePtr uniquePtr;
                      std::vector<UniquePtr> qVector;
                      
                      uniquePtr = std::make_unique<TestStruct>(myStruct);
                      
                      uniquePtr->i = 55;
                      qDebug() << uniquePtr->i;
                      qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                      
                      uniquePtr->i = 555;
                      qDebug() << uniquePtr->i;
                      qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                      
                      uniquePtr->i = 5555;
                      qVector.push_back(std::make_unique<TestStruct>(*uniquePtr));
                      
                      qDebug() << qVector.at(0)->i << qVector.at(1)->i << qVector.at(2)->i;
                      

                      Now: I want to reference elements in the vector, probably in a loop. Do I need to create a new unique_ptr for each loop iteration, since I can't do an assignment to it, or is there some other way to do this?

                      Christian EhrlicherC Offline
                      Christian EhrlicherC Offline
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      @mzimmers said in trying to understand smart pointers...:

                      Do I need to create a new unique_ptr for each loop iteration, since I can't do an assignment to it, or is there some other way to do this?

                      I don't understand - you already access the elements (via at() ) and therefore can call the functions of the object (or modify the members of your struct)

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                      mzimmersM 1 Reply Last reply
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                      • Christian EhrlicherC Christian Ehrlicher

                        @mzimmers said in trying to understand smart pointers...:

                        Do I need to create a new unique_ptr for each loop iteration, since I can't do an assignment to it, or is there some other way to do this?

                        I don't understand - you already access the elements (via at() ) and therefore can call the functions of the object (or modify the members of your struct)

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #15

                        @Christian-Ehrlicher I'd like to be able to do the following:

                        for (int i = 0; i < list.size(); i++) {
                            p = list.at(i);
                        	p.this = that; 
                        	p.the_other(); // etc
                        
                        Christian EhrlicherC 1 Reply Last reply
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                        • mzimmersM mzimmers

                          @Christian-Ehrlicher I'd like to be able to do the following:

                          for (int i = 0; i < list.size(); i++) {
                              p = list.at(i);
                          	p.this = that; 
                          	p.the_other(); // etc
                          
                          Christian EhrlicherC Offline
                          Christian EhrlicherC Offline
                          Christian Ehrlicher
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          Why do you want to assign something to the local variable p? What's the point?

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                          mzimmersM 1 Reply Last reply
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                          • Christian EhrlicherC Christian Ehrlicher

                            Why do you want to assign something to the local variable p? What's the point?

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #17

                            @Christian-Ehrlicher well, maybe I don't have to. The plan is to use this list in a list model I'm writing. I'll be making temporary variables of my struct, and copying to and from the list. (Plus QML access that I haven't even begun thinking about.) But...maybe I can do it all with newly-created unique_ptrs. I'll try and report back.

                            BTW: should I consider the use of QScopedPointers instead?

                            Christian EhrlicherC Chris KawaC 2 Replies Last reply
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                            • mzimmersM mzimmers

                              @Christian-Ehrlicher well, maybe I don't have to. The plan is to use this list in a list model I'm writing. I'll be making temporary variables of my struct, and copying to and from the list. (Plus QML access that I haven't even begun thinking about.) But...maybe I can do it all with newly-created unique_ptrs. I'll try and report back.

                              BTW: should I consider the use of QScopedPointers instead?

                              Christian EhrlicherC Offline
                              Christian EhrlicherC Offline
                              Christian Ehrlicher
                              Lifetime Qt Champion
                              wrote on last edited by
                              #18

                              Simply store the struct in the container.

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                              • mzimmersM mzimmers

                                @Christian-Ehrlicher well, maybe I don't have to. The plan is to use this list in a list model I'm writing. I'll be making temporary variables of my struct, and copying to and from the list. (Plus QML access that I haven't even begun thinking about.) But...maybe I can do it all with newly-created unique_ptrs. I'll try and report back.

                                BTW: should I consider the use of QScopedPointers instead?

                                Chris KawaC Offline
                                Chris KawaC Offline
                                Chris Kawa
                                Lifetime Qt Champion
                                wrote on last edited by Chris Kawa
                                #19

                                @mzimmers said:

                                I'll be making temporary variables of my struct, and copying to and from the list.

                                The whole point of unique_ptr is that it is unique. It holds ownership of the object. You can't copy (temporary or otherwise) unique_ptr because then you would have two things owning the same object and that would just crash because of double delete.

                                You can move unique_ptrs, because it moves ownership of the object, so only one pointer still owns the object.

                                As others mentioned QList does not support move-only types because of implicit sharing. It needs to do copies underneath when a shared data detaches.

                                QScopedPointer is just a simplified version of std::unique_ptr. Switching one to the other doesn't change anything.

                                You can store unique_ptr in a std::vector, which does not do implicit sharing and supports move-only types:

                                std::vector<std::unique_ptr<QString>> pointers;
                                for (int i=0; i < 10; ++i)
                                {
                                    pointers.push_back(std::make_unique<QString>("Hello!"));
                                }
                                

                                or

                                for (int i = 0; i < 10; ++i)
                                {
                                    auto ptr = std::make_unique<QString>("Hello!");
                                    pointers.push_back(std::move(ptr));
                                
                                    // ptr does not point to the object here anymore, it's been moved from.
                                    // Code below will compile but is invalid and will likely crash at runtime:
                                    ptr->isEmpty();
                                }
                                

                                You can then access these pointers like this:

                                for (int i = 0; i < 10; ++i)
                                {
                                    bool use_the_string = pointers.at(i)->isEmpty();
                                }
                                

                                or get a reference to the pointer:

                                for (int i = 0; i < 10; ++i)
                                {
                                    const auto& ptr_ref = pointers.at(i);
                                    bool use_the_string = ptr_ref->isEmpty();
                                }
                                

                                but you can't copy them:

                                for (int i = 0; i < 10; ++i)
                                {
                                   // This won't compile. You can't copy unique_ptrs
                                    auto ptr_copy = pointers.at(i);
                                }
                                

                                If you want to copy the object (not the pointer!) you can do it like this:

                                for (int i = 0; i < 10; ++i)
                                {
                                    QString string_copy = *pointers.at(i);
                                }
                                
                                mzimmersM 1 Reply Last reply
                                3
                                • mzimmersM mzimmers

                                  @Christian-Ehrlicher

                                  sigh I new I should have taken that extra C++ class in night school...

                                  OK, so I think I've added the move c'tor and move operator (though the docs are a little confusing; there's reference to a move assignment operator, which I'm not sure is the same thing). Code looks like this:

                                  struct TestStruct {
                                  	int i;
                                  	TestStruct() {}
                                  	TestStruct(TestStruct &ts) {i = ts.i;} // copy c'tor
                                  	TestStruct(TestStruct &&ts) { i = ts.i; } // move c'tor
                                  	TestStruct& operator=(TestStruct&& ts) { return *this; } // move operator
                                  };
                                  TestStruct myStruct;
                                  
                                  std::unique_ptr<TestStruct> *uniquePtr = nullptr;
                                  QList<std::unique_ptr<TestStruct>> list;
                                  uniquePtr = &myStruct; // how to form this?
                                  list.push_back(*uniquePtr); // how to form this?
                                  

                                  What am I continuing to do wrong here?

                                  Thanks...

                                  JoeCFDJ Offline
                                  JoeCFDJ Offline
                                  JoeCFD
                                  wrote on last edited by JoeCFD
                                  #20

                                  @mzimmers said in trying to understand smart pointers...:

                                  uniquePtr = &myStruct; // how to form this?

                                  This is not allowed. myStruct sits in stack and will be cleared when your app runs out of its scope. However, uniquePtr will destroy it again when uniquePtr is not used anymore.

                                  1 Reply Last reply
                                  0
                                  • Chris KawaC Chris Kawa

                                    @mzimmers said:

                                    I'll be making temporary variables of my struct, and copying to and from the list.

                                    The whole point of unique_ptr is that it is unique. It holds ownership of the object. You can't copy (temporary or otherwise) unique_ptr because then you would have two things owning the same object and that would just crash because of double delete.

                                    You can move unique_ptrs, because it moves ownership of the object, so only one pointer still owns the object.

                                    As others mentioned QList does not support move-only types because of implicit sharing. It needs to do copies underneath when a shared data detaches.

                                    QScopedPointer is just a simplified version of std::unique_ptr. Switching one to the other doesn't change anything.

                                    You can store unique_ptr in a std::vector, which does not do implicit sharing and supports move-only types:

                                    std::vector<std::unique_ptr<QString>> pointers;
                                    for (int i=0; i < 10; ++i)
                                    {
                                        pointers.push_back(std::make_unique<QString>("Hello!"));
                                    }
                                    

                                    or

                                    for (int i = 0; i < 10; ++i)
                                    {
                                        auto ptr = std::make_unique<QString>("Hello!");
                                        pointers.push_back(std::move(ptr));
                                    
                                        // ptr does not point to the object here anymore, it's been moved from.
                                        // Code below will compile but is invalid and will likely crash at runtime:
                                        ptr->isEmpty();
                                    }
                                    

                                    You can then access these pointers like this:

                                    for (int i = 0; i < 10; ++i)
                                    {
                                        bool use_the_string = pointers.at(i)->isEmpty();
                                    }
                                    

                                    or get a reference to the pointer:

                                    for (int i = 0; i < 10; ++i)
                                    {
                                        const auto& ptr_ref = pointers.at(i);
                                        bool use_the_string = ptr_ref->isEmpty();
                                    }
                                    

                                    but you can't copy them:

                                    for (int i = 0; i < 10; ++i)
                                    {
                                       // This won't compile. You can't copy unique_ptrs
                                        auto ptr_copy = pointers.at(i);
                                    }
                                    

                                    If you want to copy the object (not the pointer!) you can do it like this:

                                    for (int i = 0; i < 10; ++i)
                                    {
                                        QString string_copy = *pointers.at(i);
                                    }
                                    
                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #21

                                    @Chris-Kawa thanks for the detailed explanation. So, since I can't copy a unique_ptr, do I just copy the contents? Here's what I'd like to do (but I know it won't work):

                                    std::unique_ptr<Equipment> pEquipment;
                                    
                                    listIndex = getIndex();
                                    if (listIndex == NOT_IN_LIST) { // create a new one.
                                    	pEquipment = new Equipment();
                                    } else {
                                    	pEquipment = (&m_list->at(listIndex)); // point to element in list
                                    }
                                    

                                    This code is in a function that updates my list, either by ultimately modifying an existing element, or adding a new element. When this was just a list of objects (not pointers), I was trying to use a pointer to do double-duty, in order to reduce unnecessary constructor calls.

                                    JoeCFDJ Chris KawaC 2 Replies Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @Chris-Kawa thanks for the detailed explanation. So, since I can't copy a unique_ptr, do I just copy the contents? Here's what I'd like to do (but I know it won't work):

                                      std::unique_ptr<Equipment> pEquipment;
                                      
                                      listIndex = getIndex();
                                      if (listIndex == NOT_IN_LIST) { // create a new one.
                                      	pEquipment = new Equipment();
                                      } else {
                                      	pEquipment = (&m_list->at(listIndex)); // point to element in list
                                      }
                                      

                                      This code is in a function that updates my list, either by ultimately modifying an existing element, or adding a new element. When this was just a list of objects (not pointers), I was trying to use a pointer to do double-duty, in order to reduce unnecessary constructor calls.

                                      JoeCFDJ Offline
                                      JoeCFDJ Offline
                                      JoeCFD
                                      wrote on last edited by JoeCFD
                                      #22

                                      @mzimmers why not std::shared_ptr? A shared pointer does not trigger extra construtor call if it is not dereferenced.

                                      The following code may crash. You may never try to assign a stack memory to a shared or unique pointer.

                                      pEquipment = (&m_list->at(listIndex)); // point to element in list
                                      

                                      Also check std::weak_ptr which does not have ownership of the pointer.

                                      1 Reply Last reply
                                      0
                                      • mzimmersM mzimmers

                                        @Chris-Kawa thanks for the detailed explanation. So, since I can't copy a unique_ptr, do I just copy the contents? Here's what I'd like to do (but I know it won't work):

                                        std::unique_ptr<Equipment> pEquipment;
                                        
                                        listIndex = getIndex();
                                        if (listIndex == NOT_IN_LIST) { // create a new one.
                                        	pEquipment = new Equipment();
                                        } else {
                                        	pEquipment = (&m_list->at(listIndex)); // point to element in list
                                        }
                                        

                                        This code is in a function that updates my list, either by ultimately modifying an existing element, or adding a new element. When this was just a list of objects (not pointers), I was trying to use a pointer to do double-duty, in order to reduce unnecessary constructor calls.

                                        Chris KawaC Offline
                                        Chris KawaC Offline
                                        Chris Kawa
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #23

                                        @mzimmers Smart pointers are not just fancy pants replacements for regular pointers. They are means to reason about ownership.
                                        When using smart pointers you have to think about who's the owner of the object and who just wants to access it.

                                        Consider this would compile (it doesn't but bare with me):

                                        pEquipment = (&m_list->at(listIndex));
                                        

                                        Who owns the object here, and by owns I mean who is responsible for deleting it? m_list or pEquipment? If they both tried to delete the same object your app would crash.

                                        unique_ptr owns the object. You can move the object to another unique_ptr, but you can't make a copy of the pointer.

                                        So to answer what you should do first figure out what you want to achieve in terms of ownership.

                                        If you want to have a single point of ownership use unique_ptr. You can transfer (move) the ownership to another unique_ptr, but only one of them at a time can own the object.

                                        If you want to have multiple points of ownership, in the style of "last leaving the room turns off the light" then you use shared_ptr. All copies of shared_ptr own the object and the last one that is destroyed deletes the object.

                                        If you want to have a single point of ownership and just get access to it sporadically without changing the ownership use unique_ptr to own the object and unique_ptr::get() to get a raw pointer to the managed object.

                                        If you want shared ownership and means to monitor when the object lives and dies use shared_ptr to hold ownership and weak_ptr to get a non-owning pointer that gets nulled when the object is destroyed by last existing shared_ptr

                                        mzimmersM 1 Reply Last reply
                                        1
                                        • Chris KawaC Chris Kawa

                                          @mzimmers Smart pointers are not just fancy pants replacements for regular pointers. They are means to reason about ownership.
                                          When using smart pointers you have to think about who's the owner of the object and who just wants to access it.

                                          Consider this would compile (it doesn't but bare with me):

                                          pEquipment = (&m_list->at(listIndex));
                                          

                                          Who owns the object here, and by owns I mean who is responsible for deleting it? m_list or pEquipment? If they both tried to delete the same object your app would crash.

                                          unique_ptr owns the object. You can move the object to another unique_ptr, but you can't make a copy of the pointer.

                                          So to answer what you should do first figure out what you want to achieve in terms of ownership.

                                          If you want to have a single point of ownership use unique_ptr. You can transfer (move) the ownership to another unique_ptr, but only one of them at a time can own the object.

                                          If you want to have multiple points of ownership, in the style of "last leaving the room turns off the light" then you use shared_ptr. All copies of shared_ptr own the object and the last one that is destroyed deletes the object.

                                          If you want to have a single point of ownership and just get access to it sporadically without changing the ownership use unique_ptr to own the object and unique_ptr::get() to get a raw pointer to the managed object.

                                          If you want shared ownership and means to monitor when the object lives and dies use shared_ptr to hold ownership and weak_ptr to get a non-owning pointer that gets nulled when the object is destroyed by last existing shared_ptr

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by mzimmers
                                          #24

                                          @Chris-Kawa I have to admit that ownership wasn't a factor (in my mind) when I began this.

                                          To start from the beginning:

                                          1. I have a Qt model that contains a list (now probably a std::vector) of a struct that I've defined.
                                          2. this struct will have many subclasses, but I want to keep a single list in my model.
                                          3. I was told that the way to accomplish #2 was to keep a list of pointers instead of a list of the actual objects.
                                          4. Since I would be using pointers, I figured that I'd look into smart pointers, mostly for the benefit of the automated destructors.
                                          5. for convenience and coding clarity, I want to use a pointer to access list members, rather than dereferencing the list. In other words,
                                          pEquipment->m_uuid = message.uuid;
                                          

                                          is preferable to:

                                          m_list.at(listIndex)->m_uuid = message.uuid;
                                          

                                          at least in my mind.

                                          But I'm now questioning whether any of the smart pointers are appropriate for me. Since my last post, I've created a shared_ptr member variable in my model, and do stuff like:

                                          pEquipment = std::make_shared<Equipment>();
                                          

                                          Based on what you're telling me, this may not be a great idea. It sounds like your option of the unique_ptr and the get() function may be a better choice, but I still find myself needing to assign values to the pointers.

                                          Chris KawaC 1 Reply Last reply
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