trying to understand smart pointers...
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@mzimmers said in trying to understand smart pointers...:
Do I need to create a new unique_ptr for each loop iteration, since I can't do an assignment to it, or is there some other way to do this?
I don't understand - you already access the elements (via at() ) and therefore can call the functions of the object (or modify the members of your struct)
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@Christian-Ehrlicher I'd like to be able to do the following:
for (int i = 0; i < list.size(); i++) { p = list.at(i); p.this = that; p.the_other(); // etc
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Why do you want to assign something to the local variable
p
? What's the point? -
@Christian-Ehrlicher well, maybe I don't have to. The plan is to use this list in a list model I'm writing. I'll be making temporary variables of my struct, and copying to and from the list. (Plus QML access that I haven't even begun thinking about.) But...maybe I can do it all with newly-created unique_ptrs. I'll try and report back.
BTW: should I consider the use of QScopedPointers instead?
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Simply store the struct in the container.
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@mzimmers said:
I'll be making temporary variables of my struct, and copying to and from the list.
The whole point of unique_ptr is that it is unique. It holds ownership of the object. You can't copy (temporary or otherwise) unique_ptr because then you would have two things owning the same object and that would just crash because of double delete.
You can move unique_ptrs, because it moves ownership of the object, so only one pointer still owns the object.
As others mentioned QList does not support move-only types because of implicit sharing. It needs to do copies underneath when a shared data detaches.
QScopedPointer is just a simplified version of std::unique_ptr. Switching one to the other doesn't change anything.
You can store unique_ptr in a std::vector, which does not do implicit sharing and supports move-only types:
std::vector<std::unique_ptr<QString>> pointers; for (int i=0; i < 10; ++i) { pointers.push_back(std::make_unique<QString>("Hello!")); }
or
for (int i = 0; i < 10; ++i) { auto ptr = std::make_unique<QString>("Hello!"); pointers.push_back(std::move(ptr)); // ptr does not point to the object here anymore, it's been moved from. // Code below will compile but is invalid and will likely crash at runtime: ptr->isEmpty(); }
You can then access these pointers like this:
for (int i = 0; i < 10; ++i) { bool use_the_string = pointers.at(i)->isEmpty(); }
or get a reference to the pointer:
for (int i = 0; i < 10; ++i) { const auto& ptr_ref = pointers.at(i); bool use_the_string = ptr_ref->isEmpty(); }
but you can't copy them:
for (int i = 0; i < 10; ++i) { // This won't compile. You can't copy unique_ptrs auto ptr_copy = pointers.at(i); }
If you want to copy the object (not the pointer!) you can do it like this:
for (int i = 0; i < 10; ++i) { QString string_copy = *pointers.at(i); }
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@mzimmers said in trying to understand smart pointers...:
uniquePtr = &myStruct; // how to form this?
This is not allowed. myStruct sits in stack and will be cleared when your app runs out of its scope. However, uniquePtr will destroy it again when uniquePtr is not used anymore.
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@Chris-Kawa thanks for the detailed explanation. So, since I can't copy a unique_ptr, do I just copy the contents? Here's what I'd like to do (but I know it won't work):
std::unique_ptr<Equipment> pEquipment; listIndex = getIndex(); if (listIndex == NOT_IN_LIST) { // create a new one. pEquipment = new Equipment(); } else { pEquipment = (&m_list->at(listIndex)); // point to element in list }
This code is in a function that updates my list, either by ultimately modifying an existing element, or adding a new element. When this was just a list of objects (not pointers), I was trying to use a pointer to do double-duty, in order to reduce unnecessary constructor calls.
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@mzimmers why not std::shared_ptr? A shared pointer does not trigger extra construtor call if it is not dereferenced.
The following code may crash. You may never try to assign a stack memory to a shared or unique pointer.
pEquipment = (&m_list->at(listIndex)); // point to element in list
Also check std::weak_ptr which does not have ownership of the pointer.
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@mzimmers Smart pointers are not just fancy pants replacements for regular pointers. They are means to reason about ownership.
When using smart pointers you have to think about who's the owner of the object and who just wants to access it.Consider this would compile (it doesn't but bare with me):
pEquipment = (&m_list->at(listIndex));
Who owns the object here, and by owns I mean who is responsible for deleting it?
m_list
orpEquipment
? If they both tried to delete the same object your app would crash.unique_ptr owns the object. You can move the object to another unique_ptr, but you can't make a copy of the pointer.
So to answer what you should do first figure out what you want to achieve in terms of ownership.
If you want to have a single point of ownership use unique_ptr. You can transfer (move) the ownership to another unique_ptr, but only one of them at a time can own the object.
If you want to have multiple points of ownership, in the style of "last leaving the room turns off the light" then you use shared_ptr. All copies of shared_ptr own the object and the last one that is destroyed deletes the object.
If you want to have a single point of ownership and just get access to it sporadically without changing the ownership use unique_ptr to own the object and
unique_ptr::get()
to get a raw pointer to the managed object.If you want shared ownership and means to monitor when the object lives and dies use shared_ptr to hold ownership and weak_ptr to get a non-owning pointer that gets nulled when the object is destroyed by last existing shared_ptr
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@Chris-Kawa I have to admit that ownership wasn't a factor (in my mind) when I began this.
To start from the beginning:
- I have a Qt model that contains a list (now probably a std::vector) of a struct that I've defined.
- this struct will have many subclasses, but I want to keep a single list in my model.
- I was told that the way to accomplish #2 was to keep a list of pointers instead of a list of the actual objects.
- Since I would be using pointers, I figured that I'd look into smart pointers, mostly for the benefit of the automated destructors.
- for convenience and coding clarity, I want to use a pointer to access list members, rather than dereferencing the list. In other words,
pEquipment->m_uuid = message.uuid;
is preferable to:
m_list.at(listIndex)->m_uuid = message.uuid;
at least in my mind.
But I'm now questioning whether any of the smart pointers are appropriate for me. Since my last post, I've created a shared_ptr member variable in my model, and do stuff like:
pEquipment = std::make_shared<Equipment>();
Based on what you're telling me, this may not be a great idea. It sounds like your option of the unique_ptr and the get() function may be a better choice, but I still find myself needing to assign values to the pointers.
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@mzimmers said:
Based on what you're telling me, this may not be a great idea.
It's not. shared_ptr is for sharing ownership, not for solving "it doesn't compile otherwise" issues.
I have a Qt model that contains a list (now probably a std::vector) of a struct that I've defined.
So in terms of ownership you have a container that owns a bunch of objects (releases them when it gets destroyed). Yes, equivalent pointer solution is std::vector of std::unique_ptr.
but I still find myself needing to assign values to the pointers
unique_ptr does not prevent you from changing the value of the object it points to or replacing the object entirely. You just can't make a copy of the pointer.
std::vector<std::unique_ptr<QString>> pointers; // Add a new value pointers.push_back(std::make_unique<QString>("Hello")); // Move an existing value in, str does not point to valid object after move std::unique_ptr<QString> str = std::make_unique<QString>("Hello"); pointers.push_back(std::move(str)); // Replace existing pointer with a new one, old one gets deleted along with its managed object pointers.at(0) = std::make_unique<QString>("Hello"); // Replace object the pointer points to without replacing the pointer itself, old object gets deleted pointers.at(0).reset(new QString("Hello")); // Modify existing object directly pointers.at(0)->append(" World!"); // Get a non-owning pointer to object and modify the object QString* str_ptr = pointers.at(0).get(); str_ptr->append(" World!"); // Get a reference to object and modify the object QString& str_ref = *pointers.at(0); str_ref.append(" World!");
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@Chris-Kawa @JoeCFD so...perhaps I don't need smart pointers after all - I was only interested in the garbage collection, and even that is a minor issue, given how rarely this list is going to change (though the elements themselves might).
This has been a good education; I appreciate all the assistance. Before I close the topic, I'd like to ask a final question: how would I do this with a unique_ptr?
pEquipment = std::make_shared<Equipment>(); insertRows(m_list->size(), 1); listIndex = m_list->size() - 1; // point to last element pEquipment = m_list->at(listIndex);
where insertRows() overrides a function of QAbstractItemModel, and the list insertion must take place here.
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@mzimmers There's no garbage collection involved in smart pointers. Garbage collection is a different model of memory management.
how would I do this with a unique_ptr?
If
m_list
is you QList of structs then this code makes no sense. I'm not sure what you want to do here.pEquipment = m_list->at(listIndex);
What is the intention here?pEquipment
is an owning pointer.m_list
owns some objects,at()
returns a reference to an object, so you're assigning an object reference to an owning pointer?if
m_list
is vector of unique_ptr then it also makes no sense.pEquipment
is an owning pointer, so it takes ownership of anything you assign to it. You can't have two unique_ptrs (one in the container and another as a variable) pointing to the same object. Only one unique_ptr can own an object. If you want to transfer the ownership from one to the other you would do it like this:pEquipment = m_list->at(listIndex).release();
but that essentially takes the object out of the list and puts it into
pEquipment
.Again - don't think about unique_ptr as a replacement of raw pointers. Raw pointers don't own anything so you can copy them all day long:
int* a = new int(42); int* b = a; //both point to the same thing now
You can't do that with unique_ptr. You can only transfer the ownership from one pointer to the other, but not copy it.
unique_ptr<int> a = make_unique<int>(42); unique_ptr<int> b = a; // this won't compile, can't copy unique_ptr<int> c = a.release(); // moves object from a to c, a is now empty
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@Chris-Kawa said in trying to understand smart pointers...:
What is the intention here?
Simply to have a more convenient/readable way of referencing (for read and write) the items in the list. No ownership transfer is desired.
I can do this with shared_ptrs; I just had the impression that you didn't care much for it, so I was looking for alternatives.
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@mzimmers said:
No ownership transfer is desired.
Then don't use unique_ptr or shared_ptr for
pEquipment
. If it's non-owning use a non owning pointer, like in my previous example:std::vector<std::unique_ptr<Equipment>> m_list; m_list.push_back(std::make_unique<Equipment>()); // m_list.at(0) owns the object Equipment* pEquipment = m_list.at(0).get(); // pEquipment does not own the object, just points to it
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@Chris-Kawa if I make pEquipment local to this function, then I can't use it in my insertRows() call. That's why I made it a member of the class. I can still use your technique of accessing list elements with a conventional pointer, though...thoughts?
Based on what I've shown about my app, should I even be using unique_ptrs or shared_ptrs in my list/vector?
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