QtWheelEvent* in signal from handler: should I delete it?
Solved
Game Development
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Hi,
https://doc.qt.io/qt-6/qt3dinput-qmousehandler.html#wheel sends a Qt3DInput::QWheelEvent pointer.
Some documentation of other signals, eg. QNetworkAccessManager::finished state I have to delete(Later) the received passed in pointer.
Should I also delete (or ...Later?) the pointer passed into the wheel slot? The documentation of the signal doesn't state anything to this regard.