Collision Detection with SFML 2.0
for several months I have been trying to get a pixel based collision detection working, but nothing is working out.
Is there any guide on the internet, tutorial or anything that I can download, that you know off it is working 100%?
I tried several things but none are working. Either 1000's of errors or just simply not working.
I am using SFML2.0 with QtSDK 4.7.4.
I want pixels based collision detection because when i would use a bounding box, it would look weird i.e. if a enemy shoots magic, you can get hit even when it is not a collision for example because the invisible bounding box around the sprite.
Hopefully someone can tell me how to make such kind of collision detection.