Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. Collision Detection with SFML 2.0
Forum Updated to NodeBB v4.3 + New Features

Collision Detection with SFML 2.0

Scheduled Pinned Locked Moved Game Development
1 Posts 1 Posters 2.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Offline
    G Offline
    GroundZero
    wrote on last edited by
    #1

    Dear readers,

    for several months I have been trying to get a pixel based collision detection working, but nothing is working out.

    Is there any guide on the internet, tutorial or anything that I can download, that you know off it is working 100%?

    I tried several things but none are working. Either 1000's of errors or just simply not working.

    I am using SFML2.0 with QtSDK 4.7.4.

    I want pixels based collision detection because when i would use a bounding box, it would look weird i.e. if a enemy shoots magic, you can get hit even when it is not a collision for example because the invisible bounding box around the sprite.

    Hopefully someone can tell me how to make such kind of collision detection.

    1 Reply Last reply
    0

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved