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Collision Detection with SFML 2.0

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  • G Offline
    G Offline
    GroundZero
    wrote on last edited by
    #1

    Dear readers,

    for several months I have been trying to get a pixel based collision detection working, but nothing is working out.

    Is there any guide on the internet, tutorial or anything that I can download, that you know off it is working 100%?

    I tried several things but none are working. Either 1000's of errors or just simply not working.

    I am using SFML2.0 with QtSDK 4.7.4.

    I want pixels based collision detection because when i would use a bounding box, it would look weird i.e. if a enemy shoots magic, you can get hit even when it is not a collision for example because the invisible bounding box around the sprite.

    Hopefully someone can tell me how to make such kind of collision detection.

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