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  4. Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++
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Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++

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  • L Offline
    L Offline
    LaylaN
    wrote on last edited by
    #1

    Hi, can anyone assist me with an assignment I'm working on....it entails coding a basic NPC with the associated networking on C++

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      For which game do you need that NPC ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • L Offline
        L Offline
        LaylaN
        wrote on last edited by
        #3

        Hi

        I'm trying to design a simple Uno game, put I have no idea how to approach the NPC with multiplayer....I'm not sure if I should approach it as a networking topic or not

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          So you basically need to implement the AI part of the game.

          The networking part is completely unrelated to that. It is just a mean for players to join the game. The AI shall not care whether it's playing against local or remote players.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • L Offline
            L Offline
            LaylaN
            wrote on last edited by
            #5

            So I should treat it as a separate entity from the the players' actions?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #6

              That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by
                #7

                You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

                C++ is a perfectly valid school of magic.

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                • SGaistS SGaist

                  That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

                  L Offline
                  L Offline
                  LaylaN
                  wrote on last edited by
                  #8

                  @SGaist I was having troubles on how to co-ordinate players turns over a network

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                  • fcarneyF fcarney

                    You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

                    L Offline
                    L Offline
                    LaylaN
                    wrote on last edited by
                    #9

                    @fcarney Thank you, I will most definitely try that. My issue lies in the actual player co-ordination

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      How do you coordinate them locally ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • SGaistS SGaist

                        How do you coordinate them locally ?

                        L Offline
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                        LaylaN
                        wrote on last edited by
                        #11

                        @SGaist I'm currently trying to use QHostAddress with QUdpSocket to allow for multiplayer, however I'm having issues. Sometimes the code builds and sometimes the code crashes. I can't understand why it does this

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          This does not answer my question.

                          That said, why UDP ?

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • L Offline
                            L Offline
                            LaylaN
                            wrote on last edited by
                            #13

                            Apologies, I'm having troubles on how to approach the coordination (local or otherwise), how would I go about that?

                            The specifications of my assignment specifies the usage of Udp

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                            • fcarneyF Offline
                              fcarneyF Offline
                              fcarney
                              wrote on last edited by
                              #14

                              Start with the chat example: https://doc.qt.io/qt-5/examples-network.html

                              C++ is a perfectly valid school of magic.

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                Do you already have the logic of the game working ?
                                Without that, adding a network layer does not make any sense.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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