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  4. Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++
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Hi, can anyone assist me with an assisgnment I'm working on....it entails coding a basic NPC with the associated networking on C++

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  • L Offline
    L Offline
    LaylaN
    wrote on last edited by
    #5

    So I should treat it as a separate entity from the the players' actions?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      L 1 Reply Last reply
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      • fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by
        #7

        You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

        C++ is a perfectly valid school of magic.

        L 1 Reply Last reply
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        • SGaistS SGaist

          That's a bit the goal of a NPC, it's independent of the player and will react based on what they do.

          L Offline
          L Offline
          LaylaN
          wrote on last edited by
          #8

          @SGaist I was having troubles on how to co-ordinate players turns over a network

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          • fcarneyF fcarney

            You might consider making a player object. Then make an npc object that derives from the player object. So it appears like a player to game itself.

            L Offline
            L Offline
            LaylaN
            wrote on last edited by
            #9

            @fcarney Thank you, I will most definitely try that. My issue lies in the actual player co-ordination

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #10

              How do you coordinate them locally ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • SGaistS SGaist

                How do you coordinate them locally ?

                L Offline
                L Offline
                LaylaN
                wrote on last edited by
                #11

                @SGaist I'm currently trying to use QHostAddress with QUdpSocket to allow for multiplayer, however I'm having issues. Sometimes the code builds and sometimes the code crashes. I can't understand why it does this

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  This does not answer my question.

                  That said, why UDP ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • L Offline
                    L Offline
                    LaylaN
                    wrote on last edited by
                    #13

                    Apologies, I'm having troubles on how to approach the coordination (local or otherwise), how would I go about that?

                    The specifications of my assignment specifies the usage of Udp

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                    • fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #14

                      Start with the chat example: https://doc.qt.io/qt-5/examples-network.html

                      C++ is a perfectly valid school of magic.

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        Do you already have the logic of the game working ?
                        Without that, adding a network layer does not make any sense.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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