Can I use vulkan.hpp when customizing texture node?
-
I've been learning about the example Scene Graph - Vulkan Texture Import. I found that all the vulkan's functions need to be called from
QVulkanFunctions
andQVulkanDeviceFunctions
. And only C style vulkan functions are provided by these two objects.Is there any method that I can get rid of them and call vulkan hpp functions directly when rendering QML?