Qt 6.11 is out! See what's new in the release
blog
Can I use vulkan.hpp when customizing texture node?
-
I've been learning about the example Scene Graph - Vulkan Texture Import. I found that all the vulkan's functions need to be called from
QVulkanFunctionsandQVulkanDeviceFunctions. And only C style vulkan functions are provided by these two objects.Is there any method that I can get rid of them and call vulkan hpp functions directly when rendering QML?