Programatically adding custom widget to a layout
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I created a custom class that extends QWidget and uses the Q_OBJECT macro to accomodate some custom signals / slots. I tested my class in a simple stand alone program and it works fine (I use it to add pan / zoom capability to a pix-viewer). Now I want to add to a large program that I've already developed (I want to remove a label object that used to display images and swap it out with my new thing.).
So, I proceeded slowly. First I just wanted to confirm I could programmatically add a widget where I wanted it. This works fine:
QPushButton *b1 = new QPushButton("A"); QHBoxLayout *hLayout = new QHBoxLayout; hLayout->addWidget(b1); ui->scrollArea_3->setLayout(hLayout);
Cool. So now I just think I can swap out that plain old button with my widget, but this chokes:
ImageViewer *b1 = new ImageViewer(); QHBoxLayout *hLayout = new QHBoxLayout; hLayout->addWidget(b1); ui->scrollArea_3->setLayout(hLayout);
ImageViewer is my custom class. The really odd thing is how this chokes. I start getting this error:
The really strange thing is that after I switch back to the QPushButton version that worked before .. I get the same error (winnt.h) ..... Even if I clean the project and rebuild the error persists. It seems that I need to completely restore my project to get back to where I was. I'm very confused.
Here's how my custom class starts .. but I feel that my problem is much more fundamental (do I need to cast it as a different kind of widget / Q_object before stuffing it into a layout? And even if that's the case why does it seem to break my entire project?)
#ifndef IMAGEVIEWER_H #define IMAGEVIEWER_H #include <QtWidgets> class ImageViewer : public QWidget { Q_OBJECT public: ImageViewer(); .....
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OK, solved. My code posted is fine as is. I was using a 3rd party SDK that redefined TCHAR which set off an unfortunate chain of events. I think as long as you make a class that extends QWidget the code in my example is a perfectly fine way of plopping it in the GUI.