Cannot load gltf files with QML SkeletonLoader
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In Qt 5.15 I am trying to load a glTF file with the QML SkeletonLoader.
Armature { skeleton: SkeletonLoader { id: skeleton source: "qrc:/meshes/RiggedSimple.gltf" ...
I tried orienting on this example: KDAB/qt3d-examples/animated-skinned-mesh/.
I downloaded the model (RiggedSimple.gltf) from the official glTF github page. For models with glTF version 1.0 an error message is prompted:
[Warning] [Qt][default][2] :0 :: Unsupported version of glTF "1.0"
Thus I assume that only glTF version 2.0 is supported. But when loading such a model a whole bunch of these errors occur:
[Warning] [Qt][default][2] :0 :: QIODevice::read (QFile, ":\meshes\_very long cryptic path_\...KAGAAYgAIAGEAYwAGAGIAZAAEAGMAZQACAGQARgBAAGUA"): device not open [Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view [Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view [Warning] [Qt][Qt3D.Renderer.Jobs][2] :0 :: Unknown buffer 0 when processing buffer view ...
If the same model is to be loaded via a QML Mesh, errors occur as well:
[Warning] [Qt][Qt3D.GLTFGeometryLoader][2] :0 :: failed to read sufficient bytes from: _very long cryptic path_
Loading it via a QML SceneLoader is also not working.
My question now: What could be the problem here? And generally what is neccessary, whether on model export (e.g. Blender) or Qt import side, to make glTF work in Qt 5.15?
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Hi,
Sorry I haven't used that yet so I won't be really useful but did you try to load the files directly from the disk rather than Qt resources ?