Using OpenGL 2.0 on iOS with Qt
Unsolved
Mobile and Embedded
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Do Qt 5.15.1 support OpenGL 2.0 for the iOS platform or is there only support for OpenGl ES 2.0 on iOS platform? I have an application developed on Windows using Qt and OpenGL and trying to port to the Mac and iOS environment. I am new to the Apple platform and learning, I was able to get my OpenGl to compile on my mac but the iOS kit will not compile the QOpenGLFunctions_2_0 Class that I am using. I believe it is because the OpenGl ES 2.0 is defined in the qtgui-config.h for the iOS platform. I would appreciate any help with this before taking on the larger task of converting my large code base from OpenGL 2.0 to OpenGLES.