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quick 3d shader and custom geometry

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  • L Offline
    L Offline
    LeonZJU
    wrote on last edited by LeonZJU
    #1

    [this topic is also post at Qt6 subcategory: https://forum.qt.io/topic/121710/quick-3d-shader-and-custom-geometry]

    Hi, I am using custom shaders and custom geometry in Quick3d of Qt6. I now have 2 questions:

    1. How to pass a VARYING variable of int type from vertex shader to fragment shader. I need it to be "flat", which is not interpolated.
      ec9871b3-0c47-413e-9a3c-0f34df83b78c-image.png
      When I using int type as the above image, I have this shader compiling errors:
      1f30b400-d4f4-44bb-8220-3b925cfac888-image.png
      I have also tried to add "flat" or "flat in" to the declaration of the "VARYING int patten" and I just couldn't get it right. Can you please give a example of how to use a "VARYING variable" of int type?

    2.When I use custom geometry, it seems that I can add custom Semantic to the vertex data, is this right? While I can use "VERTEX" in vertex shader to access the PositionSemantic vetex data, if I can add custom Semantic, then how can I access the custom Semantic data in vertex shader?
    6339ce7d-b157-423c-95f7-88dfb79e1540-image.png
    If we can't add custom Semantic now, will it be possible to do so in the future version of Qt6?

    Thanks.

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    • MarkkyboyM Offline
      MarkkyboyM Offline
      Markkyboy
      wrote on last edited by
      #2

      Could this be a simple spelling mistake of the word 'pattern', as your spelling is missing an 'r' (patten) ??

      Don't just sit there standing around, pick up a shovel and sweep up!

      I live by the sea, not in it.

      L 1 Reply Last reply
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      • fcarneyF Offline
        fcarneyF Offline
        fcarney
        wrote on last edited by
        #3

        Is this the issue with the int?

        C++ is a perfectly valid school of magic.

        L 1 Reply Last reply
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        • MarkkyboyM Markkyboy

          Could this be a simple spelling mistake of the word 'pattern', as your spelling is missing an 'r' (patten) ??

          L Offline
          L Offline
          LeonZJU
          wrote on last edited by
          #4

          @Markkyboy Yes, the name of this variable should be "pattern", but it is just the name. Changing it to "pattern" will lead to the same error.

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          • fcarneyF fcarney

            Is this the issue with the int?

            L Offline
            L Offline
            LeonZJU
            wrote on last edited by
            #5

            @fcarney When using normal OpenGL, I know how to pass int variable between vs and ps, just like you mentioned in this the issue . But when it comes to shaders in QtQuick 3D, this isn't right. If I changed the code to the following, I get errors too(see below).
            2913bdfd-3a0b-4bf8-97a6-a9504070ebe6-image.png
            cf59e6c4-0d62-4db6-a69f-55616c5bd649-image.png

            I know that we can definitely pass int type variables from vs to ps, I just don't know how to do that in QtQuick 3D shaders.

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