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QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe

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  • K kshegunov
    9 Dec 2020, 12:54

    Okay, I guess I was wrong then. Anyway, could you dump the load-time dependencies from the plugin? On a related note, how do you link these libraries (what paths do you use) when building the actual plugin?

    M Offline
    M Offline
    MarKS
    wrote on 9 Dec 2020, 13:04 last edited by MarKS 12 Sept 2020, 13:05
    #9

    @kshegunov I use CMake to configure my project. A sample plugin cmakelists.txt looks like this:

    # library name
    set(LIBRARY_NAME deviceA_plugin)
    
    add_library(${LIBRARY_NAME} 
                SHARED 
                ${Headers}
                ${Sources}
               )
               
    # Link to libs
    target_link_libraries(${LIBRARY_NAME} 
                          PRIVATE
                          Boost::filesystem
                          Boost::date_time
                          Boost::regex
                          opencv_core
                          opencv_video
                          opencv_videoio
                          opencv_imgcodecs
                          opencv_imgproc
                          Qt5::Core                      
                          )
    
    target_include_directories(${LIBRARY_NAME}  
                               PRIVATE 
                               ${CMAKE_CURRENT_SOURCE_DIR}
                               ${CMAKE_CURRENT_SOURCE_DIR}/..
                               ${CMAKE_CURRENT_SOURCE_DIR}/../..
                              )
                              
    set(Used_OpenCV_Version "${OpenCV_VERSION_MAJOR}${OpenCV_VERSION_MINOR}${OpenCV_VERSION_PATCH}")
    
    install(TARGETS ${LIBRARY_NAME}
            RUNTIME
            DESTINATION "plugins/DeviceA"
            COMPONENT ${LIBRARY_NAME} 
            )
    
    install(FILES
            "${OpenCV_DIR}/bin/Release/opencv_videoio${Used_OpenCV_Version}.dll"
            "${OpenCV_DIR}/bin/Release/opencv_video${Used_OpenCV_Version}.dll"
            "${OpenCV_DIR}/bin/Release/opencv_imgcodecs${Used_OpenCV_Version}.dll"
            "${OpenCV_DIR}/bin/Release/opencv_imgproc${Used_OpenCV_Version}.dll"
            "${OpenCV_DIR}/bin/Release/opencv_core${Used_OpenCV_Version}.dll"
            DESTINATION "plugins/DeviceA"
            COMPONENT ${LIBRARY_NAME} 
            CONFIGURATIONS Release
           )
    

    Unfortunately, i can't dump my dependencies. I have plugins which have dependencies to OpenCV, OpenCL, proprietary SDKs, boost and so on..

    K 1 Reply Last reply 9 Dec 2020, 13:41
    0
    • M MarKS
      9 Dec 2020, 13:04

      @kshegunov I use CMake to configure my project. A sample plugin cmakelists.txt looks like this:

      # library name
      set(LIBRARY_NAME deviceA_plugin)
      
      add_library(${LIBRARY_NAME} 
                  SHARED 
                  ${Headers}
                  ${Sources}
                 )
                 
      # Link to libs
      target_link_libraries(${LIBRARY_NAME} 
                            PRIVATE
                            Boost::filesystem
                            Boost::date_time
                            Boost::regex
                            opencv_core
                            opencv_video
                            opencv_videoio
                            opencv_imgcodecs
                            opencv_imgproc
                            Qt5::Core                      
                            )
      
      target_include_directories(${LIBRARY_NAME}  
                                 PRIVATE 
                                 ${CMAKE_CURRENT_SOURCE_DIR}
                                 ${CMAKE_CURRENT_SOURCE_DIR}/..
                                 ${CMAKE_CURRENT_SOURCE_DIR}/../..
                                )
                                
      set(Used_OpenCV_Version "${OpenCV_VERSION_MAJOR}${OpenCV_VERSION_MINOR}${OpenCV_VERSION_PATCH}")
      
      install(TARGETS ${LIBRARY_NAME}
              RUNTIME
              DESTINATION "plugins/DeviceA"
              COMPONENT ${LIBRARY_NAME} 
              )
      
      install(FILES
              "${OpenCV_DIR}/bin/Release/opencv_videoio${Used_OpenCV_Version}.dll"
              "${OpenCV_DIR}/bin/Release/opencv_video${Used_OpenCV_Version}.dll"
              "${OpenCV_DIR}/bin/Release/opencv_imgcodecs${Used_OpenCV_Version}.dll"
              "${OpenCV_DIR}/bin/Release/opencv_imgproc${Used_OpenCV_Version}.dll"
              "${OpenCV_DIR}/bin/Release/opencv_core${Used_OpenCV_Version}.dll"
              DESTINATION "plugins/DeviceA"
              COMPONENT ${LIBRARY_NAME} 
              CONFIGURATIONS Release
             )
      

      Unfortunately, i can't dump my dependencies. I have plugins which have dependencies to OpenCV, OpenCL, proprietary SDKs, boost and so on..

      K Offline
      K Offline
      kshegunov
      Moderators
      wrote on 9 Dec 2020, 13:41 last edited by kshegunov 12 Sept 2020, 13:44
      #10

      Right, well you could try this instead (not tested), if that doesn't work ... well I'm starting to doubt it's possible to do ...:

      // Instead of QDir::setCurrent(pluginPathInfo.dir().path())
      auto handle = AddDllDirectory((PCWSTR) str.utf16());
      Q_ASSERT(handle);
      
      // QPluginLoader ... load code
      
      RemoveDllDirectory(handle);
      

      I'm not sure on windows there's something equivalent to the RPATH, but you could try setting it in the cmake file and see if it works.

      Read and abide by the Qt Code of Conduct

      M 1 Reply Last reply 9 Dec 2020, 19:51
      0
      • S Offline
        S Offline
        SGaist
        Lifetime Qt Champion
        wrote on 9 Dec 2020, 19:43 last edited by
        #11

        Sadly it looks like Windows does not have that feature. At least based on the Microsoft documentation.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        K 1 Reply Last reply 9 Dec 2020, 19:46
        0
        • S SGaist
          9 Dec 2020, 19:43

          Sadly it looks like Windows does not have that feature. At least based on the Microsoft documentation.

          K Offline
          K Offline
          kshegunov
          Moderators
          wrote on 9 Dec 2020, 19:46 last edited by
          #12

          @SGaist said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

          Sadly it looks like Windows does not have that feature.

          Which feature do you mean?

          Read and abide by the Qt Code of Conduct

          S 1 Reply Last reply 9 Dec 2020, 19:56
          0
          • K kshegunov
            9 Dec 2020, 13:41

            Right, well you could try this instead (not tested), if that doesn't work ... well I'm starting to doubt it's possible to do ...:

            // Instead of QDir::setCurrent(pluginPathInfo.dir().path())
            auto handle = AddDllDirectory((PCWSTR) str.utf16());
            Q_ASSERT(handle);
            
            // QPluginLoader ... load code
            
            RemoveDllDirectory(handle);
            

            I'm not sure on windows there's something equivalent to the RPATH, but you could try setting it in the cmake file and see if it works.

            M Offline
            M Offline
            MarKS
            wrote on 9 Dec 2020, 19:51 last edited by MarKS 12 Sept 2020, 19:52
            #13

            @kshegunov It didn't work. We are running out of options aren't we? I still believe there must be a way to deal with this. I don't think big applications put all their dependencies in one place (application directory) so that windows can find them at run-time.

            I preferred to build plugins the Qt-way because it is a bit easier to integrate into my Qt application. Now, i realize even, if i use
            boost.dll to load plugins i will again run into this issue of windows not able to find the dependencies since it is an OS issue now. Or am i wrong?

            K 1 Reply Last reply 9 Dec 2020, 19:53
            0
            • M MarKS
              9 Dec 2020, 19:51

              @kshegunov It didn't work. We are running out of options aren't we? I still believe there must be a way to deal with this. I don't think big applications put all their dependencies in one place (application directory) so that windows can find them at run-time.

              I preferred to build plugins the Qt-way because it is a bit easier to integrate into my Qt application. Now, i realize even, if i use
              boost.dll to load plugins i will again run into this issue of windows not able to find the dependencies since it is an OS issue now. Or am i wrong?

              K Offline
              K Offline
              kshegunov
              Moderators
              wrote on 9 Dec 2020, 19:53 last edited by kshegunov 12 Sept 2020, 19:56
              #14

              @MarKS said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

              I preferred to build plugins the Qt-way because it is a bit easier to integrate into my Qt application. Now, i realize even, if i use
              boost.dll to build plugins i will again run into this issue of windows not able to find the dependencies since it is an OS issue now. Or am i wrong?

              Well I'm pretty much out of ideas. A few years back (or at least to my knowledge) MS introduced SxS which is/was supposed to combat this particular problem, however I personally have no experience in deploying with it.

              Additional link: https://docs.microsoft.com/en-us/windows/win32/sbscs/isolated-applications-and-side-by-side-assemblies-portal

              Read and abide by the Qt Code of Conduct

              1 Reply Last reply
              0
              • K kshegunov
                9 Dec 2020, 19:46

                @SGaist said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                Sadly it looks like Windows does not have that feature.

                Which feature do you mean?

                S Offline
                S Offline
                SGaist
                Lifetime Qt Champion
                wrote on 9 Dec 2020, 19:56 last edited by
                #15

                @kshegunov said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                @SGaist said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                Sadly it looks like Windows does not have that feature.

                Which feature do you mean?

                RPATH equivalent

                @MarKS one other possibility could be to use a script to start your application that would first set the PATH environment variable to include the folders of your plugins.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                2
                • M Offline
                  M Offline
                  MarKS
                  wrote on 9 Dec 2020, 20:02 last edited by
                  #16

                  this seems to be a promising idea. However, i would also need to unset the PATH variables when the application is terminated. I do not want to spam the users PATH variable if i keep on adding new plugins. I will try it out and will update here.

                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on 9 Dec 2020, 20:15 last edited by
                    #17

                    The goal of the script is to change the PATH locally for the script and start your application as well. Just like it's done by Firefox on Linux to ensure the bundled libraries are found.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    K 1 Reply Last reply 9 Dec 2020, 21:35
                    0
                    • S SGaist
                      9 Dec 2020, 20:15

                      The goal of the script is to change the PATH locally for the script and start your application as well. Just like it's done by Firefox on Linux to ensure the bundled libraries are found.

                      K Offline
                      K Offline
                      kshegunov
                      Moderators
                      wrote on 9 Dec 2020, 21:35 last edited by
                      #18

                      @SGaist said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                      The goal of the script is to change the PATH locally for the script and start your application as well. Just like it's done by Firefox on Linux to ensure the bundled libraries are found.

                      I don't believe that's going to work (properly), because to have this work the expected way the PATH should be modified between loading of the plugins, not at the time the executable is loaded ...

                      @MarKS, two more (rather more obvious suggestions):

                      1. Rename the dlls and libs each plugin uses, so the loader knows what to map where and link the plugin to each of the ones it needs. You can apply this with the usual deployment - put everything in the app dir. Granted it's not very clean, but it's (almost) guaranteed to work.

                      or

                      1. (And I hate myself for suggesting this, but we live in interesting times ...)
                        Link statically the libraries in the plugin. If you decide to go this way, do not forget to compile the libraries yourself and enable /GL on compilation and /LTCG at link time to have the MSVC do the LTO so you don't get overly fat binaries.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
                      1
                      • S Offline
                        S Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on 9 Dec 2020, 21:52 last edited by
                        #19

                        For number 2: only the non Qt stuff. Otherwise you'll have interesting issues with the QObject based classes meta object having multiple copies.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        K 1 Reply Last reply 9 Dec 2020, 22:37
                        0
                        • M Offline
                          M Offline
                          MarKS
                          wrote on 9 Dec 2020, 22:06 last edited by
                          #20

                          While reading through Dynamic-Link Library Search Order i found out it is possible to modify the search order using SetDllDirectoryA() as described here. It finally worked.

                          Although, this would still be half the answer as it will fail in Linux or Mac. I believe there should be a way to achieve this in Linux but right now i am happy with windows. If you guys know how to achieve this in Linux or Mac please feel free to add your answer here.

                          Would help others.

                          1 Reply Last reply
                          1
                          • S SGaist
                            9 Dec 2020, 21:52

                            For number 2: only the non Qt stuff. Otherwise you'll have interesting issues with the QObject based classes meta object having multiple copies.

                            K Offline
                            K Offline
                            kshegunov
                            Moderators
                            wrote on 9 Dec 2020, 22:37 last edited by
                            #21

                            @SGaist said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                            For number 2: only the non Qt stuff. Otherwise you'll have interesting issues with the QObject based classes meta object having multiple copies.

                            Yes, yes, that's what I meant, I'm just not that good with putting words in place of thoughts ... ;)

                            @MarKS said in QPluginloader error: "Cannot load library: The specified module could not be found" unless the plugin is in the same folder as in .exe:

                            If you guys know how to achieve this in Linux or Mac please feel free to add your answer here.

                            On Linux you can just modify the RPATH for the plugin binary. Should work out of the box.

                            Read and abide by the Qt Code of Conduct

                            1 Reply Last reply
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                            9 Dec 2020, 21:35

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