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I was wondering when I use web-assembly which 3D API (OpenGL, OpenGL ES, Vulkan) should I use? or it is based on WebGL?
are OOpenGLContext and QOpenGLFunctions supported by web-assembly?
Am i able to use threads (specially for rendering)?
WebGL is based on opengl es2, WebGL 2 is based on opengl es3. Emsripten (and therefor Qt WebAssembly) has support for both. Thread support in wasm is still experimental, there are limitations.