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3d in WebAssembly



    1. I was wondering when I use web-assembly which 3D API (OpenGL, OpenGL ES, Vulkan) should I use? or it is based on WebGL?

    2. are OOpenGLContext and QOpenGLFunctions supported by web-assembly?

    3. Am i able to use threads (specially for rendering)?



  • WebGL is based on opengl es2, WebGL 2 is based on opengl es3. Emsripten (and therefor Qt WebAssembly) has support for both.
    Thread support in wasm is still experimental, there are limitations.


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