Solved 3d in WebAssembly
-
-
I was wondering when I use web-assembly which 3D API (OpenGL, OpenGL ES, Vulkan) should I use? or it is based on WebGL?
-
are OOpenGLContext and QOpenGLFunctions supported by web-assembly?
-
Am i able to use threads (specially for rendering)?
-
-
WebGL is based on opengl es2, WebGL 2 is based on opengl es3. Emsripten (and therefor Qt WebAssembly) has support for both.
Thread support in wasm is still experimental, there are limitations.