Mirroring openGL and WebGL
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Mobile and Embedded
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Hi,
So, I just watched this webinar : https://www.youtube.com/watch?time_continue=1154&v=WitT-LQPk0A&feature=emb_logo
and at 19:00 there is an architecture representation on how to mirror openGL and webGL. Basically you should be able to run your app localy, I have a toradex module colibri iMX8X, and be able to access the UI remotely from a web browser. But I can only run either one or the other but not both at the same time (using -platform webgl when running my app)
So is there any tutorial on how to this? I found some doc on how to create remote object but there is absolutely no example on how to reproduce the architecture on the webinar.