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How to optimize the framerate of VideoOutput with parallel running QQuickFramebufferObject?

  • Hi, I'm just looking for a way to optimize the framerate of my Qml VideoOutput (source from camera) on Android 6+ and OpenGL ES3.x with a parallel running complexe QQuickFramebufferObject with OpenGL functions. So is there something like multithreading on a GPU if I e.g. have to render two complexe objects in parallel? Or what else can I do except to reduce the framerate of my complexe QQuickFramebufferObject? Thxs...

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