Error codesigning frameworks on Xcode
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wrote on 18 Sept 2019, 15:03 last edited by
I'm using the Qt dynamic frameworks (5.13.1) in a macOS targeted project, built w/in Xcode. The Qt frameworks are all of the format:
Qt5SomeFramework.framework Headers -> Versions/Current/Headers Resources -> Versions/Current/Resources Versions 5 Headers Resources Qt5SomeFramework Qt5SomeFramework_debug Current -> 5 QtSomeFramework -> Versions/Current/Qt5SomeFramework QtSomeFramework.prl -> Versions/Current/Qt5SomeFramework.prl QtSomeFramework_debug -> Versions/Current/Qt5SomeFramework_debug QtSomeFramework_debug.prl -> Versions/Current/Qt5SomeFramework_debug.prl
This causes an error when Xcode builds and reaches the codesigning stage. It's specifically looking to codesign something located at
QtSomeFramework.framework/Versions/A/QtSomeFramework
, which doesn't exist and is failing to build.I've gone down a rabit hole of:
- Renaming the
Versions/5
directory toVersions/A
and then updating the symlinks in the framework bundle to accordingly - Using
otool
to list the load paths in the binary/so andinstall_name_tool
to modify them Qt load paths - Removing the
*_debug
and*.prl
files as they interfere with code signing as well
But now I'm seeing that all the other dylibs and bins in the Qt installation are pointing to
Versions/5
. For instance,plugins/platforms/libqcocoa.dylib
also needs to haveotool
andinstall_name_tool
run on it, as do others. Before continuing down this rabbit hole of updating every single dynamic library and executable in the Qt installation, is there something that I'm missing here? Some googling suggests usingmacdeployqt
, but that's not working either and I can't even get it run before codesigning w/in Xcode.Any help would be appreciated. Thanks.
- Renaming the
-
Hi,
How did you install Qt ?
What version of Xcode are you using ? -
What parameters are you passing to macdeployqt ?
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wrote on 19 Sept 2019, 07:07 last edited by DarioA
@sgaist I call macdeployqt like this:
/Users/dario/Dev/ThirdPartyLibs/Qt/Qt-5.13.1-OSX-dynamic/bin/macdeployqt /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app ${CODESIGNING_FOLDER_PATH} -codesign="Mac Developer: XXXXXXXXXXXXXXXXXX"
and get the following results:
ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtGui.framework/Versions/5/QtGui: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtGui.framework/Versions/5/QtGui_debug\n" ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtCore.framework/Versions/5/QtCore: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtCore.framework/Versions/5/QtCore_debug\n" ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtWidgets.framework/Versions/5/QtWidgets: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtWidgets.framework/Versions/5/QtWidgets_debug\n" ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtNetwork.framework/Versions/5/QtNetwork: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtNetwork.framework/Versions/5/QtNetwork_debug\n" ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtMultimedia.framework/Versions/5/QtMultimedia: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtMultimedia.framework/Versions/5/QtMultimedia_debug\n" ERROR: Codesign signing error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject: code object is not signed at all\nIn subcomponent: /Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app/Contents/Frameworks/QtGui.framework\n" ERROR: codesign verification error: ERROR: "/Users/dario/Dev/Builds/MyProject/DerivedData/MyProject/Build/Products/Debug/MyProject.app: code object is not signed at all\nIn architecture: x86_64\n"
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wrote on 19 Sept 2019, 07:34 last edited by
Ah, I got it (I think)! So, Qt's frameworks are dynamic, which means that when you add them to your project in Xcode, Xcode adds them to an "Embed Frameworks" build phase, which copies the framework files into the app bundle at build time and codesigns them. However, macdeployqt seems to want to do that part of the job. So, if I just link with the frameworks but don't add the frameworks to the "Embed Frameworks", then run macdeployqt, the depploy tool will handle that part of the build process, and even code signing.
Does that sound right to you?
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wrote on 19 Sept 2019, 14:45 last edited by
So, I was able to get this working. I had to:
- Make sure the Qt frameworks were getting linked with, but not copied in and signed in the "Embedded Binaries" Xcode section
- Add a ShellScriptBuildPhase which calls
macdeployqt
passing in the .app path and optionally-use-debug-libs
if theCONFIGURATION
environment variable isDEBUG
. Note that I am not code signing here becausemacdeployqt
wants an unambiguous code signing identity (e.g. "Mac Developer: Dario XXXXXXX") but that may change per developer and I don't want to hard code that in to the shell shell script. - I need to add
--deep
to the project'sOTHER_CODE_SIGN_FLAGS
to tell Xcode's codesign build step to codesign the Qt frameworks and plugins.
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wrote on 19 Sept 2019, 17:04 last edited by DarioA
Hmmm, looks like the Debug builds are not quite working right. Building is successful but I'm getting a crash on launch. It appears the _debug binaries are pointing to release frameworks and not finding them since only the _debug binaries are in the frameworks. For instance, here is
otool -L
output run on the QtMultimediaWidgets_debug embedded into the app bymacdeployqt
:@rpath/QtMultimediaWidgets.framework/Versions/5/QtMultimediaWidgets_debug (compatibility version 5.13.0, current version 5.13.1) @rpath/QtMultimedia.framework/Versions/5/QtMultimedia (compatibility version 5.13.0, current version 5.13.1) @rpath/QtWidgets.framework/Versions/5/QtWidgets (compatibility version 5.13.0, current version 5.13.1) @rpath/QtGui.framework/Versions/5/QtGui (compatibility version 5.13.0, current version 5.13.1) @rpath/QtNetwork.framework/Versions/5/QtNetwork (compatibility version 5.13.0, current version 5.13.1) @rpath/QtCore.framework/Versions/5/QtCore (compatibility version 5.13.0, current version 5.13.1) /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 275.0.0) @rpath/QtOpenGL.framework/Versions/5/QtOpenGL (compatibility version 5.13.0, current version 5.13.1) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 400.9.4) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.200.5)
That doesn't seem right.
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wrote on 20 Sept 2019, 11:11 last edited by
@sgaist So, I the prebuilt _debug frameworks that are downloaded using the online installer, are they supposed to be referencing/loading debug or release versions of other libraries? I just freshly redownloaded 5.13.1 for macOS and running otool on one of the _debug binaries shows that they point to the release versions. Is that right?
$ otool -L /Users/dario/Qt/5.13.1/clang_64/lib/QtMultimediaWidgets.framework/Versions/5/QtMultimediaWidgets_debug /Users/dario/Qt/5.13.1/clang_64/lib/QtMultimediaWidgets.framework/Versions/5/QtMultimediaWidgets_debug: @rpath/QtMultimediaWidgets.framework/Versions/5/QtMultimediaWidgets_debug (compatibility version 5.13.0, current version 5.13.1) @rpath/QtMultimedia.framework/Versions/5/QtMultimedia (compatibility version 5.13.0, current version 5.13.1) @rpath/QtWidgets.framework/Versions/5/QtWidgets (compatibility version 5.13.0, current version 5.13.1) @rpath/QtGui.framework/Versions/5/QtGui (compatibility version 5.13.0, current version 5.13.1) @rpath/QtNetwork.framework/Versions/5/QtNetwork (compatibility version 5.13.0, current version 5.13.1) @rpath/QtCore.framework/Versions/5/QtCore (compatibility version 5.13.0, current version 5.13.1) /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 275.0.0) @rpath/QtOpenGL.framework/Versions/5/QtOpenGL (compatibility version 5.13.0, current version 5.13.1) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility version 1.0.0, current version 1.0.0) /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 400.9.4) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.200.5)
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wrote on 20 Sept 2019, 12:33 last edited by
OK, so according to this bug report https://bugreports.qt.io/browse/QTBUG-48800, I need to add the
DYLD_IMAGE_SUFFIX=_debug
environment variable when running in debug mode. Feels like it would be better for _debug binaries to reference other _debug binaries. If not that, then the need for this environment variable when using-use-debug-libs
should be documented. -
Sorry I misread your first line, I thought you were using Qt Creator to build your project.
I must I'm also surprised but I haven't been in a situation requiring to deploy a debug version of an application.
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So, I was able to get this working. I had to:
- Make sure the Qt frameworks were getting linked with, but not copied in and signed in the "Embedded Binaries" Xcode section
- Add a ShellScriptBuildPhase which calls
macdeployqt
passing in the .app path and optionally-use-debug-libs
if theCONFIGURATION
environment variable isDEBUG
. Note that I am not code signing here becausemacdeployqt
wants an unambiguous code signing identity (e.g. "Mac Developer: Dario XXXXXXX") but that may change per developer and I don't want to hard code that in to the shell shell script. - I need to add
--deep
to the project'sOTHER_CODE_SIGN_FLAGS
to tell Xcode's codesign build step to codesign the Qt frameworks and plugins.
wrote on 26 Oct 2019, 07:02 last edited by@DarioA I just ran into the same issue. To me it looks like a bug somewhere, possibly in the way that Qt frameworks are setup, that the Version/A is referenced. I'm using XCode 11.1, and I would expect "Embed & Sign" to work for Qt frameworks as well.
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wrote on 26 Oct 2019, 09:02 last edited by Emma55 11 Apr 2019, 05:12
Same issue here. The only workaround I've found is to use static library instead of framework. dgcustomerfirst
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wrote on 28 Oct 2019, 08:56 last edited by
@hpasa and @Emma55 see https://forum.qt.io/post/551916 for how I was able to get this to work with dynamic frameworks. This is the post build script I added:
/Path/To/Qt/bin/macdeployqt ${CODESIGNING_FOLDER_PATH}
Which will not link to debug binaries as that still appears to be an open issue.
Definitely feels like using Qt in Xcode is a second class citizen
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wrote on 12 Dec 2019, 01:54 last edited by
I thought
macdeployqt
was supposed to be a helper for deploying to macOS using Qt Creator. I thought that it was just copying and code signing frameworks but that doesn't seem to be the case. It should be possible to do whatever the tool does in Xcode but I can't figure it out. Just telling Xcode to embed and sign the frameworks isn't enough. To me, this seems like there's something wrong with the way the frameworks are built. Or maybe I just don't understand whatmacdeployqt
does (or is meant to do). -
I thought
macdeployqt
was supposed to be a helper for deploying to macOS using Qt Creator. I thought that it was just copying and code signing frameworks but that doesn't seem to be the case. It should be possible to do whatever the tool does in Xcode but I can't figure it out. Just telling Xcode to embed and sign the frameworks isn't enough. To me, this seems like there's something wrong with the way the frameworks are built. Or maybe I just don't understand whatmacdeployqt
does (or is meant to do).wrote on 12 Dec 2019, 03:26 last edited by@Kerndog73 I agree completely. The frameworks that Qt builds and distributes are non-standard and Xcode just can't deal with them. Modifying them doesn't work either, as you can see from my OP. I think they just need to be built differently. After much trial and error, I gave up and tried
macdeployqt
and it seemed to do what was necessary. Definitely would like to see Qt move towards using standard frameworks.