Unsolved WebGL in WebEngineView
karlheinzreichel last edited by
We are using 2 embedded devices and would like to observe the display from one device on the second device.
Therefor we start our application on the first device with the parameter --platform webgl.
A check on a additional pc with chrome as browser show that it will be working properly.
Now we start a browser application (with WebEngineView) on the second embedded device.
The result is more or less disappointing.
The content of the WebEngineView cannot be scaled properly (means the only a part of the the screen of the first device is visible).
Trying to set the scalefactor in WebEngineView crashes the complete application on the secon d device.
Has somebody tried to stream a qt webgl display onto a WebEngineView?