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WebGL in WebEngineView

  • We are using 2 embedded devices and would like to observe the display from one device on the second device.
    Therefor we start our application on the first device with the parameter --platform webgl.
    A check on a additional pc with chrome as browser show that it will be working properly.

    Now we start a browser application (with WebEngineView) on the second embedded device.
    The result is more or less disappointing.
    The content of the WebEngineView cannot be scaled properly (means the only a part of the the screen of the first device is visible).
    Trying to set the scalefactor in WebEngineView crashes the complete application on the secon d device.

    Has somebody tried to stream a qt webgl display onto a WebEngineView?


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