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How to override a function QGraphicsScene::items()

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  • M Offline
    M Offline
    Mikeeeeee
    wrote on last edited by
    #6

    Maybe you know how to get the text of the original function QGraphicsScene::items() ?

    mrjjM 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #7

      Hi,

      Might be silly question but since you are not using any feature of QObject in your MoveItem why make it a QObject ?

      If you really need that, there's already an existing class called QGraphicsObject.

      Next, if your scene is only composed of your MoveItem, then you can go through the list and cast each pointer to the correct class and do whatever you need with it.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • M Mikeeeeee

        Maybe you know how to get the text of the original function QGraphicsScene::items() ?

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #8

        @mikeeeeee
        Hi
        When using items(),
        you just have to cast to your own type to use any function you defined.
        (if cast dont fail, it IS your type)

        https://doc.qt.io/qt-5/qgraphicsitem.html#qgraphicsitem_cast

        and please note it says

        Reimplement the type() function

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        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by Mikeeeeee
          #9

          As items() to cause my type?
          I write such objects of the MoveItem class :
          ```
          for (int i = 0; i< id1.size(); i++)
          {
          MoveItem *item = new MoveItem();
          item->setPos(x1[i], y1[i]);
          item->id = id1[i]; // set id
          item->width = width1[i];
          item->height = height1[i];
          scene->addItem(item);
          }

          Class MoveItem :
          

          class MoveItem : public QObject, public QGraphicsItem
          {
          Q_OBJECT
          public:
          explicit MoveItem(QObject *parent = 0);
          ~MoveItem();
          int id;
          int width, height;
          QImage image;

          int getId() const;
          void setImageDark(int id);
          

          signals:

          private:
          QRectF boundingRect() const;
          void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
          void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
          void mousePressEvent(QGraphicsSceneMouseEvent *event);
          void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);

          public slots:
          };

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          • M Offline
            M Offline
            Mikeeeeee
            wrote on last edited by
            #10

            Maybe you know how to get the text of the original function QGraphicsScene::items() ?

            W 1 Reply Last reply
            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              What text ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • M Offline
                M Offline
                Mikeeeeee
                wrote on last edited by
                #12

                The function code itself. Apparently it can take a few alterations.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  You really are not clear.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • M Mikeeeeee

                    Maybe you know how to get the text of the original function QGraphicsScene::items() ?

                    W Offline
                    W Offline
                    wrosecrans
                    wrote on last edited by
                    #14

                    @mikeeeeee You don't need to modify items() or QGraphicsScene to do what you want. If you add your custom items to the scene, they will be in the list of items returned. Just have some other function where you iterate through the pointers to items to do what you want with the ones that are the type you are looking for. It's a very normal use case, and modifying QGraphicsScene to have an unusual behavior for items() is only going to make your life difficult.

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                    • M Offline
                      M Offline
                      Mikeeeeee
                      wrote on last edited by
                      #15

                      Added elements in vector and so was able to to them turn.

                      1 Reply Last reply
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