Use OpenGL 4.3 on NVidia Jetson Nano
Unsolved
Mobile and Embedded
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Hi all,
I would like to use QOpenGLFunctions_4_3_Core functions on a Jetson Nano. I have a working cross compiler environment so recompiling Qt is an option for me, however I can not figure out how to make QOpenGLFunctions_4_3_Core enabled (the code is disabled because it starts with: #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) and QT_OPENGL_ES_2 is true). I tried to compile Qt with desktop openGL but the app crashed on it's first start.
Could you help me what is the best approach to use non-es OpenGL from Qt on an embedded device?
Thank you: Adam
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@Adam-Balazs did you manage to find a solution to this problem? I am facing the same issue.