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Error qt and OpenGL broken library

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  • P Offline
    P Offline
    panks
    wrote on last edited by
    #1

    While running a program on centos 7.6, below error is coming.

    QOpenGLShader::compile(Vertex): failed
    QOpenGLShader::compile(Fragment): failed
    QOpenGLShaderProgram::attributeLocation( a_vertex ): shader program is not
    linked
    QOpenGLShaderProgram::attributeLocation( a_normal ): shader program is not
    linked
    QOpenGLShaderProgram::attributeLocation( a_color ): shader program is not linked
    QOpenGLShaderProgram::uniformLocation( mvp_matrix ): shader program is not
    linked
    QOpenGLShaderProgram::uniformLocation( normal_matrix ): shader program is not
    linked
    QOpenGLShaderProgram::uniformLocation( point_size ): shader program is not
    linked
    QOpenGLShader::compile(Vertex): failed
    QOpenGLShader::compile(Fragment): failed
    QOpenGLShaderProgram::attributeLocation( a_vertex ): shader program is not
    linked
    QOpenGLShaderProgram::attributeLocation( a_normal ): shader program is not
    linked
    QOpenGLShaderProgram::attributeLocation( a_texcoord ): shader program is not
    linked
    QOpenGLShaderProgram::uniformLocation( mvp_matrix ): shader program is not
    linked
    QOpenGLShaderProgram::uniformLocation( normal_matrix ): shader program is not
    linked
    QOpenGLShaderProgram::uniformLocation( t_diffuse ): shader program is not linked
    QOpenGLShader::compile(Vertex): failed
    Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader)
    failed to compile
    QOpenGLShader::compile(Fragment): failed
    Fragment shader for simpleShaderProg (MainFragmentShader &
    ShockingPinkSrcFragmentShader) failed to compile
    Errors linking simple shader:
    QOpenGLShader::compile(Vertex): failed
    Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader &
    UntransformedPositionVertexShader) failed to compile
    QOpenGLShader::compile(Fragment): failed
    Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader)
    failed to compile
    Errors linking blit shader:
    [xcb] Too much data requested from _XRead
    [xcb] This is most likely caused by a broken X extension library
    [xcb] Aborting, sorry about that.
    metashape: xcb_io.c:732: _XRead: Assertion `!xcb_xlib_too_much_data_requested'
    failed.

    jsulmJ 1 Reply Last reply
    0
    • P panks

      While running a program on centos 7.6, below error is coming.

      QOpenGLShader::compile(Vertex): failed
      QOpenGLShader::compile(Fragment): failed
      QOpenGLShaderProgram::attributeLocation( a_vertex ): shader program is not
      linked
      QOpenGLShaderProgram::attributeLocation( a_normal ): shader program is not
      linked
      QOpenGLShaderProgram::attributeLocation( a_color ): shader program is not linked
      QOpenGLShaderProgram::uniformLocation( mvp_matrix ): shader program is not
      linked
      QOpenGLShaderProgram::uniformLocation( normal_matrix ): shader program is not
      linked
      QOpenGLShaderProgram::uniformLocation( point_size ): shader program is not
      linked
      QOpenGLShader::compile(Vertex): failed
      QOpenGLShader::compile(Fragment): failed
      QOpenGLShaderProgram::attributeLocation( a_vertex ): shader program is not
      linked
      QOpenGLShaderProgram::attributeLocation( a_normal ): shader program is not
      linked
      QOpenGLShaderProgram::attributeLocation( a_texcoord ): shader program is not
      linked
      QOpenGLShaderProgram::uniformLocation( mvp_matrix ): shader program is not
      linked
      QOpenGLShaderProgram::uniformLocation( normal_matrix ): shader program is not
      linked
      QOpenGLShaderProgram::uniformLocation( t_diffuse ): shader program is not linked
      QOpenGLShader::compile(Vertex): failed
      Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader)
      failed to compile
      QOpenGLShader::compile(Fragment): failed
      Fragment shader for simpleShaderProg (MainFragmentShader &
      ShockingPinkSrcFragmentShader) failed to compile
      Errors linking simple shader:
      QOpenGLShader::compile(Vertex): failed
      Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader &
      UntransformedPositionVertexShader) failed to compile
      QOpenGLShader::compile(Fragment): failed
      Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader)
      failed to compile
      Errors linking blit shader:
      [xcb] Too much data requested from _XRead
      [xcb] This is most likely caused by a broken X extension library
      [xcb] Aborting, sorry about that.
      metashape: xcb_io.c:732: _XRead: Assertion `!xcb_xlib_too_much_data_requested'
      failed.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #2

      @panks Which Qt version? What is your graphics hardware and driver?

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      P 1 Reply Last reply
      0
      • jsulmJ jsulm

        @panks Which Qt version? What is your graphics hardware and driver?

        P Offline
        P Offline
        panks
        wrote on last edited by
        #3

        @jsulm Hi,
        Thanks for the reply. GPU is NVIDIA Tesla V100 and driver is 396.26
        I am not able to find out qt version on this machine. It is cent os 7.6

        jsulmJ 1 Reply Last reply
        0
        • P panks

          @jsulm Hi,
          Thanks for the reply. GPU is NVIDIA Tesla V100 and driver is 396.26
          I am not able to find out qt version on this machine. It is cent os 7.6

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @panks Is it Qt which is provided by CentOS?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0

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