Hello @p3c0 thank you for helping. Unfortunately i did try as you suggested but no luck so far. Mouse wheel is not responding it just wok when i press and drag Don't know what could be the issue. I must check other files of my app maybe something is interfering with this file.
Thanks for advice. I removed clip, but unfortunately it did not help. Further testing shows that as long as image fits to 2048x2048 size there is no loss in image quality. After some searching, I am guessing that this might be caused by Android texture size limitation.
Can u tell me what value u passed inside method.
Actually i have ListView in horizontal direction. on Passing flick(0,-100) it moves in upward direction but is should be moved in Left or right direction. So, what values should be passed for doing this.
Note that it turned out to be important to use onFlickStarted/Ended instead of onMovementStarted/Ended. Also it's important to update the startFlickMousePos at every opportunity, because at the point where I normally would want to set it (in startFlick()), I might not have a valid mouseX and mouseY (that was the reason for this post in the first place!).