Hello @p3c0 thank you for helping. Unfortunately i did try as you suggested but no luck so far. Mouse wheel is not responding it just wok when i press and drag Don't know what could be the issue. I must check other files of my app maybe something is interfering with this file.
Thanks for advice. I removed clip, but unfortunately it did not help. Further testing shows that as long as image fits to 2048x2048 size there is no loss in image quality. After some searching, I am guessing that this might be caused by Android texture size limitation.
Hi. I've tried higher values and saw some movement. Then I realized that deceleration was acting on it. I thought the speed would be constant. Now I'm setting flickDeceleration to zero before calling the method and restoring it to its default value when I'm done. It works nicely.
Note that it turned out to be important to use onFlickStarted/Ended instead of onMovementStarted/Ended. Also it's important to update the startFlickMousePos at every opportunity, because at the point where I normally would want to set it (in startFlick()), I might not have a valid mouseX and mouseY (that was the reason for this post in the first place!).