you can take a look at the Scalability section of the documentation
The calculating scaling ratio section has an example that used to help me a lot when I first was confronted with this issue.
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@Konstantin-Tokarev , thanks!
QGraphicsView::scale() works great.
@johngod Thank you so much, you're right Screen.pixelDensity would be the complete solution if it was in qml,
sifting trough the qt source i was able that it was derived from:
and it seems to be correct on both my iPhone & iPad quite wel (better than all other ways I found so far)
@Lorenz thanks, but for the time being I want to stick to Qt as it is a paid sdk as soon as you go commercial
@mrjj yeah its not, but thanks though
Looks like a bug, you should check on the bug report system
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