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How can my program have 2 languages?

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  • L Offline
    L Offline
    Leon
    wrote on last edited by
    #11

    Basically i saw a tutorial here ( http://www.youtube.com/watch?v=V9Gep6-r8ns ). It is the same with yours except that i can't understant what the guy is saying at Indonesia language..

    Also at step 5 i have this

    @QTranslator translator;
    translator.load("program_gr");
    a.installTranslator(&translator);@

    Ok so i create the gm file. BUT. As i said my program is for Ubuntu so i will make a deb file ( like setup.exe files at Windows.. ).. How can i provide the greek translation file and how after the program is installed users can translate the app to greek? ( Install my greek translation file so they can see the app translated at greek )

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    • S Offline
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      soroush
      wrote on last edited by
      #12

      Ok, it looks like an "Installation and Deployment" problem...

      In linux directories used for configuration files are:
      /etc/program and /home/user_name/.program and /usr/share/program/

      Due to linux file system standards I suggest put your translation files in /usr/share/program/translations.

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      • L Offline
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        Leon
        wrote on last edited by
        #13

        Ok thanks for the info! I will try it.. When everything is ok i will edit my post to [SOLVED] :D

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        • L Offline
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          Leon
          wrote on last edited by
          #14

          The translations at /usr/share/program/translations must be at .ts format or .qm format?

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          • V Offline
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            vsorokin
            wrote on last edited by
            #15

            [quote author="Leon" date="1309285305"]The translations at /usr/share/program/translations must be at .ts format or .qm format?[/quote]

            .qm

            .ts format for developers (translation source)
            .qm format for end users (translation binary)

            --
            Vasiliy

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            • S Offline
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              soroush
              wrote on last edited by
              #16

              [quote author="Leon" date="1309285305"]The translations at /usr/share/program/translations must be at .ts format or .qm format?[/quote]

              You need only qm files in runtime. ts files are used to translate. at runtime you want to load translated data.
              Also notice that there is no magic with /usr/share/program/translations. that was just a suggestion. you could put your translations in every other location...

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              • L Offline
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                Leon
                wrote on last edited by
                #17

                Ok thanks guys.. I am working on it..

                soroush i know it is a suggestion :P

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                • M Offline
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                  mlong
                  wrote on last edited by
                  #18

                  The .qm files can also be included as resources, too.

                  Software Engineer
                  My views and opinions do not necessarily reflect those of anyone -- living or dead, real or fictional -- in this universe or any other similar multiverse node. Void where prohibited. Your mileage may vary. Caveat emptor.

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                  • L Offline
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                    Leon
                    wrote on last edited by
                    #19

                    I am thinking of having english greek dutch and french language at my program.. Should i have a combobox with this 4 languages only ( using the resource file) or should i check for file existences at the path that i have my translations and then add them to the combobox?

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                    • V Offline
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                      vsorokin
                      wrote on last edited by
                      #20

                      Second way sounds better - this allow your users adding new languages for your app without re-compilation.
                      of course if your public .ts file.

                      --
                      Vasiliy

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                      • L Offline
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                        Leon
                        wrote on last edited by
                        #21

                        Yes but who would do that? I think i will go with the first one and if anyone translate my app i will add the language at another version.. :)

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                          Leon
                          wrote on last edited by
                          #22

                          Hello again! What do you suggest? After the language has been changed ( at a combobox probably ) instantly everything change to the language you selected with "this way":http://developer.qt.nokia.com/faq/answer/how_can_i_dynamically_switch_between_languages_in_my_application_using_e.g_ or change the language after you restart the application?

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                          • S Offline
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                            soroush
                            wrote on last edited by
                            #23

                            What I did was this:

                            1- Create a proxy subclass of QDialog named ProxyDialog wich have only one method: retranslateUI()
                            2- Subclass all dialogs from ProxyDialog
                            3- When you need to translate UI, just iterate over children of type ProxyDialog* and call retranslate UI for all of them. this is possible using findChildren function.

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                            • L Offline
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                              Leon
                              wrote on last edited by
                              #24

                              So you suggest that i should translate everything instantly?

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                                soroush
                                wrote on last edited by
                                #25

                                Yes. I'm not sure if there is a better way or not, but I looked around a lot and couldn't fount anything.
                                This works well for my applications.
                                You don't have to restart your application to see translation results. All open dialogs will be translated on-the-fly.

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                                • L Offline
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                                  Leon
                                  wrote on last edited by
                                  #26

                                  Ok then, thanks again!

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