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Is there a way to make QML use 2D data model ?

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote last edited by
    #2

    Hi,

    Are you looking for something like described in the QAbstractItemModel Subclass in the Using C++ Models with Qt Quick Views chapter of Qt's documentation ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    GilboonetG 1 Reply Last reply
    1
    • SGaistS SGaist

      Hi,

      Are you looking for something like described in the QAbstractItemModel Subclass in the Using C++ Models with Qt Quick Views chapter of Qt's documentation ?

      GilboonetG Online
      GilboonetG Online
      Gilboonet
      wrote last edited by
      #3

      @SGaist Thank you, I'm going to try that as replacement of QAbstractListModel, I've found an example QML project using that class, apparently there's need to use role. I will post my progress.

      1 Reply Last reply
      0
      • GilboonetG Online
        GilboonetG Online
        Gilboonet
        wrote last edited by Gilboonet
        #4

        I'm trying to use QRangeModel as it seems to be a very neat feature.

        I start a new QML Project, add a C++ class to it, instance my class on the main.cpp main() to create my data, create a QRangeModel using the data, add a property with that QRangeModel, that I finally use as model on my QML file.

        For the moment I can only see on the QML side the QRangeModel as a QQmlListModel (from console.log on Component.onCompleted), but I don't see how to use its data.

        Here's my code :
        main.cpp

        #include <QGuiApplication>
        #include "piece.h"
        #include <QRangeModel>
        #include <QQmlApplicationEngine>
        #include <QVariant>
        
        int main(int argc, char *argv[])
        {
            QGuiApplication app(argc, argv);
        
            QList<Piece> mesPieces;
            mesPieces.append(Piece(20, 20));
            mesPieces.append(Piece(60, 0));
            QRangeModel modele(&mesPieces);
        
            QQmlApplicationEngine engine;
            engine.setInitialProperties({
                {"monModele", QVariant::fromValue(&modele)}
            });
        
            QObject::connect(
                &engine,
                &QQmlApplicationEngine::objectCreationFailed,
                &app,
                []() { QCoreApplication::exit(-1); },
                Qt::QueuedConnection);
            engine.loadFromModule("testDeleg2", "Main");
        
            return QGuiApplication::exec();
        }
        

        piece.h (class header)

        #ifndef PIECE_H
        #define PIECE_H
        
        #include <QtTypes>
        
        class Piece
        {
        public:
            qreal x, y;
            Piece() {};
            Piece(qreal px, qreal py) : x(px), y(py) {}
        
            void setX(const qreal newX) {m_x = newX;}
            void setY(const qreal newY) {m_y = newY;}
        
        private:
            qreal m_x;
            qreal m_y;
        };
        
        #endif // PIECE_H
        

        QML

        import QtQuick
        import QtQuick.Controls.Basic
        import QtQuick.Shapes
        
        ApplicationWindow {
            id: window
            width: 640
            height: 480
            minimumWidth: 200
            minimumHeight: 250
            visible: true
            title: qsTr("test QRangeModel")
        
            /*ListModel {
                id: monModele
                ListElement { x: 20 ; y: 20 }
                ListElement { x: 60 ; y: 0 }
            }*/
        
            required property AbstractItemModel monModele
        
            Repeater {
                model : monModele
                Shape {
                    anchors.fill: parent
        
                ShapePath {
                        strokeColor: "yellow"
                        fillColor: "yellow"
                        strokeWidth: 1
                        startX: model.x
                        startY: model.y
                        PathLine { relativeX: 0; relativeY: 50 }
                        PathLine { relativeX: 50; relativeY: 0 }
                    }
                }
                Component.onCompleted: {
                    console.log(monModele);
                }
            }
        }
        

        The ListModels contains what the QRangeModel is supposed to have.
        Maybe do I need to add getters ?

        1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote last edited by
          #5

          I haven't used it in such a fashion yet but I think what you want is in the Structs and gadgets as rows chapter In QRangeModel's documentation.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          1
          • GilboonetG Online
            GilboonetG Online
            Gilboonet
            wrote last edited by Gilboonet
            #6

            I changed my class, so now it's a Q_GADGET, having properties with getters (READ x and READ y), but even with Q_INVOKABLE, I can't use any of them on the QML side. When I run on debug with a breakpoint and inspect the QRangeModel, it does not seem to have the values, no children. I'm certainly missing something.

            1 Reply Last reply
            0
            • GilboonetG Online
              GilboonetG Online
              Gilboonet
              wrote last edited by
              #7

              To get my model data from QML, i needed to use data, giving it an index by using its index function and the Qt.DisplayRole.

                              startX: monModele.data(monModele.index(index,0), Qt.DisplayRole)
                              startY: monModele.data(monModele.index(index,1), Qt.DisplayRole)
              

              Now I'm adding the 2d data part.

              1 Reply Last reply
              0
              • GrecKoG Offline
                GrecKoG Offline
                GrecKo
                Qt Champions 2018
                wrote last edited by
                #8

                You should follow the following section to expose your properties as roles:
                https://doc.qt.io/qt-6/qrangemodel.html#gadgets-and-objects-as-multi-role-items

                You should then be able to write startY: model.y (with a required property QtObject model in the delegate)

                GilboonetG 1 Reply Last reply
                0
                • GrecKoG GrecKo

                  You should follow the following section to expose your properties as roles:
                  https://doc.qt.io/qt-6/qrangemodel.html#gadgets-and-objects-as-multi-role-items

                  You should then be able to write startY: model.y (with a required property QtObject model in the delegate)

                  GilboonetG Online
                  GilboonetG Online
                  Gilboonet
                  wrote last edited by
                  #9

                  @GrecKo Thank you, I am using a Q_GADGET class but was missing the required property in the delegate for each property. Sadly adding the required property in the repeater is not enough. I tried to put it directly into the repeater after the model setting, there it is not initialized and get undefined as value.

                  My gadget class is as basic as possible, but I'm not able to set it up correctly to be able to use properties name on the QML side. For the moment I'm sticking to the mymodel.data(...index(...), Qt.DisplayRole) that works.

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote last edited by
                    #10

                    Can you share a minimal compilable application with your current code ?
                    That would allow us to check what is going on.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    0
                    • GilboonetG Online
                      GilboonetG Online
                      Gilboonet
                      wrote last edited by
                      #11

                      the data class

                      #ifndef PIECE_H
                      #define PIECE_H
                      
                      
                      #include <QtCore/qobjectdefs.h>
                      #include <QtCore/qtmetamacros.h>
                      class piece
                      {
                          Q_GADGET
                          Q_PROPERTY(float x READ x WRITE setX)
                          Q_PROPERTY(float y READ y WRITE setY)
                      
                      public:
                          piece() : m_x(0.0f), m_y(0.0f) {}
                          piece(const piece &) = default;
                          piece(piece &&) = default;
                          piece &operator=(const piece &) = default;
                          piece &operator=(piece &&) = default;
                          explicit piece(const float &x, const float &y) : m_x(x), m_y(y) {}
                      
                          void setX(float newX) {
                              if (!qFuzzyCompare(newX, m_x))
                                  m_x = newX;
                          }
                          void setY(float newY) {
                              if (!qFuzzyCompare(newY, m_y))
                                  m_y = newY;
                          }
                      
                      private:
                          float m_x;
                          float m_y;
                          float x() const { return m_x; }
                          float y() const { return m_y; }
                      };
                      
                      #endif // PIECE_H
                      

                      main.cpp

                      #include "piece.h"
                      #include <QRangeModel>
                      #include <QGuiApplication>
                      #include <QQmlApplicationEngine>
                      
                      int main(int argc, char *argv[])
                      {
                          QGuiApplication app(argc, argv);
                      
                          QList<piece> mesPieces;
                          mesPieces.append(piece(20.0f, 20.0f));
                          mesPieces.append(piece(60.0f, 0.0f));
                          mesPieces.append(piece(100.0f, 30.0f));
                          QRangeModel modele(&mesPieces);
                      
                          QQmlApplicationEngine engine;
                          engine.setInitialProperties({{"monModele", QVariant::fromValue(&modele) }});
                      
                          QObject::connect(
                              &engine,
                              &QQmlApplicationEngine::objectCreationFailed,
                              &app,
                              []() { QCoreApplication::exit(-1); },
                              Qt::QueuedConnection);
                          engine.loadFromModule("testQRange1", "Main");
                      
                          return QGuiApplication::exec();
                      }
                      

                      main.qml

                      import QtQuick
                      import QtQuick.Controls.Basic
                      import QtQuick.Shapes
                      
                      ApplicationWindow {
                          id: window
                          width: 640
                          height: 480
                          visible: true
                          title: qsTr("test QRangeModel")
                      
                          required property AbstractItemModel monModele
                      
                          Repeater {
                              model : monModele
                              Shape {
                                  property real mx :   monModele.data(monModele.index(index, 0), Qt.DisplayRole)
                                  property real my :   monModele.data(monModele.index(index, 1), Qt.DisplayRole)
                                  anchors.fill: parent
                                  ShapePath {
                                      strokeColor: "yellow"
                                      fillColor: "yellow"
                                      strokeWidth: 1
                                      startX: mx
                                      startY: my
                                      PathLine { relativeX: 0; relativeY: 50 }
                                      PathLine { relativeX: 50; relativeY: 0 }
                                  }
                              }
                          }
                      }
                      

                      It doesn't work if I try to replace mx and my properties by required property real x (and y)

                      1 Reply Last reply
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