QTcpServer won't receive client data on connected QTcpSocket
-
Hi everyone!
First of all, thanks a lot for all the great effort and support available on this forum.I am trying to write a very simple TCP client/server example, and I based my work on existing Qt examples:
localfortuneclient
andthreadedfortuneserver
.My approach is very simple (at this point):
- start a listening server on the localhost address
- on each incoming connection, start a dedicated worker thread, and pass provided socket descriptor (so worker thread can receive/send data)
- right now it should just receive one client message (a string) and print it
- start client which will connect to the server, and send one string message
So far I got these results:
- client starts, connects to the server and writes one string (to the QTcpSocket object), and write method seems to be fine (returns correct number of written bytes)
- server runs, listen on incoming connections, once newconnection is established, starts a thread (which is supposed to receive some client data), but server socket read always returns zero, no data is being received
I will gladly copy in all source code (it's very simple), but let me first try to just copy in server relevant code. My
SimpleServer
inheritsQTcpServer
and overridesicommingConnection
method:void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerWorkerThread *thread = new ServerWorkerThread(socketDescriptor, this); connect(thread, &ServerWorkerThread::finished, thread, &ServerWorkerThread::deleteLater); thread->start(); }
ServerWorkingThread
inheritsQThread
and overridesrun
method, which initialize a newQTcpSocket
using the provided socketDescriptor, and then tries to read data.read
always return 0, my thread max running time expires (5 seconds) and no data was received.void ServerWorkerThread::run() { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(this->socketDescriptor)) { qDebug() << THREAD_ID << "setSocketDescriptor fail"; return; } qDebug() << THREAD_ID << "Socket info:" << tcpSocket.state() << tcpSocket.openMode(); qDebug() << THREAD_ID << "Awaiting client message"; QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { QByteArray buffer = tcpSocket.read(MAX_RECEIVE_BUFFER_SIZE); if (buffer.size() > 0) { qDebug() << THREAD_ID << "Received client message:" << QString(buffer.data()) << buffer.size() << "bytes"; workerThreadShouldRun = false; } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << THREAD_ID << "Thread max running time expired"; workerThreadShouldRun = false; } this->msleep(100); } qDebug() << THREAD_ID << "Thread exit"; }
Obviously I am doing something wrong, and it would be great if someone can provide hints on why
read
method may fail, although client side seems to send data correctly.NOTE: Socket info shows that socket is connected and is in Read/Write mode.
This is the client method to send data, where
write
is successful:bool SimpleClient::pokeServer (const char *pokeMsg) { if (!this->isConnected()) { return false; } int bytesWritten = this->socket->write(pokeMsg); if (bytesWritten != strlen(pokeMsg)) { qDebug() << "Socket write error" << strlen(pokeMsg) << bytesWritten; return false; } qDebug() << "Sent to server: " << pokeMsg; return true; }
Thanks in advance!
-
For the sake of completeness of this post, I am providing very simple TCP client/server example with client sending data, and server receiving it.
Server side is not implemented with threads, and will serve me as the starting point to properly implement threaded server, based on all recommendations I got up to now.
CLIENT SIDE
Simple Client.h
#ifndef SIMPLECLIENT_H #define SIMPLECLIENT_H #include <QTcpSocket> #include <QAbstractSocket> #define SOCKET_OPERATION_TIMEOUT_MS 3000 class SimpleClient { public: SimpleClient() {}; bool connectToHost(QString serverIP, qint16 serverPort) { this->socket = new QTcpSocket; socket->connectToHost(QHostAddress(serverIP), serverPort); qDebug() << "Connecting to" << serverIP << ":" << serverPort; socket->connectToHost(QHostAddress(serverIP), serverPort); if (!socket->waitForConnected(SOCKET_OPERATION_TIMEOUT_MS)) { qDebug() << "Error, connection timeout, server not accessible."; return false; } qDebug() << "Connected"; return true; } bool write(const char *data, int len) { if (socket->state() != QAbstractSocket::ConnectedState) { qDebug() << "Write error, client not connected"; return false; } int bytesWritten = this->socket->write(data, len); qDebug() << "Written" << bytesWritten << "bytes"; if(!this->socket->waitForBytesWritten()) { qDebug() << "Write error"; return false; } qDebug() << "Write success"; return true; } void disconnectFromHost() { if (socket->state() == QAbstractSocket::ConnectedState) { this->socket->disconnectFromHost(); qDebug() << "Disconnected"; } } private: QTcpSocket *socket = nullptr; }; #endif // SIMPLECLIENT_H
MainClient.cpp
#include <QThread> #include <QDebug> #include "SimpleClient.h" int main(int argc, char *argv[]) { SimpleClient client; client.connectToHost("127.0.0.1", 9000); client.write("Hello Server", sizeof("Hello Server")); // NOTE: It's fine to sleep for some time now, we don't have GUI // or any networking async operations, required to be handled by the event loop QThread::sleep(2); client.disconnectFromHost(); return 0; }
SERVER SIDE (not threaded)
SimpleServer.h
#ifndef SIMPLESERVER_H #define SIMPLESERVER_H #include <QDebug> #include <QTcpServer> #include <QTcpSocket> class SimpleServer : public QObject { Q_OBJECT; public: SimpleServer() {}; bool start(QString serverIP, qint16 serverPort) { tcpServer = new QTcpServer; connect (tcpServer, &QTcpServer::newConnection, this, &SimpleServer::onNewConnection); qDebug() << "Awaiting for new connections " << "IP" << serverIP << "PORT" << serverPort; tcpServer->listen(QHostAddress(serverIP), serverPort); return true; } private slots: void onNewConnection() { qDebug() << "New connection"; QTcpSocket *socket = tcpServer->nextPendingConnection(); connect(socket, &QAbstractSocket::disconnected, socket, &QObject::deleteLater); qDebug() << "Socket info:" << socket->state() << socket->openMode(); socket->waitForReadyRead(); int bytesAvailable = socket->bytesAvailable(); qDebug() << "Received" << bytesAvailable << "bytes"; } private: QTcpServer *tcpServer = nullptr; }; #endif // SIMPLESERVER_H
MainServer.cpp
#include <QCoreApplication> #include <QtCore> #include "SimpleServer.h" int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); SimpleServer server; server.start("127.0.0.1", 9000); return app.exec(); }
[SOLVED]
I am posting the solution for the original post:- Client had an issue, after socket
write
call it's required to call syncwaitForBytesWritten
, which will process actual socket writing - Server had an issue, in the
run
method, we can't just call socketread
, it's required to callwaitForReadyRead
which takes care to process socket and fill it with incoming data.
Thanks everyone for their suggestions and help!
I am also posting working sample code, which is only meant for demo purposes, to show a simple synchronous approach to TCP client and server
DEMO TCP CLIENT AND SERVER WITH THREADS
MainClient.cpp
#include "SimpleClient.h" int main(int argc, char *argv[]) { SimpleClient client; if (!client.connectToServer("127.0.0.1", 9000)) { return -1; } if (!client.pokeServer("Hello Server")) { return -1; } return 0; }
SImpleClient.h
#ifndef SIMPLECLIENT_H #define SIMPLECLIENT_H #include <QTcpSocket> #include <QAbstractSocket> #define SOCKET_OPERATION_TIMEOUT_MS 3000 class SimpleClient { public: SimpleClient(); bool connectToServer(QString serverIP, qint16 serverPort); int pokeServer(const char *pokeMsg); private: QTcpSocket *socket = nullptr; }; #endif // SIMPLECLIENT_H
SImpleClient.cpp
#include <QByteArray> #include "SimpleClient.h" SimpleClient::SimpleClient() { this->socket = new QTcpSocket; } bool SimpleClient::connectToServer(QString serverIP, qint16 serverPort) { qDebug() << "Connecting to" << serverIP << ":" << serverPort; socket->connectToHost(QHostAddress(serverIP), serverPort); if (!socket->waitForConnected(SOCKET_OPERATION_TIMEOUT_MS)) { qDebug() << socket->errorString(); return false; } qDebug() << "Connected"; return true; } int SimpleClient::pokeServer (const char *pokeMsg) { qDebug() << "Sending :" << QString(pokeMsg); this->socket->write(pokeMsg, strlen(pokeMsg)); if (!this->socket->waitForBytesWritten(SOCKET_OPERATION_TIMEOUT_MS)) { qDebug() << socket->errorString(); return false; } if (!this->socket->waitForReadyRead(SOCKET_OPERATION_TIMEOUT_MS)) { qDebug() << this->socket->errorString(); return false; } QByteArray serverReply = this->socket->readAll(); QString replyString(serverReply.data()); qDebug() << "Received:" << replyString; qDebug() << "Success"; return true; }
MainServer.cpp
#include <QCoreApplication> #include <QtCore> #include "SimpleServer.h" int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); SimpleServer server; server.start("127.0.0.1", 9000); return app.exec(); }
SimpleServer.h
#ifndef SIMPLESERVER_H #define SIMPLESERVER_H #include <QDebug> #include <QTcpServer> class SimpleServer : public QTcpServer { Q_OBJECT; public: SimpleServer(QObject *parent = nullptr); bool start(QString serverIP, qint16 serverPort); protected: void incomingConnection(qintptr socketDescriptor) override; \ }; #endif // SIMPLESERVER_H
SimpleServer.cpp
#include <QHostAddress> #include "SimpleServer.h" #include "ServerJobThread.h" SimpleServer::SimpleServer(QObject *parent) : QTcpServer(parent) {} bool SimpleServer::start(QString serverIP, qint16 serverPort) { qDebug() << "Awaiting for new connections " << "IP" << serverIP << "PORT" << serverPort; this->listen(QHostAddress(serverIP), serverPort); return true; } void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerJobThread *thread = new ServerJobThread(socketDescriptor, this); connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); thread->start(); }
ServerJobThread.h
#ifndef SERVERJOBTHREAD_H #define SERVERJOBTHREAD_H #include <QThread> #include <QTcpSocket> class ServerJobThread : public QThread { Q_OBJECT public: ServerJobThread(qintptr socketDescriptor, QObject *parent); void run() override; private: qintptr socketDescriptor; }; #endif // SERVERJOBTHREAD_H
ServerJobThread.cpp
#include <QByteArray> #include <QTime> #include "ServerJobThread.h" #define SOCKET_OPERATION_TIMEOUT_MS 3000 #define THREAD_MAX_RUNNING_TIME_S 5 #define THREAD_ID this->currentThreadId() ServerJobThread::ServerJobThread(qintptr socketDescriptor, QObject *parent) : QThread(parent) { this->socketDescriptor = socketDescriptor; } void ServerJobThread::run() { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(this->socketDescriptor)) { qDebug() << THREAD_ID << "setSocketDescriptor fail"; return; } QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { if (tcpSocket.bytesAvailable() == 0) { tcpSocket.waitForReadyRead(SOCKET_OPERATION_TIMEOUT_MS); } else { QByteArray buffer = tcpSocket.readAll(); if (buffer.size() > 0) { qDebug() << THREAD_ID << "Received:" << QString(buffer.data()); qDebug() << THREAD_ID << "Sending :" << QString("Hello Client"); tcpSocket.write("Hello Client"); tcpSocket.waitForBytesWritten(SOCKET_OPERATION_TIMEOUT_MS); workerThreadShouldRun = false; } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << THREAD_ID << "Thread max running time expired"; workerThreadShouldRun = false; } } } qDebug() << THREAD_ID << "Thread finished"; }
CMakeLists.txt
cmake_minimum_required(VERSION 3.14) project(Simple-TCP-Client-Server LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Core Network) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS core Network) add_executable(Server ServerJobThread.h ServerJobThread.cpp SimpleServer.h SimpleServer.cpp MainServer.cpp ) target_link_libraries(Server Qt6::Core Qt6::Network) add_executable(Client SimpleClient.h SimpleClient.cpp MainClient.cpp ) target_link_libraries(Client Qt6::Core Qt6::Network)
CLIENT STDOUT
$ ./Client Connecting to "127.0.0.1" : 9000 Connected Sending : "Hello Server" Received: "Hello Client" Success
SERVER STDOUT
$ ./Server Awaiting for new connections IP "127.0.0.1" PORT 9000 New incoming connection 0x9a60 Received: "Hello Server" 0x9a60 Sending : "Hello Client" 0x9a60 Thread finished
- Client had an issue, after socket
-
Hi everyone!
First of all, thanks a lot for all the great effort and support available on this forum.I am trying to write a very simple TCP client/server example, and I based my work on existing Qt examples:
localfortuneclient
andthreadedfortuneserver
.My approach is very simple (at this point):
- start a listening server on the localhost address
- on each incoming connection, start a dedicated worker thread, and pass provided socket descriptor (so worker thread can receive/send data)
- right now it should just receive one client message (a string) and print it
- start client which will connect to the server, and send one string message
So far I got these results:
- client starts, connects to the server and writes one string (to the QTcpSocket object), and write method seems to be fine (returns correct number of written bytes)
- server runs, listen on incoming connections, once newconnection is established, starts a thread (which is supposed to receive some client data), but server socket read always returns zero, no data is being received
I will gladly copy in all source code (it's very simple), but let me first try to just copy in server relevant code. My
SimpleServer
inheritsQTcpServer
and overridesicommingConnection
method:void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerWorkerThread *thread = new ServerWorkerThread(socketDescriptor, this); connect(thread, &ServerWorkerThread::finished, thread, &ServerWorkerThread::deleteLater); thread->start(); }
ServerWorkingThread
inheritsQThread
and overridesrun
method, which initialize a newQTcpSocket
using the provided socketDescriptor, and then tries to read data.read
always return 0, my thread max running time expires (5 seconds) and no data was received.void ServerWorkerThread::run() { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(this->socketDescriptor)) { qDebug() << THREAD_ID << "setSocketDescriptor fail"; return; } qDebug() << THREAD_ID << "Socket info:" << tcpSocket.state() << tcpSocket.openMode(); qDebug() << THREAD_ID << "Awaiting client message"; QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { QByteArray buffer = tcpSocket.read(MAX_RECEIVE_BUFFER_SIZE); if (buffer.size() > 0) { qDebug() << THREAD_ID << "Received client message:" << QString(buffer.data()) << buffer.size() << "bytes"; workerThreadShouldRun = false; } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << THREAD_ID << "Thread max running time expired"; workerThreadShouldRun = false; } this->msleep(100); } qDebug() << THREAD_ID << "Thread exit"; }
Obviously I am doing something wrong, and it would be great if someone can provide hints on why
read
method may fail, although client side seems to send data correctly.NOTE: Socket info shows that socket is connected and is in Read/Write mode.
This is the client method to send data, where
write
is successful:bool SimpleClient::pokeServer (const char *pokeMsg) { if (!this->isConnected()) { return false; } int bytesWritten = this->socket->write(pokeMsg); if (bytesWritten != strlen(pokeMsg)) { qDebug() << "Socket write error" << strlen(pokeMsg) << bytesWritten; return false; } qDebug() << "Sent to server: " << pokeMsg; return true; }
Thanks in advance!
As always when a thread is used for an async Qt class - why do you need a thread at all?
Apart from this you should use the worker thread approach and properly connect QTcpSocket::readyRead() to receive data instead blocking the event loop and the wondering why nothing happens. -
As always when a thread is used for an async Qt class - why do you need a thread at all?
Apart from this you should use the worker thread approach and properly connect QTcpSocket::readyRead() to receive data instead blocking the event loop and the wondering why nothing happens.@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Apart from this you should use the worker thread approach and properly connect QTcpSocket::readyRead() to receive data instead blocking the event loop and the wondering why nothing happens.
I have tried the approach with
QTcpSocket::readyRead()
and the outcome was the same. Connected slot never get called.When you say
blocking the even loop
, what do you exactly mean?tcpSocket.read
will block untilMAX_RECEIVE_BUFFER_SIZE
is being received? I have tried to wait exactly number of bytes sent by the client, and it still won't receive anything.read
always returns 0, and do not block, this is what I observed by testing the server side. Even if it blocks until requested number of bytes arrive, that's perfectly fine for my use case, I will just change the thread timeout approach.My example server code is based on the Qt official example
threadedfortuneserver
, with the only difference that Qt example just sends some data once client connects, and do not try to receive any data.I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's
read
method, and using signals/slots is absolutely required?Thanks in advance!
-
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Apart from this you should use the worker thread approach and properly connect QTcpSocket::readyRead() to receive data instead blocking the event loop and the wondering why nothing happens.
I have tried the approach with
QTcpSocket::readyRead()
and the outcome was the same. Connected slot never get called.When you say
blocking the even loop
, what do you exactly mean?tcpSocket.read
will block untilMAX_RECEIVE_BUFFER_SIZE
is being received? I have tried to wait exactly number of bytes sent by the client, and it still won't receive anything.read
always returns 0, and do not block, this is what I observed by testing the server side. Even if it blocks until requested number of bytes arrive, that's perfectly fine for my use case, I will just change the thread timeout approach.My example server code is based on the Qt official example
threadedfortuneserver
, with the only difference that Qt example just sends some data once client connects, and do not try to receive any data.I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's
read
method, and using signals/slots is absolutely required?Thanks in advance!
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
I have tried the approach with QTcpSocket::readyRead() and the outcome was the same. Connected slot never get called.
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's read method, and using signals/slots is absolutely required?
I never said you should not use read() (how else would you read data from the socket?) but you have to give Qt a chance to process the data and retrieve it from the os.
-
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Apart from this you should use the worker thread approach and properly connect QTcpSocket::readyRead() to receive data instead blocking the event loop and the wondering why nothing happens.
I have tried the approach with
QTcpSocket::readyRead()
and the outcome was the same. Connected slot never get called.When you say
blocking the even loop
, what do you exactly mean?tcpSocket.read
will block untilMAX_RECEIVE_BUFFER_SIZE
is being received? I have tried to wait exactly number of bytes sent by the client, and it still won't receive anything.read
always returns 0, and do not block, this is what I observed by testing the server side. Even if it blocks until requested number of bytes arrive, that's perfectly fine for my use case, I will just change the thread timeout approach.My example server code is based on the Qt official example
threadedfortuneserver
, with the only difference that Qt example just sends some data once client connects, and do not try to receive any data.I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's
read
method, and using signals/slots is absolutely required?Thanks in advance!
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
I have tried the approach with QTcpSocket::readyRead() and the outcome was the same. Connected slot never get called.
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's read method, and using signals/slots is absolutely required?
I never said you should not use read() (how else would you read data from the socket?) but you have to give Qt a chance to process the data and retrieve it from the os.
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Thanks for your patience and assistance.
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
Yes, seems it's better to copy the complete code, most likely there will be obvious issues with managing QThread. Seems I don't get the part with
running QThread in an event loop
. My (still shallow) understanding of Qt event processing is that the thread execution can't directly affect the main event loop (in terms of blocking it), which should execute in the main process.SERVER SIDE
MainServer.cpp
#include <QCoreApplication> #include <QtCore> #include "SimpleServer.h" int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); SimpleServer server; server.start("127.0.0.1", 9000); return app.exec(); }
SimpleServer.h
#ifndef SIMPLESERVER_H #define SIMPLESERVER_H #include <QDebug> #include <QTcpServer> class SimpleServer : public QTcpServer { Q_OBJECT; public: SimpleServer(QObject *parent = nullptr); bool start(QString serverIP, qint16 serverPort); protected: void incomingConnection(qintptr socketDescriptor) override; \ }; #endif // SIMPLESERVER_H
SimpleServer.cpp
#include <QTcpSocket> #include <QHostAddress> #include "SimpleServer.h" #include "ServerJobThread.h" SimpleServer::SimpleServer(QObject *parent) : QTcpServer(parent) {} bool SimpleServer::start(QString serverIP, qint16 serverPort) { qDebug() << "Awaiting for new connections " << "IP" << serverIP << "PORT" << serverPort; this->listen(QHostAddress(serverIP), serverPort); return true; } void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerJobThread *thread = new ServerJobThread(socketDescriptor, this); connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); thread->start(); }
ServerJobThread.h
#ifndef SERVERJOBTHREAD_H #define SERVERJOBTHREAD_H #include <QThread> #include <QTcpSocket> class ServerJobThread : public QThread { Q_OBJECT public: ServerJobThread(qintptr socketDescriptor, QObject *parent); void run() override; private: qintptr socketDescriptor; }; #endif // SERVERJOBTHREAD_H
ServerJobThread.cpp
#include <QByteArray> #include <QTime> #include "ServerJobThread.h" #define THREAD_MAX_RUNNING_TIME_S 5 #define THREAD_ID this->currentThreadId() #define MAX_RECEIVE_BUFFER_SIZE 1024 ServerJobThread::ServerJobThread(qintptr socketDescriptor, QObject *parent) : QThread(parent) { this->socketDescriptor = socketDescriptor; } void ServerJobThread::run() { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(this->socketDescriptor)) { qDebug() << THREAD_ID << "setSocketDescriptor fail"; return; } qDebug() << THREAD_ID << "Socket info:" << tcpSocket.state() << tcpSocket.openMode(); qDebug() << THREAD_ID << "Awaiting client message"; QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { QByteArray buffer = tcpSocket.read(MAX_RECEIVE_BUFFER_SIZE); if (buffer.size() > 0) { qDebug() << THREAD_ID << "Received client message:" << QString(buffer.data()) << buffer.size() << "bytes"; workerThreadShouldRun = false; } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << THREAD_ID << "Thread max running time expired"; workerThreadShouldRun = false; } this->msleep(100); } qDebug() << THREAD_ID << "Thread exit"; }
CLIENT SIDE
MainClient.cpp
#include <QThread> #include <QDebug> #include "SimpleClient.h" int main(int argc, char *argv[]) { SimpleClient client; if(!client.connectToServer("127.0.0.1", 9000)) { return -1; } client.pokeServer("POKE"); QThread::sleep(2); client.disconnectFromServer(); qDebug() << "Client exit"; return 0; }
SimpleClient.h
#ifndef SIMPLECLIENT_H #define SIMPLECLIENT_H #include <QTcpSocket> #include <QAbstractSocket> #define SOCKET_OPERATION_TIMEOUT_MS 3000 class SimpleClient { public: SimpleClient(); bool connectToServer(QString serverIP, qint16 serverPort); bool isConnected(); void disconnectFromServer(); bool pokeServer(const char *pokeMsg); private: QTcpSocket *socket = nullptr; }; #endif // SIMPLECLIENT_H
SimpleClient.cpp
#include <QByteArray> #include "SimpleClient.h" SimpleClient::SimpleClient() { this->socket = new QTcpSocket; } bool SimpleClient::connectToServer(QString serverIP, qint16 serverPort) { if (!this->socket) { qDebug() << "Error, socket not initialized."; return false; } qDebug() << "Connecting to" << serverIP << ":" << serverPort; socket->connectToHost(QHostAddress(serverIP), serverPort); if (!socket->waitForConnected(SOCKET_OPERATION_TIMEOUT_MS)) { qDebug() << "Error, connection timeout, server not accessible."; return false; } qDebug() << "Connected"; return true; } bool SimpleClient::isConnected() { return (this->socket->state() == QAbstractSocket::ConnectedState); } void SimpleClient::disconnectFromServer() { if (this->socket) { if (this->isConnected()) { this->socket->disconnectFromHost(); } } } bool SimpleClient::pokeServer (const char *pokeMsg) { if (!this->isConnected()) { return false; } int bytesWritten = this->socket->write(pokeMsg); if (bytesWritten != strlen(pokeMsg)) { qDebug() << "Socket write error" << strlen(pokeMsg) << bytesWritten; return false; } qDebug() << "Sent to server: " << pokeMsg; return true; }
SERVER STDOUT
$ ./Server Awaiting for new connections IP "127.0.0.1" PORT 9000 New incoming connection 0x4b58 Socket info: QAbstractSocket::ConnectedState OpenMode( "ReadOnly|WriteOnly" ) 0x4b58 Awaiting client message 0x4b58 Thread max running time expired 0x4b58 Thread exit
CLIENT STDOUT
$ ./Client Connecting to "127.0.0.1" : 9000 Connected Sent to server: POKE Client exit
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Hi Jeremy!
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
Basically it will be a multi step job:
- client send a request for a remote job
- client uploads project archive to the server
- server executes external build script
- server packs building results (and logs) into another archive and sends it back to the client
-
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Hi Jeremy!
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
Basically it will be a multi step job:
- client send a request for a remote job
- client uploads project archive to the server
- server executes external build script
- server packs building results (and logs) into another archive and sends it back to the client
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Hi Jeremy!
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
Basically it will be a multi step job:
- client send a request for a remote job
- client uploads project archive to the server
- server executes external build script
- server packs building results (and logs) into another archive and sends it back to the client
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
- Use the QTcpServer::newConnection() signal rather than subclassing QTcpServer.
- If the uploaded project is really large, read data in chunks in order to reduce latency for other clients. Chances are good that the network stack is going to cause this to happen anyway.
- Use QProcess to execute the external build script. Connect to the appropriate signals to get output and exit status.
- Do the same for the archiving step if it uses an external program. If it is library or application code, use a QRunnable.
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Hi Christian, thanks for your answer.
As always when a thread is used for an async Qt class - why do you need a thread at all?
Simply because there will be multiple clients, requesting longer jobs to be done in parallel by the server (remote project building). This is a very common server design decision.
Hi Jeremy!
Is the build (dependency walking, compilation, linking, etc) performed in process, or is it invoking external programs?
Basically it will be a multi step job:
- client send a request for a remote job
- client uploads project archive to the server
- server executes external build script
- server packs building results (and logs) into another archive and sends it back to the client
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
- Use the QTcpServer::newConnection() signal rather than subclassing QTcpServer.
- If the uploaded project is really large, read data in chunks in order to reduce latency for other clients. Chances are good that the network stack is going to cause this to happen anyway.
- Use QProcess to execute the external build script. Connect to the appropriate signals to get output and exit status.
- Do the same for the archiving step if it uses an external program. If it is library or application code, use a QRunnable.
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
Thanks for the suggestion. This is a bit off-topic. The decision of
multiple threads vs single thread
is mostly like a decision about scheduler policyfair scheduling vs round robin
. The server I am working on won't just do remote building, there will be other jobs of variable duration. Handing in one thread may impose delays for shorter jobs in case of a pending longer job. The other question may be what happens if one job get stuck? Will a single thread server get stuck too, preventing other jobs being executed? For example, while uploading a file from a connected client, if client gets suddenly disconnected, or ends up in long delays with reaching server, what server can do about it and make other jobs running?There are pros and cons for the threaded approach, and I settled down with the multiple threads, for now.
-
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
Thanks for the suggestion. This is a bit off-topic. The decision of
multiple threads vs single thread
is mostly like a decision about scheduler policyfair scheduling vs round robin
. The server I am working on won't just do remote building, there will be other jobs of variable duration. Handing in one thread may impose delays for shorter jobs in case of a pending longer job. The other question may be what happens if one job get stuck? Will a single thread server get stuck too, preventing other jobs being executed? For example, while uploading a file from a connected client, if client gets suddenly disconnected, or ends up in long delays with reaching server, what server can do about it and make other jobs running?There are pros and cons for the threaded approach, and I settled down with the multiple threads, for now.
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
Thanks for the suggestion. This is a bit off-topic. The decision of
multiple threads vs single thread
is mostly like a decision about scheduler policyfair scheduling vs round robin
. The server I am working on won't just do remote building, there will be other jobs of variable duration. Handing in one thread may impose delays for shorter jobs in case of a pending longer job. The other question may be what happens if one job get stuck? Will a single thread server get stuck too, preventing other jobs being executed? For example, while uploading a file from a connected client, if client gets suddenly disconnected, or ends up in long delays with reaching server, what server can do about it and make other jobs running?I'll preface this by stating that this sounds like a common misunderstanding for programmers who are unfamiliar with asynchronous or non-blocking I/O.
Presuming that all of these jobs are running in external processes: The ability for any job to impede another really comes down to the amount of output the jobs generate and rate at which jobs arrive and complete. There should be no blocking waits. Jobs and clients will be scheduled for compute time as they generate data.
If a job is "stuck" in that the external process stops responding, it also stops generating data for the server to process. If the client stops mid-upload, the server is likewise not impeded. The interim overhead on the server is the space to buffer a partial upload (presumably flushed to disk anyway) or output, and the open connection. Neither changes with 1 versus many threads.
There are pros and cons for the threaded approach, and I settled down with the multiple threads, for now.
Sure, it's your program. You are hopefully now aware that adding threads adds complexity with limited prospects for improved performance in the described use case.
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
This sounds reasonable for a single thread handling multiple clients. Doing so will reduce the code complexity, and may result in better performance than running a thread per client. If there are ever so many (N) clients that a single thread can't handle them, a second thread can be added to handle another N clients. It may be easier to instead execute an additional instance of the server.
Thanks for the suggestion. This is a bit off-topic. The decision of
multiple threads vs single thread
is mostly like a decision about scheduler policyfair scheduling vs round robin
. The server I am working on won't just do remote building, there will be other jobs of variable duration. Handing in one thread may impose delays for shorter jobs in case of a pending longer job. The other question may be what happens if one job get stuck? Will a single thread server get stuck too, preventing other jobs being executed? For example, while uploading a file from a connected client, if client gets suddenly disconnected, or ends up in long delays with reaching server, what server can do about it and make other jobs running?I'll preface this by stating that this sounds like a common misunderstanding for programmers who are unfamiliar with asynchronous or non-blocking I/O.
Presuming that all of these jobs are running in external processes: The ability for any job to impede another really comes down to the amount of output the jobs generate and rate at which jobs arrive and complete. There should be no blocking waits. Jobs and clients will be scheduled for compute time as they generate data.
If a job is "stuck" in that the external process stops responding, it also stops generating data for the server to process. If the client stops mid-upload, the server is likewise not impeded. The interim overhead on the server is the space to buffer a partial upload (presumably flushed to disk anyway) or output, and the open connection. Neither changes with 1 versus many threads.
There are pros and cons for the threaded approach, and I settled down with the multiple threads, for now.
Sure, it's your program. You are hopefully now aware that adding threads adds complexity with limited prospects for improved performance in the described use case.
@jeremy_k said in QTcpServer won't receive client data on connected QTcpSocket:
Sure, it's your program. You are hopefully now aware that adding threads adds complexity with limited prospects for improved performance in the described use case.
Sure Jeremy, have no worries about my design decisions, I'll be perfectly fine even if I may be wrong form time to time.
I would prefer to get back to the original issue.
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
I have tried the approach with QTcpSocket::readyRead() and the outcome was the same. Connected slot never get called.
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's read method, and using signals/slots is absolutely required?
I never said you should not use read() (how else would you read data from the socket?) but you have to give Qt a chance to process the data and retrieve it from the os.
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
Hm, now I am starting to understand your point. By default QThread
run
method will just perform exec(), which is what you refer torunning Qt event loop in a thread
. This is why QThread doc page offersWorker/Controller
example.This may be actually what's wrong with my code above. Inheriting
QThread
and overridingrun
actually works only if we'll do something unrelated with Qt event loop (like processing an image form a RAM located buffer).Let me try to re implement my simple example and use
Worker
approach. -
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
I have tried the approach with QTcpSocket::readyRead() and the outcome was the same. Connected slot never get called.
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
I still don't understand your suggestions, are developers supposed to avoid QTcpSocket's read method, and using signals/slots is absolutely required?
I never said you should not use read() (how else would you read data from the socket?) but you have to give Qt a chance to process the data and retrieve it from the os.
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
Ok, now I tried approach with worker object, following the documentation link you kindly provided. Result is the same, server side simply don't receive any data on the connected socket.
@Christian-Ehrlicher Can you check the following code in which QThread runs an event loop?
SERVER SIDE
MainServer.cpp
#include <QCoreApplication> #include <QtCore> #include "SimpleServer.h" int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); SimpleServer server; server.start("127.0.0.1", 9000); return app.exec(); }
SimpleServer.h
#ifndef SIMPLESERVER_H #define SIMPLESERVER_H #include <QDebug> #include <QTcpServer> class SimpleServer : public QTcpServer { Q_OBJECT; public: SimpleServer(QObject *parent = nullptr); bool start(QString serverIP, qint16 serverPort); protected: void incomingConnection(qintptr socketDescriptor) override; \ }; #endif // SIMPLESERVER_H
SimpleServer.cpp
#include <QTcpSocket> #include <QHostAddress> #include "SimpleServer.h" #include "ServerWorkerThread.h" SimpleServer::SimpleServer(QObject *parent) : QTcpServer(parent) {} bool SimpleServer::start(QString serverIP, qint16 serverPort) { qDebug() << "Awaiting for new connections " << "IP" << serverIP << "PORT" << serverPort; this->listen(QHostAddress(serverIP), serverPort); return true; } void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerWorkerThread *workerThread = new ServerWorkerThread(); workerThread->start(socketDescriptor); }
ServerWorkerThread.h
#ifndef SERVERWORKERTHREAD_H #define SERVERWORKERTHREAD_H #include <QThread> #include <QTcpSocket> class Worker : public QObject { Q_OBJECT public slots: void doWork(qintptr socketDescriptor); signals: void resultReady(); }; class ServerWorkerThread : public QObject { Q_OBJECT QThread workerThread; public: ServerWorkerThread() { Worker *worker = new Worker; worker->moveToThread(&workerThread); connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater); connect(this, &ServerWorkerThread::operate, worker, &Worker::doWork); connect(worker, &Worker::resultReady, this, &ServerWorkerThread::handleResults); workerThread.start(); } ~ServerWorkerThread() { workerThread.quit(); workerThread.wait(); } void start(qintptr socketDecriptor) { emit this->operate(socketDecriptor); } public slots: void handleResults(); signals: void operate(qintptr socketDescriptor); }; #endif // SERVERWORKERTHREAD_H
ServerWorkerThread.cpp
#include <QByteArray> #include <QTime> #include "ServerWorkerThread.h" #define WORKER_THREAD_MAX_RUNNING_TIME_S 5 void Worker::doWork(qintptr socketDescriptor) { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(socketDescriptor)) { qDebug() << "setSocketDescriptor fail"; return; } qDebug() << "Socket info:" << tcpSocket.state() << tcpSocket.openMode(); qDebug() << "Awaiting client message"; QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(WORKER_THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { qint64 bytesAvailable = tcpSocket.bytesAvailable(); if(bytesAvailable > 0) { qDebug() << "Received bytes" << bytesAvailable; QByteArray buffer = tcpSocket.readAll(); if (buffer.size() > 0) { qDebug() << "Received client message:" << QString(buffer.data()) << buffer.size() << "bytes"; workerThreadShouldRun = false; } } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << "Worker max running time expired"; workerThreadShouldRun = false; } QThread::msleep(100); } qDebug() << "Worker exit"; emit this->resultReady(); } void ServerWorkerThread::handleResults() { }
Client side remains the same..
SERVER STDOUT
$ ./Server Awaiting for new connections IP "127.0.0.1" PORT 9000 New incoming connection Socket info: QAbstractSocket::ConnectedState OpenMode( "ReadOnly|WriteOnly" ) Awaiting client message Worker max running time expired Worker exit
CLIENT STDOUT
$ ./Client Connecting to "127.0.0.1" : 9000 Connected Sent to server: POKE Client exit
-
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
Pleas show your code. Let the QThread run an event loop so Qt can properly receive the data from the os.
Ok, now I tried approach with worker object, following the documentation link you kindly provided. Result is the same, server side simply don't receive any data on the connected socket.
@Christian-Ehrlicher Can you check the following code in which QThread runs an event loop?
SERVER SIDE
MainServer.cpp
#include <QCoreApplication> #include <QtCore> #include "SimpleServer.h" int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); SimpleServer server; server.start("127.0.0.1", 9000); return app.exec(); }
SimpleServer.h
#ifndef SIMPLESERVER_H #define SIMPLESERVER_H #include <QDebug> #include <QTcpServer> class SimpleServer : public QTcpServer { Q_OBJECT; public: SimpleServer(QObject *parent = nullptr); bool start(QString serverIP, qint16 serverPort); protected: void incomingConnection(qintptr socketDescriptor) override; \ }; #endif // SIMPLESERVER_H
SimpleServer.cpp
#include <QTcpSocket> #include <QHostAddress> #include "SimpleServer.h" #include "ServerWorkerThread.h" SimpleServer::SimpleServer(QObject *parent) : QTcpServer(parent) {} bool SimpleServer::start(QString serverIP, qint16 serverPort) { qDebug() << "Awaiting for new connections " << "IP" << serverIP << "PORT" << serverPort; this->listen(QHostAddress(serverIP), serverPort); return true; } void SimpleServer::incomingConnection(qintptr socketDescriptor) { qDebug() << "New incoming connection"; ServerWorkerThread *workerThread = new ServerWorkerThread(); workerThread->start(socketDescriptor); }
ServerWorkerThread.h
#ifndef SERVERWORKERTHREAD_H #define SERVERWORKERTHREAD_H #include <QThread> #include <QTcpSocket> class Worker : public QObject { Q_OBJECT public slots: void doWork(qintptr socketDescriptor); signals: void resultReady(); }; class ServerWorkerThread : public QObject { Q_OBJECT QThread workerThread; public: ServerWorkerThread() { Worker *worker = new Worker; worker->moveToThread(&workerThread); connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater); connect(this, &ServerWorkerThread::operate, worker, &Worker::doWork); connect(worker, &Worker::resultReady, this, &ServerWorkerThread::handleResults); workerThread.start(); } ~ServerWorkerThread() { workerThread.quit(); workerThread.wait(); } void start(qintptr socketDecriptor) { emit this->operate(socketDecriptor); } public slots: void handleResults(); signals: void operate(qintptr socketDescriptor); }; #endif // SERVERWORKERTHREAD_H
ServerWorkerThread.cpp
#include <QByteArray> #include <QTime> #include "ServerWorkerThread.h" #define WORKER_THREAD_MAX_RUNNING_TIME_S 5 void Worker::doWork(qintptr socketDescriptor) { bool workerThreadShouldRun = true; QTcpSocket tcpSocket; if (!tcpSocket.setSocketDescriptor(socketDescriptor)) { qDebug() << "setSocketDescriptor fail"; return; } qDebug() << "Socket info:" << tcpSocket.state() << tcpSocket.openMode(); qDebug() << "Awaiting client message"; QTime workerThreadTimeoutTime = QTime::currentTime().addSecs(WORKER_THREAD_MAX_RUNNING_TIME_S); while (workerThreadShouldRun) { qint64 bytesAvailable = tcpSocket.bytesAvailable(); if(bytesAvailable > 0) { qDebug() << "Received bytes" << bytesAvailable; QByteArray buffer = tcpSocket.readAll(); if (buffer.size() > 0) { qDebug() << "Received client message:" << QString(buffer.data()) << buffer.size() << "bytes"; workerThreadShouldRun = false; } } if (QTime::currentTime() > workerThreadTimeoutTime) { qDebug() << "Worker max running time expired"; workerThreadShouldRun = false; } QThread::msleep(100); } qDebug() << "Worker exit"; emit this->resultReady(); } void ServerWorkerThread::handleResults() { }
Client side remains the same..
SERVER STDOUT
$ ./Server Awaiting for new connections IP "127.0.0.1" PORT 9000 New incoming connection Socket info: QAbstractSocket::ConnectedState OpenMode( "ReadOnly|WriteOnly" ) Awaiting client message Worker max running time expired Worker exit
CLIENT STDOUT
$ ./Client Connecting to "127.0.0.1" : 9000 Connected Sent to server: POKE Client exit
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
while (workerThreadShouldRun)
{You're blocking Qt event loop again.
You should use signals/slots instead. There is readyRead signal which you should use. -
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
while (workerThreadShouldRun)
{You're blocking Qt event loop again.
You should use signals/slots instead. There is readyRead signal which you should use.@jsulm said in QTcpServer won't receive client data on connected QTcpSocket:
You're blocking Qt event loop again.
You should use signals/slots instead. There is readyRead signal which you should use.Hi, thanks for your kind answer!
I don't get this point with blocking the Qt event loop, by doing my own processing in a dedicated thread. I mean, threads are meant to be used with some kind of
while
loop until the job is done.doWork
is implemented according to the Qt documentation, which states:public slots: void doWork(const QString ¶meter) { QString result; /* ... here is the expensive or blocking operation ... */ emit resultReady(result); }
doWork
in my case should communicate with the connected client, perform some dedicated job and then exit. Are you suggesting to usereadyRead
signal handler to process incoming data, and calldoWork
from it, taking care that doWork do not loop, but finish soon as possible? In such case my yet to come processing state machine would end up inreadyRead
handler, and there will be mutiple doWork methodsdoWork1
,doWork2
, which implements job steps. I can try such approachI am sorry for asking such questions, but this is somehow fundamental for me to understand why and how my thread handler manage to stops main Qt event loop, which executes in the main program process.
I have already used thread with a Qt GUI application, and always had this pattern of
while (threadShoudRun)
and never had issues with event loop and GUI processing. Why this time it happens to be so problematic to run a thread processing loop?Are there any other Qt examples of a multi threaded TCP server, other than just fortune examples?
-
@jsulm said in QTcpServer won't receive client data on connected QTcpSocket:
You're blocking Qt event loop again.
You should use signals/slots instead. There is readyRead signal which you should use.Hi, thanks for your kind answer!
I don't get this point with blocking the Qt event loop, by doing my own processing in a dedicated thread. I mean, threads are meant to be used with some kind of
while
loop until the job is done.doWork
is implemented according to the Qt documentation, which states:public slots: void doWork(const QString ¶meter) { QString result; /* ... here is the expensive or blocking operation ... */ emit resultReady(result); }
doWork
in my case should communicate with the connected client, perform some dedicated job and then exit. Are you suggesting to usereadyRead
signal handler to process incoming data, and calldoWork
from it, taking care that doWork do not loop, but finish soon as possible? In such case my yet to come processing state machine would end up inreadyRead
handler, and there will be mutiple doWork methodsdoWork1
,doWork2
, which implements job steps. I can try such approachI am sorry for asking such questions, but this is somehow fundamental for me to understand why and how my thread handler manage to stops main Qt event loop, which executes in the main program process.
I have already used thread with a Qt GUI application, and always had this pattern of
while (threadShoudRun)
and never had issues with event loop and GUI processing. Why this time it happens to be so problematic to run a thread processing loop?Are there any other Qt examples of a multi threaded TCP server, other than just fortune examples?
I already told you why an event loop is needed - to get the tcp data from the os into the QTcpSocket buffer so you can read it.
-
@jsulm said in QTcpServer won't receive client data on connected QTcpSocket:
You're blocking Qt event loop again.
You should use signals/slots instead. There is readyRead signal which you should use.Hi, thanks for your kind answer!
I don't get this point with blocking the Qt event loop, by doing my own processing in a dedicated thread. I mean, threads are meant to be used with some kind of
while
loop until the job is done.doWork
is implemented according to the Qt documentation, which states:public slots: void doWork(const QString ¶meter) { QString result; /* ... here is the expensive or blocking operation ... */ emit resultReady(result); }
doWork
in my case should communicate with the connected client, perform some dedicated job and then exit. Are you suggesting to usereadyRead
signal handler to process incoming data, and calldoWork
from it, taking care that doWork do not loop, but finish soon as possible? In such case my yet to come processing state machine would end up inreadyRead
handler, and there will be mutiple doWork methodsdoWork1
,doWork2
, which implements job steps. I can try such approachI am sorry for asking such questions, but this is somehow fundamental for me to understand why and how my thread handler manage to stops main Qt event loop, which executes in the main program process.
I have already used thread with a Qt GUI application, and always had this pattern of
while (threadShoudRun)
and never had issues with event loop and GUI processing. Why this time it happens to be so problematic to run a thread processing loop?Are there any other Qt examples of a multi threaded TCP server, other than just fortune examples?
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
threads are meant to be used with some kind of while loop until the job is done
That's what Qt event loop is for...
-
I already told you why an event loop is needed - to get the tcp data from the os into the QTcpSocket buffer so you can read it.
@Christian-Ehrlicher said in QTcpServer won't receive client data on connected QTcpSocket:
I already told you why an event loop is needed - to get the tcp data from the os into the QTcpSocket buffer so you can read it.
Sure thanks, but it don't really provide an explanation how to tell a new thread,
run in an event loop so your tcp socket can get chance to read data
.I thought it was about worker thread article.
As explained there, in case of the
Worker object
approach,run
method just runsexec()
and this is should enable thread torun an event loop
, whiledoWork
is meant to do the thread processing job.Other valid approach (also explained there) is to override
run
method and do the threaded work there. This was my original approach also posted above. Which does not work.So I tried both options, posted the code, and with the short hints you and other members provided, I still could not understand the culprit and get it work. But this is related to my very low Qt coverage.
Thanks for your help, I will figure out what I am doing wrong, and I will take care to post the proper solution.
-
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
threads are meant to be used with some kind of while loop until the job is done
That's what Qt event loop is for...
@jsulm said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
threads are meant to be used with some kind of while loop until the job is done
That's what Qt event loop is for...
Hm, this is what I may be missing, as someone not really familiar with Qt.
In particular, under
Per-thread event loop
there is an explanation of what I couldn't understand up to now. Apart of theMain Qt event
loop, there arePer-thread event loops
and specially networking classes are required to explicitly run such loop. -
@jsulm said in QTcpServer won't receive client data on connected QTcpSocket:
@dmitttri said in QTcpServer won't receive client data on connected QTcpSocket:
threads are meant to be used with some kind of while loop until the job is done
That's what Qt event loop is for...
Hm, this is what I may be missing, as someone not really familiar with Qt.
In particular, under
Per-thread event loop
there is an explanation of what I couldn't understand up to now. Apart of theMain Qt event
loop, there arePer-thread event loops
and specially networking classes are required to explicitly run such loop.@dmitttri Please read https://wiki.qt.io/QThreads_general_usage