QT 5.15.5 Static Commercial Build
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Re: QT 5.13.0 Static Commercial Build - Requiring D3D12.dll?
Building a small test app doesn't work when moving it over to a system without a graphics card. Threw in the thread reference since my static build is pretty similar to theirs and the situation at hand.
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Re: QT 5.13.0 Static Commercial Build - Requiring D3D12.dll?
Building a small test app doesn't work when moving it over to a system without a graphics card. Threw in the thread reference since my static build is pretty similar to theirs and the situation at hand.
@ahitsdavid What version of Windows is on the target machine?
OpenGL support may be implemented using ANGLE (a translation layer over Direct X)
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@ahitsdavid What version of Windows is on the target machine?
OpenGL support may be implemented using ANGLE (a translation layer over Direct X)
@ChrisW67
Windows 7 SP1 -
@ahitsdavid I was using opengl dynamic before since I thought the fallback would still let it use ANGLE
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@ahitsdavid I was using opengl dynamic before since I thought the fallback would still let it use ANGLE
@ahitsdavid If you built your static Qt with the current Microsoft dev kits then I expect ANGLE will link DirectX12 by default. Windows 7 does not support DirectX 12 (but there is a subset in DirectX 11.1 IIRC). You may need to use an older Microsoft dev kit.
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@ahitsdavid If you built your static Qt with the current Microsoft dev kits then I expect ANGLE will link DirectX12 by default. Windows 7 does not support DirectX 12 (but there is a subset in DirectX 11.1 IIRC). You may need to use an older Microsoft dev kit.
@ChrisW67 I could also switch to MINGW instead. I 'd rather not use an older Microsoft dev kit.