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QT 5.15.5 Static Commercial Build

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  • A Offline
    A Offline
    ahitsdavid
    wrote on last edited by
    #1

    Re: QT 5.13.0 Static Commercial Build - Requiring D3D12.dll?

    Building a small test app doesn't work when moving it over to a system without a graphics card. Threw in the thread reference since my static build is pretty similar to theirs and the situation at hand.

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    • A ahitsdavid

      Re: QT 5.13.0 Static Commercial Build - Requiring D3D12.dll?

      Building a small test app doesn't work when moving it over to a system without a graphics card. Threw in the thread reference since my static build is pretty similar to theirs and the situation at hand.

      C Offline
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      ChrisW67
      wrote on last edited by ChrisW67
      #2

      @ahitsdavid What version of Windows is on the target machine?

      OpenGL support may be implemented using ANGLE (a translation layer over Direct X)

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      • C ChrisW67

        @ahitsdavid What version of Windows is on the target machine?

        OpenGL support may be implemented using ANGLE (a translation layer over Direct X)

        A Offline
        A Offline
        ahitsdavid
        wrote on last edited by
        #3

        @ChrisW67
        Windows 7 SP1

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        • A Offline
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          ahitsdavid
          wrote on last edited by
          #4

          @ahitsdavid I was using opengl dynamic before since I thought the fallback would still let it use ANGLE

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          • A ahitsdavid

            @ahitsdavid I was using opengl dynamic before since I thought the fallback would still let it use ANGLE

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            ChrisW67
            wrote on last edited by
            #5

            @ahitsdavid If you built your static Qt with the current Microsoft dev kits then I expect ANGLE will link DirectX12 by default. Windows 7 does not support DirectX 12 (but there is a subset in DirectX 11.1 IIRC). You may need to use an older Microsoft dev kit.

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            • C ChrisW67

              @ahitsdavid If you built your static Qt with the current Microsoft dev kits then I expect ANGLE will link DirectX12 by default. Windows 7 does not support DirectX 12 (but there is a subset in DirectX 11.1 IIRC). You may need to use an older Microsoft dev kit.

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              ahitsdavid
              wrote on last edited by
              #6

              @ChrisW67 I could also switch to MINGW instead. I 'd rather not use an older Microsoft dev kit.

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