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  • B Offline
    B Offline
    BelenMuñoz
    wrote on 8 Jan 2013, 12:21 last edited by
    #21

    I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.

    Me casé con un enano pa jartarme de reí.

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      Ben__
      wrote on 19 May 2013, 01:52 last edited by
      #22

      late for the opening , glad for the opening

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        morgul
        wrote on 9 Jul 2013, 16:08 last edited by
        #23

        Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.

        Glad to know this resource is here, too!

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          jackokring
          wrote on 23 Jul 2013, 12:59 last edited by
          #24

          Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.

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            PleaseWait
            wrote on 12 Dec 2013, 23:03 last edited by
            #25

            Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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              SteveG
              wrote on 12 Dec 2013, 23:39 last edited by
              #26

              Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

              Steve

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                onek24
                wrote on 14 Feb 2014, 23:28 last edited by
                #27

                Hey all,

                i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                • Should i start with OpenGL or DirectX(DX3D)?
                • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                Every comment is welcome.

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                  mhcrnl
                  wrote on 15 Feb 2014, 04:18 last edited by
                  #28

                  Hello, Qt guys
                  bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
                  This is a good point of view, tutorials is the best way to learn.

                  Salutare !!!

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                  • O Offline
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                    onek24
                    wrote on 15 Feb 2014, 12:49 last edited by
                    #29

                    [quote author="mhcrnl" date="1392437915"]
                    This is a good point of view, tutorials is the best way to learn.
                    [/quote]

                    Well i would say the best way to learn something is to try and do it yourself.

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                    • J Offline
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                      JKSH
                      Moderators
                      wrote on 16 Feb 2014, 03:32 last edited by
                      #30

                      [quote author="onek24" date="1392420514"]Hey all,

                      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                      • Should i start with OpenGL or DirectX(DX3D)?
                      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                      Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                      For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

                      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                      • O Offline
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                        onek24
                        wrote on 16 Feb 2014, 14:48 last edited by
                        #31

                        [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                        For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                        I would really like to go into 3D Desktop games, until now i have no experience with that.

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                        • J Offline
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                          JKSH
                          Moderators
                          wrote on 16 Feb 2014, 15:07 last edited by
                          #32

                          [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                          Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                            onek24
                            wrote on 16 Feb 2014, 15:18 last edited by
                            #33

                            [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                            Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                            Alright, thank you JKSH.

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                              cseder
                              wrote on 9 Feb 2015, 19:35 last edited by
                              #34

                              [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                              Thanks ![/quote]

                              I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                              "A computer is like a bicycle for the mind..."
                              <i>Steve Jobs</i>

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                              • C Offline
                                C Offline
                                cseder
                                wrote on 9 Feb 2015, 19:35 last edited by
                                #35

                                [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                Thanks ![/quote]

                                I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                "A computer is like a bicycle for the mind..."
                                <i>Steve Jobs</i>

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                                • C Offline
                                  C Offline
                                  cseder
                                  wrote on 9 Feb 2015, 20:05 last edited by
                                  #36

                                  Qt Game development!

                                  All people here have to say is that it's great with this new forum...
                                  I thought I'd bring it one step longer then "hello group!".

                                  Qt for games on mobile devices? Desktops? Consoles?

                                  Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                  I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                  If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                  If no draw calls from other threads than the main thread is possible, this will not work well...

                                  There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                  I've tried it out as a demo, but it didn't impress me all that much.

                                  So I really hope that Qt's focus on Game Develop will bear fruits!

                                  Signals and slots for gamedev == cool, so the best of luck!

                                  Chris

                                  "A computer is like a bicycle for the mind..."
                                  <i>Steve Jobs</i>

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                                  • C Offline
                                    C Offline
                                    cseder
                                    wrote on 9 Feb 2015, 20:05 last edited by
                                    #37

                                    Qt Game development!

                                    All people here have to say is that it's great with this new forum...
                                    I thought I'd bring it one step longer then "hello group!".

                                    Qt for games on mobile devices? Desktops? Consoles?

                                    Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                    I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                    If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                    If no draw calls from other threads than the main thread is possible, this will not work well...

                                    There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                    I've tried it out as a demo, but it didn't impress me all that much.

                                    So I really hope that Qt's focus on Game Develop will bear fruits!

                                    Signals and slots for gamedev == cool, so the best of luck!

                                    Chris

                                    "A computer is like a bicycle for the mind..."
                                    <i>Steve Jobs</i>

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                                    0
                                    • C Offline
                                      C Offline
                                      cseder
                                      wrote on 9 Feb 2015, 20:17 last edited by
                                      #38

                                      [quote author="onek24" date="1392420514"]Hey all,

                                      i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                      • Should i start with OpenGL or DirectX(DX3D)?
                                      • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                      Every comment is welcome.[/quote]

                                      I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                                      But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                      The QGLWidget class is a widget for rendering OpenGL graphics.

                                      Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                                      You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                                      "A computer is like a bicycle for the mind..."
                                      <i>Steve Jobs</i>

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                                      0
                                      • C Offline
                                        C Offline
                                        cseder
                                        wrote on 9 Feb 2015, 20:17 last edited by
                                        #39

                                        [quote author="onek24" date="1392420514"]Hey all,

                                        i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                        • Should i start with OpenGL or DirectX(DX3D)?
                                        • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                        Every comment is welcome.[/quote]

                                        I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                                        But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                        The QGLWidget class is a widget for rendering OpenGL graphics.

                                        Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                                        You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                                        "A computer is like a bicycle for the mind..."
                                        <i>Steve Jobs</i>

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                                        0
                                        • J Offline
                                          J Offline
                                          JKSH
                                          Moderators
                                          wrote on 9 Feb 2015, 23:46 last edited by
                                          #40

                                          Hi,

                                          [quote author="cseder" date="1423513071"]But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                          The QGLWidget class is a widget for rendering OpenGL graphics.

                                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.[/quote]QGLWidget is deprecated. Use "QOpenGLWidget":http://doc.qt.io/qt-5/qopenglwidget.html instead.

                                          Also check out "VoltAir":http://blog.qt.io/blog/2014/07/21/google-labs-voltair-game-built-with-qt/ -- it is a game that Google built on top of Qt Quick.

                                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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