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Scheduled Pinned Locked Moved Game Development
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    DiegoRamos
    wrote on last edited by
    #19

    Good Forum, Good people, nice!

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      bkerdev
      wrote on last edited by
      #20

      I like!!!

      Boris Bker

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        BelenMuñoz
        wrote on last edited by
        #21

        I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.

        Me casé con un enano pa jartarme de reí.

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          Ben__
          wrote on last edited by
          #22

          late for the opening , glad for the opening

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            morgul
            wrote on last edited by
            #23

            Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.

            Glad to know this resource is here, too!

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              jackokring
              wrote on last edited by
              #24

              Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.

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                PleaseWait
                wrote on last edited by
                #25

                Ah, now we get to the good stuff! I'm new to devnet, so I will probably learn more than I can teach. But awesome anyway :)

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                  SteveG
                  wrote on last edited by
                  #26

                  Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don'ts, resources, links, tutorials, etc. to make this a vibrant forum. Of course, questions and comments should be an integral part. Personally, I'm interested in multiplayer games and hope to contribute more in the near future.

                  Steve

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                    onek24
                    wrote on last edited by
                    #27

                    Hey all,

                    i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                    • Should i start with OpenGL or DirectX(DX3D)?
                    • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                    Every comment is welcome.

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                      mhcrnl
                      wrote on last edited by
                      #28

                      Hello, Qt guys
                      bq. Now that everyone agrees that a game forum is good, people should start posting information such as experiences, tips, dos and don’ts, resources, links, tutorials, etc. to make this a vibrant forum.bq.
                      This is a good point of view, tutorials is the best way to learn.

                      Salutare !!!

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                        onek24
                        wrote on last edited by
                        #29

                        [quote author="mhcrnl" date="1392437915"]
                        This is a good point of view, tutorials is the best way to learn.
                        [/quote]

                        Well i would say the best way to learn something is to try and do it yourself.

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                        • JKSHJ Offline
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                          JKSH
                          Moderators
                          wrote on last edited by
                          #30

                          [quote author="onek24" date="1392420514"]Hey all,

                          i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                          • Should i start with OpenGL or DirectX(DX3D)?
                          • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                          Every comment is welcome.[/quote]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                          For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX!

                          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                            onek24
                            wrote on last edited by
                            #31

                            [quote author="JKSH" date="1392521544"]I'd imagine that it depends on what kind of game you want to produce, and what experience you have.

                            For simple mobile games, I'd go with QML (e.g. http://qt-project.org/doc/qt-5/qml-advtutorial.html ) -- one code base that can be compiled for both OpenGL AND DirectX![/quote]

                            I would really like to go into 3D Desktop games, until now i have no experience with that.

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                            • JKSHJ Offline
                              JKSHJ Offline
                              JKSH
                              Moderators
                              wrote on last edited by
                              #32

                              [quote author="onek24" date="1392562129"]I would really like to go into 3D Desktop games, until now i have no experience with that.[/quote]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                              Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.

                              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                                onek24
                                wrote on last edited by
                                #33

                                [quote author="JKSH" date="1392563249"]I don't have experience either, but I believe using a high-level library like Unity or OGRE would be easier than writing low-level OpenGL/DirectlX code.

                                Qt 3D is in the works, but it's not ready yet. Optimistically, there might be a tech preview in Qt 5.3.[/quote]

                                Alright, thank you JKSH.

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                                  cseder
                                  wrote on last edited by
                                  #34

                                  [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                  Thanks ![/quote]

                                  I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                  "A computer is like a bicycle for the mind..."
                                  <i>Steve Jobs</i>

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                                    cseder
                                    wrote on last edited by
                                    #35

                                    [quote author="PiXy79" date="1274950640"]I'm very interested too on developing games for Nokia phones or for the Megoo platform.
                                    Thanks ![/quote]

                                    I wouldn't bet my future on that, but I've may have missed the irony... ;-)

                                    "A computer is like a bicycle for the mind..."
                                    <i>Steve Jobs</i>

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                                      cseder
                                      wrote on last edited by
                                      #36

                                      Qt Game development!

                                      All people here have to say is that it's great with this new forum...
                                      I thought I'd bring it one step longer then "hello group!".

                                      Qt for games on mobile devices? Desktops? Consoles?

                                      Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                      I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                      If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                      If no draw calls from other threads than the main thread is possible, this will not work well...

                                      There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                      I've tried it out as a demo, but it didn't impress me all that much.

                                      So I really hope that Qt's focus on Game Develop will bear fruits!

                                      Signals and slots for gamedev == cool, so the best of luck!

                                      Chris

                                      "A computer is like a bicycle for the mind..."
                                      <i>Steve Jobs</i>

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                                      • C Offline
                                        C Offline
                                        cseder
                                        wrote on last edited by
                                        #37

                                        Qt Game development!

                                        All people here have to say is that it's great with this new forum...
                                        I thought I'd bring it one step longer then "hello group!".

                                        Qt for games on mobile devices? Desktops? Consoles?

                                        Qt is a joy to work with and thanks to QML and QML/3d and I guess it could be a good framework for game development.
                                        I still think you would need to use OpenGL support if you want hardware acceleration that handles graphics/3d intensive programs.

                                        If Qt is thinking about over-encapsulating this into some quasi game framework using QtQuick when "QGLWidget":http://doc.qt.io/qt-5/qglwidget.html would give you an excellent OpenGL context to work in, I don't know.

                                        If no draw calls from other threads than the main thread is possible, this will not work well...

                                        There is already a Game Framework based on Qt 4.8 called "V-Play":http://v-play.net/

                                        I've tried it out as a demo, but it didn't impress me all that much.

                                        So I really hope that Qt's focus on Game Develop will bear fruits!

                                        Signals and slots for gamedev == cool, so the best of luck!

                                        Chris

                                        "A computer is like a bicycle for the mind..."
                                        <i>Steve Jobs</i>

                                        1 Reply Last reply
                                        0
                                        • C Offline
                                          C Offline
                                          cseder
                                          wrote on last edited by
                                          #38

                                          [quote author="onek24" date="1392420514"]Hey all,

                                          i'm from the QML Subforum but i thought why don't i try game development, just for fun and to gather some experiences. What i would like to know is:

                                          • Should i start with OpenGL or DirectX(DX3D)?
                                          • Are there any good tutorials or introductions to game programming and OpenGL/Dx you guys could and would recommend?

                                          Every comment is welcome.[/quote]

                                          I would definitely learn as much as possible about OpenGL (for the Desktop / Console market) and OpenGL ES for mobile.

                                          But Qt has an excellent solution which makes working with OpenGL a lot simpler:
                                          The QGLWidget class is a widget for rendering OpenGL graphics.

                                          Read all about it: "QGLWidget docs":http://doc.qt.io/qt-5/qglwidget.html#details.

                                          You could also take a look at a Game Engine / Framework that uses Qt 4.8 here: "V-Play":http://v-play.net/.

                                          "A computer is like a bicycle for the mind..."
                                          <i>Steve Jobs</i>

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