Signal flag changes for QAbstractItemModel
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I am sure there are some corner cases that will be fun
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Well, I'd long forgotten about this topic, but I would think we actually need a
flagsChanged(QModelIndex, QModelIndex)
signal, which would be "the right way"™. I didn't open a feature request at the time, but maybe one of you might feel strongly enough about it to do so. -
@kshegunov
It would indeed! But then the issue is: who wants to go through all the code finding every occurrence whereflags()
has changed to decide what needs to be done in response? And in practice would it be any more or less thandataChanged(index, index, {})
does? :) -
@JonB said in Signal flag changes for QAbstractItemModel:
It would indeed! But then the issue is: who wants to go through all the code finding every occurrence where
flags()
has changed to decide what needs to be done in response?It should be painless in the sense that it's a new signal, so nobody needs to actually do anything to keep old code working.
And in practice would it be any more or less than
dataChanged(index, index, {})
does? :)Possibly, as you don't go around querying the data from the model, albeit I'm not sure if that's really relevant, as in the end you may need to.
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@kshegunov said in Signal flag changes for QAbstractItemModel:
Possibly, as you don't go around querying the data from the model, albeit I'm not sure if that's really relevant, as in the end you may need to.
Because of, say,
Qt::ItemIsEnabled
flag, which shows item differently, won't it end up having to access item'sDisplayRole
which has to query the model to get the text again to show it dimmed? -
@JonB said in Signal flag changes for QAbstractItemModel:
Because of, say,
Qt::ItemIsEnabled
flag, which shows item differently, won't it end up having to access item'sDisplayRole
which has to query the model to get the text again to show it dimmed?It may, which was my original argument - it (the signal) could simply do nothing significant in the end.
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@SGaist said in Signal flag changes for QAbstractItemModel:
I wonder how often this use case happens.
I'd imagine for any nontrivial use of the item model, this will happen. In the case of widgets it probably won't matter anyway, as you'd want to immediately redraw whatever it is you're showing; but with Qt quick it may actually be a malice on performance, since it would invalidate the scene graph node (which may or may not be a problem, I haven't actually looked at the implementation).