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  4. How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?
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How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?

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  • Christian EhrlicherC Christian Ehrlicher

    @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

    o. May there be anything wrong in the following line?

    Why not check out by yourself. QFile::exits() for example.

    U Offline
    U Offline
    Urbi
    wrote on last edited by
    #7

    @Christian-Ehrlicher
    The file definitely exists. Even when I adress here the absolute path, no ausio can be heard.

    1 Reply Last reply
    0
    • U Urbi

      I am currently porting a quite complex project from qt5 to qt6, and cannot figure out how to correctly port this line:

      QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice());
      

      With qt5, this very simple code works pretty well to play a smal wav file:

      #include <QSound>
      #include <QAudioOutput>
      #include <QDir>
      #include <QCoreApplication>
      
      {
          QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice());
          QString homePath = QDir::homePath();
          if (play_) {
             QSound::play(binPath + "/sounds/1.wav");
          }
      }
      

      With qt6, I tried the following, ...

      #include <QSoundEffect>
      #include <QAudioOutput>
      #include <QMediaDevices>
      #include <QDir>
      #include <QCoreApplication>
      
      {
          QAudioDevice info(QMediaDevices::defaultAudioOutput());
          QString homePath = QDir::homePath();
          if (play_) {
             QSoundEffect effect;
                  effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
                  effect.play();
          }
      }
      

      ... but I am getting the following two compilation errors about thís line:
      error: variable 'QAudioDevice info' has initializer but incomplete type
      error: invalid use of incomplete type 'class QAudioDevice'

      Any idea?

      Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #8

      @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

      {
      QAudioDevice info(QMediaDevices::defaultAudioOutput());
      QString homePath = QDir::homePath();
      if (play_) {
      QSoundEffect effect;
      effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
      effect.play();
      }
      }

      Then the next c++ question - how long does QSoundEffect live?

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      U 1 Reply Last reply
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      • Christian EhrlicherC Christian Ehrlicher

        @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

        {
        QAudioDevice info(QMediaDevices::defaultAudioOutput());
        QString homePath = QDir::homePath();
        if (play_) {
        QSoundEffect effect;
        effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
        effect.play();
        }
        }

        Then the next c++ question - how long does QSoundEffect live?

        U Offline
        U Offline
        Urbi
        wrote on last edited by
        #9

        @Christian-Ehrlicher
        Unfortunately, still no success. I tried also the following code, however, again no audio (checked all sinks).

        #include <QSoundEffect>
        #include <QAudioOutput>
        #include <QMediaDevices>
        #include <QAudioDevice>
        #include <QAudioSink>
        #include <QDir>
        #include <QCoreApplication>
        
        {
          QAudioDevice device(QMediaDevices::defaultAudioOutput());
          QString homePath = QDir::homePath();
          QAudioFormat format;
          format.setSampleRate(8000);
          format.setChannelCount(1);
          format.setSampleFormat(QAudioFormat::UInt8);
          QAudioSink* audio = new QAudioSink(format, this);
          connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
            if (play_) {
               QFile effect;
                    effect.setFileName(homePath + "/sounds/1.wav");
                    effect.open(QIODevice::ReadOnly);
                    audio->start(&effect);
            }
        }
        
        Christian EhrlicherC 1 Reply Last reply
        0
        • U Urbi

          @Christian-Ehrlicher
          Unfortunately, still no success. I tried also the following code, however, again no audio (checked all sinks).

          #include <QSoundEffect>
          #include <QAudioOutput>
          #include <QMediaDevices>
          #include <QAudioDevice>
          #include <QAudioSink>
          #include <QDir>
          #include <QCoreApplication>
          
          {
            QAudioDevice device(QMediaDevices::defaultAudioOutput());
            QString homePath = QDir::homePath();
            QAudioFormat format;
            format.setSampleRate(8000);
            format.setChannelCount(1);
            format.setSampleFormat(QAudioFormat::UInt8);
            QAudioSink* audio = new QAudioSink(format, this);
            connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
              if (play_) {
                 QFile effect;
                      effect.setFileName(homePath + "/sounds/1.wav");
                      effect.open(QIODevice::ReadOnly);
                      audio->start(&effect);
              }
          }
          
          Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #10

          @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

          if (play_) {
             QFile effect;
                  effect.setFileName(homePath + "/sounds/1.wav");
                  effect.open(QIODevice::ReadOnly);
                  audio->start(&effect);
          }
          

          lifetime?

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          Visit the Qt Academy at https://academy.qt.io/catalog

          U 1 Reply Last reply
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          • Christian EhrlicherC Christian Ehrlicher

            @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

            if (play_) {
               QFile effect;
                    effect.setFileName(homePath + "/sounds/1.wav");
                    effect.open(QIODevice::ReadOnly);
                    audio->start(&effect);
            }
            

            lifetime?

            U Offline
            U Offline
            Urbi
            wrote on last edited by
            #11

            @Christian-Ehrlicher
            Give me the answer. I'n not a professional programmer ...

            Christian EhrlicherC 1 Reply Last reply
            0
            • U Urbi

              @Christian-Ehrlicher
              Give me the answer. I'n not a professional programmer ...

              Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by
              #12

              @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

              I'n not a professional programmer ...

              But you should understand the basic stuff of the programming language you're using. And I asked you to think about the lifetime of the objects in the code I copied from you - so maybe im some more words: how long does QFile effect; live? Not that I asked the exact same question or another object some hours ago.

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              • Christian EhrlicherC Christian Ehrlicher

                @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                I'n not a professional programmer ...

                But you should understand the basic stuff of the programming language you're using. And I asked you to think about the lifetime of the objects in the code I copied from you - so maybe im some more words: how long does QFile effect; live? Not that I asked the exact same question or another object some hours ago.

                U Offline
                U Offline
                Urbi
                wrote on last edited by
                #13

                @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                Christian EhrlicherC Cobra91151C 2 Replies Last reply
                0
                • U Urbi

                  @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                  Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                  . Sorry, if this just a from some nerds... Good bye.

                  No nerds - basic c++ understanding.

                  QFile effect lives until the closing bracket after audio->start() so how show audio be able to read anything from this QFile afterwards?

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                  Visit the Qt Academy at https://academy.qt.io/catalog

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                  • U Urbi

                    @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                    Cobra91151C Offline
                    Cobra91151C Offline
                    Cobra91151
                    wrote on last edited by
                    #15

                    @Urbi

                    @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                    Code:

                       if (play) {
                           QFile *effectFile = new QFile(this);
                           effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                           qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                           effectFile->open(QIODevice::ReadOnly);
                           audio->start(effectFile);
                           effectFile->close();
                           effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                       }
                    

                    Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

                    U 2 Replies Last reply
                    1
                    • Cobra91151C Cobra91151

                      @Urbi

                      @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                      Code:

                         if (play) {
                             QFile *effectFile = new QFile(this);
                             effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                             qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                             effectFile->open(QIODevice::ReadOnly);
                             audio->start(effectFile);
                             effectFile->close();
                             effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                         }
                      

                      Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

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                      Urbi
                      wrote on last edited by
                      #16

                      @Cobra91151 It gives this compilation error: 'audio' was not declared in this scope; did you mean 'QAudio'?

                      Cobra91151C 1 Reply Last reply
                      0
                      • Cobra91151C Cobra91151

                        @Urbi

                        @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                        Code:

                           if (play) {
                               QFile *effectFile = new QFile(this);
                               effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                               qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                               effectFile->open(QIODevice::ReadOnly);
                               audio->start(effectFile);
                               effectFile->close();
                               effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                           }
                        

                        Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

                        U Offline
                        U Offline
                        Urbi
                        wrote on last edited by
                        #17

                        @Cobra91151 Sorry, I forgot that I had already deleted the lines

                        QAudioFormat format;
                         format.setSampleRate(8000);
                         format.setChannelCount(1);
                         format.setSampleFormat(QAudioFormat::UInt8);
                         QAudioSink* audio = new QAudioSink(format, this);
                        

                        Now it compiles and sends "something" to the default audio device. However, I just hear a crackle, and the program crashes afterwards. But at least one step ahead ...

                        Cobra91151C 1 Reply Last reply
                        0
                        • U Urbi

                          @Cobra91151 It gives this compilation error: 'audio' was not declared in this scope; did you mean 'QAudio'?

                          Cobra91151C Offline
                          Cobra91151C Offline
                          Cobra91151
                          wrote on last edited by Cobra91151
                          #18

                          @Urbi

                          It's audio object from your code above: QAudioSink *audio = new QAudioSink(format, this);
                          What Qt 6 version do you use? Because I got qt.multimedia.audiooutput: Failed to set up resampler issue, which is well known bug: https://bugreports.qt.io/browse/QTBUG-108383. This issue has been fixed in Qt 6.4.3.
                          So, I recommend check out the console output for the same issue?

                          1 Reply Last reply
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                          • U Urbi

                            @Cobra91151 Sorry, I forgot that I had already deleted the lines

                            QAudioFormat format;
                             format.setSampleRate(8000);
                             format.setChannelCount(1);
                             format.setSampleFormat(QAudioFormat::UInt8);
                             QAudioSink* audio = new QAudioSink(format, this);
                            

                            Now it compiles and sends "something" to the default audio device. However, I just hear a crackle, and the program crashes afterwards. But at least one step ahead ...

                            Cobra91151C Offline
                            Cobra91151C Offline
                            Cobra91151
                            wrote on last edited by Cobra91151
                            #19

                            @Urbi

                            Then check out your program using the debugger to find out what causes the crash (debug mode only). It should point you to the right code section.

                            By the way, include this code in main function:

                            #ifdef QT_DEBUG
                                qputenv("QT_FATAL_WARNINGS", "1");
                                qputenv("QT_MESSAGE_PATTERN",
                                        "Type: %{type}\nProduct Name: %{appname}\nFile: %{file}\nLine: %{line}\nMethod: %{function}\nThreadID: %{threadid}\nThreadPtr: %{qthreadptr}\nMessage: %{message}");
                            #endif
                            

                            Then run the debugger. It should provide more details about this issue.

                            U 1 Reply Last reply
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                            • Cobra91151C Cobra91151

                              @Urbi

                              Then check out your program using the debugger to find out what causes the crash (debug mode only). It should point you to the right code section.

                              By the way, include this code in main function:

                              #ifdef QT_DEBUG
                                  qputenv("QT_FATAL_WARNINGS", "1");
                                  qputenv("QT_MESSAGE_PATTERN",
                                          "Type: %{type}\nProduct Name: %{appname}\nFile: %{file}\nLine: %{line}\nMethod: %{function}\nThreadID: %{threadid}\nThreadPtr: %{qthreadptr}\nMessage: %{message}");
                              #endif
                              

                              Then run the debugger. It should provide more details about this issue.

                              U Offline
                              U Offline
                              Urbi
                              wrote on last edited by
                              #20

                              @Cobra91151 With these parameters, the wav file is correctly played. However, the program still crashes immediately after playing is finished.

                              #include <QSoundEffect>
                              #include <QAudioOutput>
                              #include <QMediaDevices>
                              #include <QAudioDevice>
                              #include <QAudioSink>
                              #include <QCoreApplication>
                              #include <QDir>
                              
                              {
                                QAudioDevice info(QMediaDevices::defaultAudioOutput());
                                QString homePath = QDir::homePath();
                                QAudioFormat format;
                                format.setSampleRate(48000);
                                format.setChannelCount(1);
                                format.setSampleFormat(QAudioFormat::Int16);
                                QAudioSink* audio = new QAudioSink(format, this);
                                connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                              
                                if (play_) {
                                    QFile *effectFile = new QFile(this);
                                    effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                    qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                    effectFile->open(QIODevice::ReadOnly);
                                    audio->start(effectFile);
                                    effectFile->close();
                                    effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                }
                              }
                              
                              Cobra91151C 1 Reply Last reply
                              0
                              • U Urbi

                                @Cobra91151 With these parameters, the wav file is correctly played. However, the program still crashes immediately after playing is finished.

                                #include <QSoundEffect>
                                #include <QAudioOutput>
                                #include <QMediaDevices>
                                #include <QAudioDevice>
                                #include <QAudioSink>
                                #include <QCoreApplication>
                                #include <QDir>
                                
                                {
                                  QAudioDevice info(QMediaDevices::defaultAudioOutput());
                                  QString homePath = QDir::homePath();
                                  QAudioFormat format;
                                  format.setSampleRate(48000);
                                  format.setChannelCount(1);
                                  format.setSampleFormat(QAudioFormat::Int16);
                                  QAudioSink* audio = new QAudioSink(format, this);
                                  connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                                
                                  if (play_) {
                                      QFile *effectFile = new QFile(this);
                                      effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                      qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                      effectFile->open(QIODevice::ReadOnly);
                                      audio->start(effectFile);
                                      effectFile->close();
                                      effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                  }
                                }
                                
                                Cobra91151C Offline
                                Cobra91151C Offline
                                Cobra91151
                                wrote on last edited by Cobra91151
                                #21

                                @Urbi

                                I see your QAudioSink *audio is initialized but never deleted, this could be a memory leak which could lead to crash.

                                Code:

                                if (play_)  {
                                    QFile *effectFile = new QFile(this);
                                    effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                    qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                    effectFile->open(QIODevice::ReadOnly);
                                    audio->start(effectFile);
                                    effectFile->close();
                                    effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                }
                                
                                audio->deleteLater(); // removes QAudioSink object
                                

                                Please, check out my post above regarding using the debugger.

                                U 1 Reply Last reply
                                0
                                • Cobra91151C Cobra91151

                                  @Urbi

                                  I see your QAudioSink *audio is initialized but never deleted, this could be a memory leak which could lead to crash.

                                  Code:

                                  if (play_)  {
                                      QFile *effectFile = new QFile(this);
                                      effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                      qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                      effectFile->open(QIODevice::ReadOnly);
                                      audio->start(effectFile);
                                      effectFile->close();
                                      effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                  }
                                  
                                  audio->deleteLater(); // removes QAudioSink object
                                  

                                  Please, check out my post above regarding using the debugger.

                                  U Offline
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                                  Urbi
                                  wrote on last edited by
                                  #22

                                  @Cobra91151 Ok, the last two lines are breaking it.

                                  effectFile->close();
                                  

                                  leads to an abrupt end of the played sound. And this line causes the program crashs:

                                  effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                  

                                  I will now try to consolidate my code. (It was just a simplified example I presented here.) Let's see if I can put the entire definition of audio device, format and so on somewhere else where it is only called once after program start.

                                  Anyway, many thanks for your help, Cobra91151!

                                  Cobra91151C 1 Reply Last reply
                                  0
                                  • U Urbi

                                    @Cobra91151 Ok, the last two lines are breaking it.

                                    effectFile->close();
                                    

                                    leads to an abrupt end of the played sound. And this line causes the program crashs:

                                    effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                    

                                    I will now try to consolidate my code. (It was just a simplified example I presented here.) Let's see if I can put the entire definition of audio device, format and so on somewhere else where it is only called once after program start.

                                    Anyway, many thanks for your help, Cobra91151!

                                    Cobra91151C Offline
                                    Cobra91151C Offline
                                    Cobra91151
                                    wrote on last edited by Cobra91151
                                    #23

                                    @Urbi

                                    It could close the file when audio is still running. It was just an example how to work with QFile. So, I recommend you to close and delete the file after the audio is finished. Happy coding!

                                    U 1 Reply Last reply
                                    1
                                    • Cobra91151C Cobra91151

                                      @Urbi

                                      It could close the file when audio is still running. It was just an example how to work with QFile. So, I recommend you to close and delete the file after the audio is finished. Happy coding!

                                      U Offline
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                                      Urbi
                                      wrote on last edited by
                                      #24

                                      @Cobra91151 Yes, that seems to be necessary. Because in reality there are up to 12 such wav files played in time cascade under certain conditions. I've set a command to close the audio sink at the end of this cascade to prevent a memory leak. Meanwhile, this is working pretty well.
                                      However, I noticed, that the virtual memory slightly increases each time a wav file is loaded. Please tell me: what is the right command to close and delete such a played file? Because as written before, the two lines

                                      effectFile->close();
                                      effectFile->deleteLater();
                                      

                                      do not work in my case.

                                      U 1 Reply Last reply
                                      0
                                      • U Urbi

                                        @Cobra91151 Yes, that seems to be necessary. Because in reality there are up to 12 such wav files played in time cascade under certain conditions. I've set a command to close the audio sink at the end of this cascade to prevent a memory leak. Meanwhile, this is working pretty well.
                                        However, I noticed, that the virtual memory slightly increases each time a wav file is loaded. Please tell me: what is the right command to close and delete such a played file? Because as written before, the two lines

                                        effectFile->close();
                                        effectFile->deleteLater();
                                        

                                        do not work in my case.

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                                        Urbi
                                        wrote on last edited by
                                        #25

                                        @Urbi I have now put all the close and delete commands at the end of the cascade and all the

                                        QFile *effect123 = new QFile(this);
                                        

                                        definitions at the beginning. This way the program doesn't crash anymore with the two lines from above. BUT: The observed memory leak effect is still the same. Why?

                                        audio->deleteLater();
                                        

                                        is set, and also for each effect file

                                        effect123->close();
                                        effect123->deleteLater();
                                        

                                        I have found a number of similar reports on the Internet, but so far I've not seen any solution. Any idea?

                                        Cobra91151C 1 Reply Last reply
                                        0
                                        • U Urbi

                                          @Urbi I have now put all the close and delete commands at the end of the cascade and all the

                                          QFile *effect123 = new QFile(this);
                                          

                                          definitions at the beginning. This way the program doesn't crash anymore with the two lines from above. BUT: The observed memory leak effect is still the same. Why?

                                          audio->deleteLater();
                                          

                                          is set, and also for each effect file

                                          effect123->close();
                                          effect123->deleteLater();
                                          

                                          I have found a number of similar reports on the Internet, but so far I've not seen any solution. Any idea?

                                          Cobra91151C Offline
                                          Cobra91151C Offline
                                          Cobra91151
                                          wrote on last edited by
                                          #26

                                          @Urbi

                                          Hello!

                                          The issue with memory leak could be that you create multiple QFile objects on the heap and remove only some of them. Or you have other objects which are still not deleted. You need a better object management depending on your current project or use the smart pointers (https://wiki.qt.io/Smart_Pointers). As for deleteLater() method it does not remove it immediately, it's only schedules this object for deletion, which is recommended by Qt to use deleteLater() instead of delete. You can use for example: delete someFileObj; to clear the resources immediately. Also, you can make some objects as class member variables and remove them in the destructor, you can reuse one object for several files etc. Additionally, please, check out the docs for more details about deleteLater() method: https://doc.qt.io/qt-6/qobject.html#deleteLater

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