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  4. How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?
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How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?

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  • Christian EhrlicherC Christian Ehrlicher

    @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

    Any idea?

    Basic c++ (or any other language) - when you want to use a class, you have to make sure that the compiler knows it by including the correct stuff: https://doc.qt.io/qt-6/qaudiodevice.html

    U Offline
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    Urbi
    wrote on last edited by
    #3

    @Christian-Ehrlicher
    If you know all this so well, then just tell me WHAT is missing WHERE. Is that too much?

    Christian EhrlicherC 1 Reply Last reply
    1
    • U Urbi

      @Christian-Ehrlicher
      If you know all this so well, then just tell me WHAT is missing WHERE. Is that too much?

      Christian EhrlicherC Online
      Christian EhrlicherC Online
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #4

      @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

      WHAT is missing WHERE. Is that too much?

      Is reading behind the first line of a documentation really so complicated?

      "Header: #include <QAudioDevice>"

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      • Christian EhrlicherC Christian Ehrlicher

        @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

        WHAT is missing WHERE. Is that too much?

        Is reading behind the first line of a documentation really so complicated?

        "Header: #include <QAudioDevice>"

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        Urbi
        wrote on last edited by
        #5

        @Christian-Ehrlicher
        Thanks. Now it compiles, but I can hear no audio. May there be anything wrong in the following line?

        effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
        
        Christian EhrlicherC 1 Reply Last reply
        0
        • U Urbi

          @Christian-Ehrlicher
          Thanks. Now it compiles, but I can hear no audio. May there be anything wrong in the following line?

          effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
          
          Christian EhrlicherC Online
          Christian EhrlicherC Online
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

          o. May there be anything wrong in the following line?

          Why not check out by yourself. QFile::exits() for example.

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          • Christian EhrlicherC Christian Ehrlicher

            @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

            o. May there be anything wrong in the following line?

            Why not check out by yourself. QFile::exits() for example.

            U Offline
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            Urbi
            wrote on last edited by
            #7

            @Christian-Ehrlicher
            The file definitely exists. Even when I adress here the absolute path, no ausio can be heard.

            1 Reply Last reply
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            • U Urbi

              I am currently porting a quite complex project from qt5 to qt6, and cannot figure out how to correctly port this line:

              QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice());
              

              With qt5, this very simple code works pretty well to play a smal wav file:

              #include <QSound>
              #include <QAudioOutput>
              #include <QDir>
              #include <QCoreApplication>
              
              {
                  QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice());
                  QString homePath = QDir::homePath();
                  if (play_) {
                     QSound::play(binPath + "/sounds/1.wav");
                  }
              }
              

              With qt6, I tried the following, ...

              #include <QSoundEffect>
              #include <QAudioOutput>
              #include <QMediaDevices>
              #include <QDir>
              #include <QCoreApplication>
              
              {
                  QAudioDevice info(QMediaDevices::defaultAudioOutput());
                  QString homePath = QDir::homePath();
                  if (play_) {
                     QSoundEffect effect;
                          effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
                          effect.play();
                  }
              }
              

              ... but I am getting the following two compilation errors about thís line:
              error: variable 'QAudioDevice info' has initializer but incomplete type
              error: invalid use of incomplete type 'class QAudioDevice'

              Any idea?

              Christian EhrlicherC Online
              Christian EhrlicherC Online
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

              {
              QAudioDevice info(QMediaDevices::defaultAudioOutput());
              QString homePath = QDir::homePath();
              if (play_) {
              QSoundEffect effect;
              effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
              effect.play();
              }
              }

              Then the next c++ question - how long does QSoundEffect live?

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              • Christian EhrlicherC Christian Ehrlicher

                @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                {
                QAudioDevice info(QMediaDevices::defaultAudioOutput());
                QString homePath = QDir::homePath();
                if (play_) {
                QSoundEffect effect;
                effect.setSource(QUrl::fromLocalFile(binPath + "/sounds/1.wav"));
                effect.play();
                }
                }

                Then the next c++ question - how long does QSoundEffect live?

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                Urbi
                wrote on last edited by
                #9

                @Christian-Ehrlicher
                Unfortunately, still no success. I tried also the following code, however, again no audio (checked all sinks).

                #include <QSoundEffect>
                #include <QAudioOutput>
                #include <QMediaDevices>
                #include <QAudioDevice>
                #include <QAudioSink>
                #include <QDir>
                #include <QCoreApplication>
                
                {
                  QAudioDevice device(QMediaDevices::defaultAudioOutput());
                  QString homePath = QDir::homePath();
                  QAudioFormat format;
                  format.setSampleRate(8000);
                  format.setChannelCount(1);
                  format.setSampleFormat(QAudioFormat::UInt8);
                  QAudioSink* audio = new QAudioSink(format, this);
                  connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                    if (play_) {
                       QFile effect;
                            effect.setFileName(homePath + "/sounds/1.wav");
                            effect.open(QIODevice::ReadOnly);
                            audio->start(&effect);
                    }
                }
                
                Christian EhrlicherC 1 Reply Last reply
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                • U Urbi

                  @Christian-Ehrlicher
                  Unfortunately, still no success. I tried also the following code, however, again no audio (checked all sinks).

                  #include <QSoundEffect>
                  #include <QAudioOutput>
                  #include <QMediaDevices>
                  #include <QAudioDevice>
                  #include <QAudioSink>
                  #include <QDir>
                  #include <QCoreApplication>
                  
                  {
                    QAudioDevice device(QMediaDevices::defaultAudioOutput());
                    QString homePath = QDir::homePath();
                    QAudioFormat format;
                    format.setSampleRate(8000);
                    format.setChannelCount(1);
                    format.setSampleFormat(QAudioFormat::UInt8);
                    QAudioSink* audio = new QAudioSink(format, this);
                    connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                      if (play_) {
                         QFile effect;
                              effect.setFileName(homePath + "/sounds/1.wav");
                              effect.open(QIODevice::ReadOnly);
                              audio->start(&effect);
                      }
                  }
                  
                  Christian EhrlicherC Online
                  Christian EhrlicherC Online
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                  if (play_) {
                     QFile effect;
                          effect.setFileName(homePath + "/sounds/1.wav");
                          effect.open(QIODevice::ReadOnly);
                          audio->start(&effect);
                  }
                  

                  lifetime?

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                  Visit the Qt Academy at https://academy.qt.io/catalog

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                  • Christian EhrlicherC Christian Ehrlicher

                    @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                    if (play_) {
                       QFile effect;
                            effect.setFileName(homePath + "/sounds/1.wav");
                            effect.open(QIODevice::ReadOnly);
                            audio->start(&effect);
                    }
                    

                    lifetime?

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                    Urbi
                    wrote on last edited by
                    #11

                    @Christian-Ehrlicher
                    Give me the answer. I'n not a professional programmer ...

                    Christian EhrlicherC 1 Reply Last reply
                    0
                    • U Urbi

                      @Christian-Ehrlicher
                      Give me the answer. I'n not a professional programmer ...

                      Christian EhrlicherC Online
                      Christian EhrlicherC Online
                      Christian Ehrlicher
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                      I'n not a professional programmer ...

                      But you should understand the basic stuff of the programming language you're using. And I asked you to think about the lifetime of the objects in the code I copied from you - so maybe im some more words: how long does QFile effect; live? Not that I asked the exact same question or another object some hours ago.

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                      • Christian EhrlicherC Christian Ehrlicher

                        @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                        I'n not a professional programmer ...

                        But you should understand the basic stuff of the programming language you're using. And I asked you to think about the lifetime of the objects in the code I copied from you - so maybe im some more words: how long does QFile effect; live? Not that I asked the exact same question or another object some hours ago.

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                        Urbi
                        wrote on last edited by
                        #13

                        @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                        Christian EhrlicherC Cobra91151C 2 Replies Last reply
                        0
                        • U Urbi

                          @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                          Christian EhrlicherC Online
                          Christian EhrlicherC Online
                          Christian Ehrlicher
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          @Urbi said in How to port QAudioOutput device(QAudioDeviceInfo::defaultOutputDevice()); to Qt6?:

                          . Sorry, if this just a from some nerds... Good bye.

                          No nerds - basic c++ understanding.

                          QFile effect lives until the closing bracket after audio->start() so how show audio be able to read anything from this QFile afterwards?

                          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                          Visit the Qt Academy at https://academy.qt.io/catalog

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                          • U Urbi

                            @Christian-Ehrlicher Christian, sorry, I am looking for a solution, not for playing games. If you knew who I am and what I have already manage to program you wouldn't treat me that way. Sorry, if this just a from some nerds... Good bye.

                            Cobra91151C Offline
                            Cobra91151C Offline
                            Cobra91151
                            wrote on last edited by
                            #15

                            @Urbi

                            @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                            Code:

                               if (play) {
                                   QFile *effectFile = new QFile(this);
                                   effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                                   qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                   effectFile->open(QIODevice::ReadOnly);
                                   audio->start(effectFile);
                                   effectFile->close();
                                   effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                               }
                            

                            Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

                            U 2 Replies Last reply
                            1
                            • Cobra91151C Cobra91151

                              @Urbi

                              @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                              Code:

                                 if (play) {
                                     QFile *effectFile = new QFile(this);
                                     effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                                     qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                     effectFile->open(QIODevice::ReadOnly);
                                     audio->start(effectFile);
                                     effectFile->close();
                                     effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                 }
                              

                              Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

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                              Urbi
                              wrote on last edited by
                              #16

                              @Cobra91151 It gives this compilation error: 'audio' was not declared in this scope; did you mean 'QAudio'?

                              Cobra91151C 1 Reply Last reply
                              0
                              • Cobra91151C Cobra91151

                                @Urbi

                                @Christian-Ehrlicher is right, you need to know at least basic C++ to create your projects. @Urbi in your case your local QFile effect; variable gets out of scope (gets deleted) after the bracket, so no audio will be outputed. You must have it as a pointer and keep in mind to remove it later after you no longer need it to prevent a memory leak. You can use delete or deleteLater(). Please, check out my test code below.

                                Code:

                                   if (play) {
                                       QFile *effectFile = new QFile(this);
                                       effectFile->setFileName(QString("%1/%2").arg(homePath, "sounds/1.wav"));
                                       qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                       effectFile->open(QIODevice::ReadOnly);
                                       audio->start(effectFile);
                                       effectFile->close();
                                       effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                   }
                                

                                Also, you can use the qDebug() to check the console output for example to see if the file exists and other useful stuff. By the way, what Qt 6 version are you using for this project?

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                                Urbi
                                wrote on last edited by
                                #17

                                @Cobra91151 Sorry, I forgot that I had already deleted the lines

                                QAudioFormat format;
                                 format.setSampleRate(8000);
                                 format.setChannelCount(1);
                                 format.setSampleFormat(QAudioFormat::UInt8);
                                 QAudioSink* audio = new QAudioSink(format, this);
                                

                                Now it compiles and sends "something" to the default audio device. However, I just hear a crackle, and the program crashes afterwards. But at least one step ahead ...

                                Cobra91151C 1 Reply Last reply
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                                • U Urbi

                                  @Cobra91151 It gives this compilation error: 'audio' was not declared in this scope; did you mean 'QAudio'?

                                  Cobra91151C Offline
                                  Cobra91151C Offline
                                  Cobra91151
                                  wrote on last edited by Cobra91151
                                  #18

                                  @Urbi

                                  It's audio object from your code above: QAudioSink *audio = new QAudioSink(format, this);
                                  What Qt 6 version do you use? Because I got qt.multimedia.audiooutput: Failed to set up resampler issue, which is well known bug: https://bugreports.qt.io/browse/QTBUG-108383. This issue has been fixed in Qt 6.4.3.
                                  So, I recommend check out the console output for the same issue?

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                                  • U Urbi

                                    @Cobra91151 Sorry, I forgot that I had already deleted the lines

                                    QAudioFormat format;
                                     format.setSampleRate(8000);
                                     format.setChannelCount(1);
                                     format.setSampleFormat(QAudioFormat::UInt8);
                                     QAudioSink* audio = new QAudioSink(format, this);
                                    

                                    Now it compiles and sends "something" to the default audio device. However, I just hear a crackle, and the program crashes afterwards. But at least one step ahead ...

                                    Cobra91151C Offline
                                    Cobra91151C Offline
                                    Cobra91151
                                    wrote on last edited by Cobra91151
                                    #19

                                    @Urbi

                                    Then check out your program using the debugger to find out what causes the crash (debug mode only). It should point you to the right code section.

                                    By the way, include this code in main function:

                                    #ifdef QT_DEBUG
                                        qputenv("QT_FATAL_WARNINGS", "1");
                                        qputenv("QT_MESSAGE_PATTERN",
                                                "Type: %{type}\nProduct Name: %{appname}\nFile: %{file}\nLine: %{line}\nMethod: %{function}\nThreadID: %{threadid}\nThreadPtr: %{qthreadptr}\nMessage: %{message}");
                                    #endif
                                    

                                    Then run the debugger. It should provide more details about this issue.

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                                    • Cobra91151C Cobra91151

                                      @Urbi

                                      Then check out your program using the debugger to find out what causes the crash (debug mode only). It should point you to the right code section.

                                      By the way, include this code in main function:

                                      #ifdef QT_DEBUG
                                          qputenv("QT_FATAL_WARNINGS", "1");
                                          qputenv("QT_MESSAGE_PATTERN",
                                                  "Type: %{type}\nProduct Name: %{appname}\nFile: %{file}\nLine: %{line}\nMethod: %{function}\nThreadID: %{threadid}\nThreadPtr: %{qthreadptr}\nMessage: %{message}");
                                      #endif
                                      

                                      Then run the debugger. It should provide more details about this issue.

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                                      Urbi
                                      wrote on last edited by
                                      #20

                                      @Cobra91151 With these parameters, the wav file is correctly played. However, the program still crashes immediately after playing is finished.

                                      #include <QSoundEffect>
                                      #include <QAudioOutput>
                                      #include <QMediaDevices>
                                      #include <QAudioDevice>
                                      #include <QAudioSink>
                                      #include <QCoreApplication>
                                      #include <QDir>
                                      
                                      {
                                        QAudioDevice info(QMediaDevices::defaultAudioOutput());
                                        QString homePath = QDir::homePath();
                                        QAudioFormat format;
                                        format.setSampleRate(48000);
                                        format.setChannelCount(1);
                                        format.setSampleFormat(QAudioFormat::Int16);
                                        QAudioSink* audio = new QAudioSink(format, this);
                                        connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                                      
                                        if (play_) {
                                            QFile *effectFile = new QFile(this);
                                            effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                            qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                            effectFile->open(QIODevice::ReadOnly);
                                            audio->start(effectFile);
                                            effectFile->close();
                                            effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                        }
                                      }
                                      
                                      Cobra91151C 1 Reply Last reply
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                                      • U Urbi

                                        @Cobra91151 With these parameters, the wav file is correctly played. However, the program still crashes immediately after playing is finished.

                                        #include <QSoundEffect>
                                        #include <QAudioOutput>
                                        #include <QMediaDevices>
                                        #include <QAudioDevice>
                                        #include <QAudioSink>
                                        #include <QCoreApplication>
                                        #include <QDir>
                                        
                                        {
                                          QAudioDevice info(QMediaDevices::defaultAudioOutput());
                                          QString homePath = QDir::homePath();
                                          QAudioFormat format;
                                          format.setSampleRate(48000);
                                          format.setChannelCount(1);
                                          format.setSampleFormat(QAudioFormat::Int16);
                                          QAudioSink* audio = new QAudioSink(format, this);
                                          connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
                                        
                                          if (play_) {
                                              QFile *effectFile = new QFile(this);
                                              effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                              qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                              effectFile->open(QIODevice::ReadOnly);
                                              audio->start(effectFile);
                                              effectFile->close();
                                              effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                          }
                                        }
                                        
                                        Cobra91151C Offline
                                        Cobra91151C Offline
                                        Cobra91151
                                        wrote on last edited by Cobra91151
                                        #21

                                        @Urbi

                                        I see your QAudioSink *audio is initialized but never deleted, this could be a memory leak which could lead to crash.

                                        Code:

                                        if (play_)  {
                                            QFile *effectFile = new QFile(this);
                                            effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                            qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                            effectFile->open(QIODevice::ReadOnly);
                                            audio->start(effectFile);
                                            effectFile->close();
                                            effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                        }
                                        
                                        audio->deleteLater(); // removes QAudioSink object
                                        

                                        Please, check out my post above regarding using the debugger.

                                        U 1 Reply Last reply
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                                        • Cobra91151C Cobra91151

                                          @Urbi

                                          I see your QAudioSink *audio is initialized but never deleted, this could be a memory leak which could lead to crash.

                                          Code:

                                          if (play_)  {
                                              QFile *effectFile = new QFile(this);
                                              effectFile->setFileName(QString("%1/%2").arg(homePath, "/sounds/1.wav"));
                                              qDebug() << "Is file exists: " << effectFile->exists() << " | " << effectFile->fileName();
                                              effectFile->open(QIODevice::ReadOnly);
                                              audio->start(effectFile);
                                              effectFile->close();
                                              effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                          }
                                          
                                          audio->deleteLater(); // removes QAudioSink object
                                          

                                          Please, check out my post above regarding using the debugger.

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                                          Urbi
                                          wrote on last edited by
                                          #22

                                          @Cobra91151 Ok, the last two lines are breaking it.

                                          effectFile->close();
                                          

                                          leads to an abrupt end of the played sound. And this line causes the program crashs:

                                          effectFile->deleteLater(); //removes the QFile object, or call - delete effectFile
                                          

                                          I will now try to consolidate my code. (It was just a simplified example I presented here.) Let's see if I can put the entire definition of audio device, format and so on somewhere else where it is only called once after program start.

                                          Anyway, many thanks for your help, Cobra91151!

                                          Cobra91151C 1 Reply Last reply
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