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Passing another variable to a SLOT in QObject::connect

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  • D Offline
    D Offline
    dangelog
    wrote on last edited by
    #5

    In your (very simple) case, if it's applicable, you can just provide a default argument for the slot. Otherwise, simply create another slot that calls the setText one with the string you want.

    Software Engineer
    KDAB (UK) Ltd., a KDAB Group company

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    • F Offline
      F Offline
      Franzk
      wrote on last edited by
      #6

      [quote author="peppe" date="1297240228"]In your (very simple) case, if it's applicable, you can just provide a default argument for the slot. Otherwise, simply create another slot that calls the setText one with the string you want.[/quote]Indeed. With a slot called setText(), providing a default argument can be misleading:

      @myLabel->setText();@

      What does that do?

      Oh well. It's a style issue.

      "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

      http://www.catb.org/~esr/faqs/smart-questions.html

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      • M Offline
        M Offline
        manasij7479
        wrote on last edited by
        #7

        bq. Otherwise, simply create another slot that calls the setText one with the string you want.

        Any way without creating whole new classes?

        "Error, no keyboard — press F1 to continue."

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        • T Offline
          T Offline
          tobias.hunger
          wrote on last edited by
          #8

          "QSignalMapper":http://doc.qt.nokia.com/4.7/qsignalmapper.html might also be an option.

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          • L Offline
            L Offline
            luca
            wrote on last edited by
            #9

            to solve simple problem like yours I use this solution:
            @
            connect(button1, SIGNAL(clicked()), SLOT(buttonClicked());
            connect(button2, SIGNAL(clicked()), SLOT(buttonClicked());
            button1->setProperty("name", "button1");
            button2->setProperty("name", "button2");
            ...
            ...
            MyClass::buttonClicked()
            {
            QPushButton *button = sender();
            if(button->property("name").toString() == "button1")
            {
            .....
            .....
            }
            else if(button->property("name").toString() == "button2")
            {
            ....
            ....
            }
            }
            @

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            • A Offline
              A Offline
              andre
              wrote on last edited by
              #10

              Luca, that is unsave code.

              You don't know what kind of object sender() refers to, or if it is non-0 at all (direct call to buttonClicked()). So, you should at least check that before assuming this. Using a QSignalMapper is the safe way to go, and it still allows other ways to trigger the slot and still work correctly.

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              • F Offline
                F Offline
                Franzk
                wrote on last edited by
                #11

                Safe or not safe, it's arguably not even simpler than the QSignalMapper approach. Likewise, if a slot is going to make (significant) behavioral changes based on the sender(), then it is probably time to review the design anyway.

                "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                http://www.catb.org/~esr/faqs/smart-questions.html

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                • L Offline
                  L Offline
                  luca
                  wrote on last edited by
                  #12

                  [quote author="Andre" date="1297288071"]Luca, that is unsave code.

                  You don't know what kind of object sender() refers to, or if it is non-0 at all (direct call to buttonClicked()). So, you should at least check that before assuming this. Using a QSignalMapper is the safe way to go, and it still allows other ways to trigger the slot and still work correctly.
                  [/quote]
                  Yes, I usually check if pointer is a push button with a dynamic_cast:
                  @
                  QPushButton button = dynamic_cast<QPushButton>(sender());
                  if(button==NULL)
                  {
                  return;
                  }
                  @

                  Mine is only a fast example...

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                  • F Offline
                    F Offline
                    Franzk
                    wrote on last edited by
                    #13

                    qobject_cast might be more thorough.

                    "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                    http://www.catb.org/~esr/faqs/smart-questions.html

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                    • M Offline
                      M Offline
                      MarekR22
                      wrote on last edited by
                      #14

                      Hi there is a tool which do exactly what you need.
                      See "QSignalMapper":http://doc.trolltech.com/latest/qsignalmapper.html
                      There is good example how to use it.

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                      • G Offline
                        G Offline
                        goetz
                        wrote on last edited by
                        #15

                        If you're in the same class (or have access to the possible sender objects pointers) you simply can compare pointers:

                        @
                        void MyClass::buttonClicked()
                        {
                        if(sender() == button1) {
                        // ....
                        } else if(sender() == button2) {
                        // ....
                        }
                        }
                        @

                        http://www.catb.org/~esr/faqs/smart-questions.html

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