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Passing another variable to a SLOT in QObject::connect

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  • F Offline
    F Offline
    Franzk
    wrote on last edited by
    #4

    @
    //...
    connect(button, SIGNAL(pressed)), SLOT(handleButtonPress()));
    //...

    void MyClass::handleButtonPress()
    {
    someLabel->setText("My String");
    }@

    "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

    http://www.catb.org/~esr/faqs/smart-questions.html

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    • D Offline
      D Offline
      dangelog
      wrote on last edited by
      #5

      In your (very simple) case, if it's applicable, you can just provide a default argument for the slot. Otherwise, simply create another slot that calls the setText one with the string you want.

      Software Engineer
      KDAB (UK) Ltd., a KDAB Group company

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      • F Offline
        F Offline
        Franzk
        wrote on last edited by
        #6

        [quote author="peppe" date="1297240228"]In your (very simple) case, if it's applicable, you can just provide a default argument for the slot. Otherwise, simply create another slot that calls the setText one with the string you want.[/quote]Indeed. With a slot called setText(), providing a default argument can be misleading:

        @myLabel->setText();@

        What does that do?

        Oh well. It's a style issue.

        "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

        http://www.catb.org/~esr/faqs/smart-questions.html

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        • M Offline
          M Offline
          manasij7479
          wrote on last edited by
          #7

          bq. Otherwise, simply create another slot that calls the setText one with the string you want.

          Any way without creating whole new classes?

          "Error, no keyboard — press F1 to continue."

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          • T Offline
            T Offline
            tobias.hunger
            wrote on last edited by
            #8

            "QSignalMapper":http://doc.qt.nokia.com/4.7/qsignalmapper.html might also be an option.

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            • L Offline
              L Offline
              luca
              wrote on last edited by
              #9

              to solve simple problem like yours I use this solution:
              @
              connect(button1, SIGNAL(clicked()), SLOT(buttonClicked());
              connect(button2, SIGNAL(clicked()), SLOT(buttonClicked());
              button1->setProperty("name", "button1");
              button2->setProperty("name", "button2");
              ...
              ...
              MyClass::buttonClicked()
              {
              QPushButton *button = sender();
              if(button->property("name").toString() == "button1")
              {
              .....
              .....
              }
              else if(button->property("name").toString() == "button2")
              {
              ....
              ....
              }
              }
              @

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              • A Offline
                A Offline
                andre
                wrote on last edited by
                #10

                Luca, that is unsave code.

                You don't know what kind of object sender() refers to, or if it is non-0 at all (direct call to buttonClicked()). So, you should at least check that before assuming this. Using a QSignalMapper is the safe way to go, and it still allows other ways to trigger the slot and still work correctly.

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                • F Offline
                  F Offline
                  Franzk
                  wrote on last edited by
                  #11

                  Safe or not safe, it's arguably not even simpler than the QSignalMapper approach. Likewise, if a slot is going to make (significant) behavioral changes based on the sender(), then it is probably time to review the design anyway.

                  "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                  http://www.catb.org/~esr/faqs/smart-questions.html

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                  • L Offline
                    L Offline
                    luca
                    wrote on last edited by
                    #12

                    [quote author="Andre" date="1297288071"]Luca, that is unsave code.

                    You don't know what kind of object sender() refers to, or if it is non-0 at all (direct call to buttonClicked()). So, you should at least check that before assuming this. Using a QSignalMapper is the safe way to go, and it still allows other ways to trigger the slot and still work correctly.
                    [/quote]
                    Yes, I usually check if pointer is a push button with a dynamic_cast:
                    @
                    QPushButton button = dynamic_cast<QPushButton>(sender());
                    if(button==NULL)
                    {
                    return;
                    }
                    @

                    Mine is only a fast example...

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                    • F Offline
                      F Offline
                      Franzk
                      wrote on last edited by
                      #13

                      qobject_cast might be more thorough.

                      "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

                      http://www.catb.org/~esr/faqs/smart-questions.html

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                      • M Offline
                        M Offline
                        MarekR22
                        wrote on last edited by
                        #14

                        Hi there is a tool which do exactly what you need.
                        See "QSignalMapper":http://doc.trolltech.com/latest/qsignalmapper.html
                        There is good example how to use it.

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                        • G Offline
                          G Offline
                          goetz
                          wrote on last edited by
                          #15

                          If you're in the same class (or have access to the possible sender objects pointers) you simply can compare pointers:

                          @
                          void MyClass::buttonClicked()
                          {
                          if(sender() == button1) {
                          // ....
                          } else if(sender() == button2) {
                          // ....
                          }
                          }
                          @

                          http://www.catb.org/~esr/faqs/smart-questions.html

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