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Error "file not found"

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  • JonBJ JonB

    @Nik_prog04

    @JonB said in Error "file not found":

    Do you have a .pro file for your project? Have you put into that which Qt modules your project will be using?

    N Offline
    N Offline
    Nik_prog04
    wrote on last edited by
    #11

    @JonB said in Error "file not found":

    Do you have a .pro file for your project? Have you put into that which Qt modules your project will be using?

    .pro file is missing. Additional modules are not connected. An example of the program is taken from the finished blank when creating a new project.

    jsulmJ 1 Reply Last reply
    0
    • N Nik_prog04

      @JonB said in Error "file not found":

      Do you have a .pro file for your project? Have you put into that which Qt modules your project will be using?

      .pro file is missing. Additional modules are not connected. An example of the program is taken from the finished blank when creating a new project.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #12

      @Nik_prog04 said in Error "file not found":

      .pro file is missing

      Are you using CMake then? Please help us help you...

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      N 1 Reply Last reply
      1
      • jsulmJ jsulm

        @Nik_prog04 said in Error "file not found":

        .pro file is missing

        Are you using CMake then? Please help us help you...

        N Offline
        N Offline
        Nik_prog04
        wrote on last edited by
        #13

        @jsulm
        Yes, Cmake is used, I just started learning and working with Qt, so I don't fully understand you. As I understand you mean file with name CMakeList.txt:

        cmake_minimum_required(VERSION 3.5)
        
        project(test_231022 VERSION 0.1 LANGUAGES CXX)
        
        set(CMAKE_INCLUDE_CURRENT_DIR ON)
        
        set(CMAKE_AUTOUIC ON)
        set(CMAKE_AUTOMOC ON)
        set(CMAKE_AUTORCC ON)
        
        set(CMAKE_CXX_STANDARD 17)
        set(CMAKE_CXX_STANDARD_REQUIRED ON)
        
        find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
        find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
        
        set(PROJECT_SOURCES
                main.cpp
                mainwindow.cpp
                mainwindow.h
                mainwindow.ui
        )
        
        if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
            qt_add_executable(test_231022
                MANUAL_FINALIZATION
                ${PROJECT_SOURCES}
            )
        # Define target properties for Android with Qt 6 as:
        #    set_property(TARGET test_231022 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
        #                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
        # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
        else()
            if(ANDROID)
                add_library(test_231022 SHARED
                    ${PROJECT_SOURCES}
                )
        # Define properties for Android with Qt 5 after find_package() calls as:
        #    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
            else()
                add_executable(test_231022
                    ${PROJECT_SOURCES}
                )
            endif()
        endif()
        
        target_link_libraries(test_231022 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
        
        set_target_properties(test_231022 PROPERTIES
            MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
            MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
            MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
            MACOSX_BUNDLE TRUE
            WIN32_EXECUTABLE TRUE
        )
        
        install(TARGETS test_231022
            BUNDLE DESTINATION .
            LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
        
        if(QT_VERSION_MAJOR EQUAL 6)
            qt_finalize_executable(test_231022)
        endif()
        
        jsulmJ 1 Reply Last reply
        0
        • N Nik_prog04

          @jsulm
          Yes, Cmake is used, I just started learning and working with Qt, so I don't fully understand you. As I understand you mean file with name CMakeList.txt:

          cmake_minimum_required(VERSION 3.5)
          
          project(test_231022 VERSION 0.1 LANGUAGES CXX)
          
          set(CMAKE_INCLUDE_CURRENT_DIR ON)
          
          set(CMAKE_AUTOUIC ON)
          set(CMAKE_AUTOMOC ON)
          set(CMAKE_AUTORCC ON)
          
          set(CMAKE_CXX_STANDARD 17)
          set(CMAKE_CXX_STANDARD_REQUIRED ON)
          
          find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
          find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
          
          set(PROJECT_SOURCES
                  main.cpp
                  mainwindow.cpp
                  mainwindow.h
                  mainwindow.ui
          )
          
          if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
              qt_add_executable(test_231022
                  MANUAL_FINALIZATION
                  ${PROJECT_SOURCES}
              )
          # Define target properties for Android with Qt 6 as:
          #    set_property(TARGET test_231022 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
          #                 ${CMAKE_CURRENT_SOURCE_DIR}/android)
          # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
          else()
              if(ANDROID)
                  add_library(test_231022 SHARED
                      ${PROJECT_SOURCES}
                  )
          # Define properties for Android with Qt 5 after find_package() calls as:
          #    set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
              else()
                  add_executable(test_231022
                      ${PROJECT_SOURCES}
                  )
              endif()
          endif()
          
          target_link_libraries(test_231022 PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
          
          set_target_properties(test_231022 PROPERTIES
              MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
              MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
              MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
              MACOSX_BUNDLE TRUE
              WIN32_EXECUTABLE TRUE
          )
          
          install(TARGETS test_231022
              BUNDLE DESTINATION .
              LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
          
          if(QT_VERSION_MAJOR EQUAL 6)
              qt_finalize_executable(test_231022)
          endif()
          
          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #14

          @Nik_prog04 QMainWindow should be found.
          Question: does your app build?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          N 1 Reply Last reply
          0
          • jsulmJ jsulm

            @Nik_prog04 QMainWindow should be found.
            Question: does your app build?

            N Offline
            N Offline
            Nik_prog04
            wrote on last edited by
            #15

            @jsulm said in Error "file not found":

            Question: does your app build?
            Yes, there are no obvious errors in the build process.

            jsulmJ 1 Reply Last reply
            0
            • N Nik_prog04

              @jsulm said in Error "file not found":

              Question: does your app build?
              Yes, there are no obvious errors in the build process.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #16

              @Nik_prog04 So, as I assumed at the beginning the problem is the code model used to analyse code in QtCreator. What QtCreator version do you use? I think there were bugs related to code model.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              N 1 Reply Last reply
              0
              • jsulmJ jsulm

                @Nik_prog04 So, as I assumed at the beginning the problem is the code model used to analyse code in QtCreator. What QtCreator version do you use? I think there were bugs related to code model.

                N Offline
                N Offline
                Nik_prog04
                wrote on last edited by
                #17

                @jsulm
                6.4.0

                jsulmJ 2 Replies Last reply
                0
                • N Nik_prog04

                  @jsulm
                  6.4.0

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #18

                  @Nik_prog04 This looks like Qt version

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  0
                  • N Nik_prog04

                    @jsulm
                    6.4.0

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #19

                    @Nik_prog04 You can disable the Clang code model plug-in in QtCreator to get rid of these false positives.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    N 1 Reply Last reply
                    0
                    • jsulmJ jsulm

                      @Nik_prog04 You can disable the Clang code model plug-in in QtCreator to get rid of these false positives.

                      N Offline
                      N Offline
                      Nik_prog04
                      wrote on last edited by
                      #20

                      @jsulm
                      Well, I'll try to do it. Thank you so much for your help

                      1 Reply Last reply
                      0

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