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creating QML signals for C++ slots

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  • GrecKoG GrecKo

    @J-Hilk
    The same without the two unnecessary slots.

    connect(this, *, this, *); is kind of a non sense most of the time. Signals and slots make sense when when you don't know where the signal will be connected. To notify a change of state to the outside. Here you can just call onValueChanged internally in the setValue (wheter there's a need to keep the two separated is left as en exercise to the reader).
    Moreover exposing onValueChanged as a public slots pollutes the interface, why would you want to let the QML call it? Defining a function as slot is also not needed for the pointer to member function connect syntax. You can connect to a simple private member function (not that you should do it here).

    What's the point with setValueViaDirectCall? you can do the same with property and not add additional complexity, keeping the property syntax :

    onTriggered: sRep.value = 20

    Sorry for being negative but we don't have to make QML integration more complicated than it is and less declarative than it should be (:

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #16

    @GrecKo ?

    I'm not suppling production code, but a simple example that shows the different ways one can achieve the OP's desired outcome.

    connect(this, *, this, *); is kind of a non sense most of the time. Signals and slots make sense when when you don't know where the signal will be connected. To notify a change of state to the outside. Here you can just call onValueChanged internally in the setValue (wheter there's a need to keep the two separated is left as en exercise to the reader).

    I whole hardly disagree, Property setters should do nothing but set a property and emit a signal. The c++ reaction to that changed signal can than be done in slot, that can, but doesn't have to be in the same class.

    I for example usually have one base class that contains all Properties, and one derived one, that contains the logic.

    Moreover exposing onValueChanged as a public slots pollutes the interface, why would you want to let the QML call it?

    I was to lazy to add the additional private, my bad.

    Defining a function as slot is also not needed for the pointer to member function connect syntax.

    I'm aware, but it (the intend) is still more readable, imho

    What's the point with setValueViaDirectCall? you can do the same with property and not add additional complexity, keeping the property syntax :

    onTriggered: sRep.value = 20

    again, showing an alternative.


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    1 Reply Last reply
    1
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #17

      Thanks for the replies, guys. I had to re-read the docs a few times to really understand what I was missing - it was an explicit call to emit() in my setValue() function. It now works more or less as I hoped.

      A few wrap-up questions, please:

      1. if I do have to explicitly emit my setValue(), what is the purpose of its mention in the Q_PROPERTY macro?
      2. if I wanted to emit the signal from QML, can I change my QML statement:
      MouseArea {
          id: trackMouse
          onReleased: sp.value = control.value
      }
      

      to something more like:

      MouseArea {
          id: trackMouse
          onReleased {
              sp.value = control.value
              emit sp.valueChanged
          }
      }
      

      What's the correct syntax to do something like this? And, is it even a good idea to emit the signal from QML, or should I go ahead and do it per @J-Hilk's example?
      3. The above passage is the only modification I have to make to a third-party module. It would be nice to keep this module unmodified. Is there any way I can give trackMouse this property from outside the module?

      Thank you...

      B 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Thanks for the replies, guys. I had to re-read the docs a few times to really understand what I was missing - it was an explicit call to emit() in my setValue() function. It now works more or less as I hoped.

        A few wrap-up questions, please:

        1. if I do have to explicitly emit my setValue(), what is the purpose of its mention in the Q_PROPERTY macro?
        2. if I wanted to emit the signal from QML, can I change my QML statement:
        MouseArea {
            id: trackMouse
            onReleased: sp.value = control.value
        }
        

        to something more like:

        MouseArea {
            id: trackMouse
            onReleased {
                sp.value = control.value
                emit sp.valueChanged
            }
        }
        

        What's the correct syntax to do something like this? And, is it even a good idea to emit the signal from QML, or should I go ahead and do it per @J-Hilk's example?
        3. The above passage is the only modification I have to make to a third-party module. It would be nice to keep this module unmodified. Is there any way I can give trackMouse this property from outside the module?

        Thank you...

        B Offline
        B Offline
        Bob64
        wrote on last edited by Bob64
        #18

        @mzimmers "if I do have to explicitly emit my setValue(), what is the purpose of its mention in the Q_PROPERTY macro?"

        The Q_PROPERTY macro is what gathers together the bits of your class interface that contribute to that property's implementation. Yes, you have to do the work to emit the signal so that there is a notification being generated, but unless you declare it in the macro, there is nothing to tell Qt that this particular signal is the one associated with that property change. Although regular naming conventions are usually used, Qt itself does not infer anything from the name. You could call the signal whatever you want.

        mzimmersM 1 Reply Last reply
        1
        • B Bob64

          @mzimmers "if I do have to explicitly emit my setValue(), what is the purpose of its mention in the Q_PROPERTY macro?"

          The Q_PROPERTY macro is what gathers together the bits of your class interface that contribute to that property's implementation. Yes, you have to do the work to emit the signal so that there is a notification being generated, but unless you declare it in the macro, there is nothing to tell Qt that this particular signal is the one associated with that property change. Although regular naming conventions are usually used, Qt itself does not infer anything from the name. You could call the signal whatever you want.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #19

          @Bob64 I'm not sure I fully understand your answer - to me, it sounds like including NOTIFY is merely bookkeeping. How (if at all) does it change the behavior of the program?

          Thanks...

          1 Reply Last reply
          0
          • fcarneyF Offline
            fcarneyF Offline
            fcarney
            wrote on last edited by
            #20

            @mzimmers said in creating QML signals for C++ slots:

            How (if at all) does it change the behavior of the program?

            It is how everything in QML gets notified when a value changes. So if you did the following:

            Text {
              text: sp.value
            }
            

            If the signal is not in the property definition "text" will never get updated. Every binding to every property in QML works this way.

            C++ is a perfectly valid school of magic.

            mzimmersM 1 Reply Last reply
            2
            • fcarneyF fcarney

              @mzimmers said in creating QML signals for C++ slots:

              How (if at all) does it change the behavior of the program?

              It is how everything in QML gets notified when a value changes. So if you did the following:

              Text {
                text: sp.value
              }
              

              If the signal is not in the property definition "text" will never get updated. Every binding to every property in QML works this way.

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #21

              @fcarney OK, but then, why doesn't the signal fire automatically from this line?

                          onReleased: sp.value = control.value
              
              fcarneyF 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @fcarney OK, but then, why doesn't the signal fire automatically from this line?

                            onReleased: sp.value = control.value
                
                fcarneyF Offline
                fcarneyF Offline
                fcarney
                wrote on last edited by
                #22

                @mzimmers If the value is not changed it won't fire. The initial value will be read at some point. Then it will only fire if it changes.

                I am thinking you want some other behavior in your code. What do you want to happen? Ignore the code. Are you wanting to log data periodically?

                C++ is a perfectly valid school of magic.

                mzimmersM 1 Reply Last reply
                0
                • fcarneyF fcarney

                  @mzimmers If the value is not changed it won't fire. The initial value will be read at some point. Then it will only fire if it changes.

                  I am thinking you want some other behavior in your code. What do you want to happen? Ignore the code. Are you wanting to log data periodically?

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #23

                  @fcarney said in creating QML signals for C++ slots:

                  @mzimmers If the value is not changed it won't fire. The initial value will be read at some point. Then it will only fire if it changes.

                  But when I manipulate the slider through the GUI, this signal never seems to fire. I do get the call to the setValue() function.

                  I am thinking you want some other behavior in your code. What do you want to happen? Ignore the code. Are you wanting to log data periodically?

                  No, I'm more just trying to remind myself/better understand how this mechanism works. I'll be using a lot of it in this upcoming project, and I want to get it down cold. I'm still confused on what causes the property signal to fire, as in my example, it doesn't happen merely by changing the value of the property.

                  1 Reply Last reply
                  0
                  • fcarneyF Offline
                    fcarneyF Offline
                    fcarney
                    wrote on last edited by
                    #24

                    main.cpp:

                    #include <QGuiApplication>
                    #include <QQmlApplicationEngine>
                    #include <QQmlContext>
                    #include <QDebug>
                    
                    #include "cppobject.h"
                    
                    int main(int argc, char *argv[])
                    {
                    #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
                        QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                    #endif
                    
                        QGuiApplication app(argc, argv);
                    
                        CppObject cppobject;
                    
                        QQmlApplicationEngine engine;
                    
                        engine.rootContext()->setContextProperty("cppObject", &cppobject);
                    
                        // some connection to some object
                        cppobject.connect(&cppobject, &CppObject::valueChanged, [](float value){
                            qDebug() << "cppObject.value changed:" << value;
                        });
                    
                        const QUrl url(QStringLiteral("qrc:/main.qml"));
                        QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                         &app, [url](QObject *obj, const QUrl &objUrl) {
                            if (!obj && url == objUrl)
                                QCoreApplication::exit(-1);
                        }, Qt::QueuedConnection);
                        engine.load(url);
                    
                        return app.exec();
                    }
                    

                    main.qml:

                    import QtQuick 2.15
                    import QtQuick.Window 2.15
                    import QtQuick.Controls 2.15
                    import QtQuick.Layouts 1.15
                    
                    Window {
                        width: 640
                        height: 480
                        visible: true
                        title: qsTr("Hello World")
                    
                        ColumnLayout {
                    
                    
                            Slider {
                                Layout.minimumWidth: 500
                                Layout.minimumHeight: 50
                    
                                value: cppObject.value
                    
                                onValueChanged: {
                                    cppObject.value = value
                                }
                            }
                    
                            Text {
                                text: cppObject.value
                            }
                    
                        }
                    }
                    

                    cppobject.h:

                    #ifndef CPPOBJECT_H
                    #define CPPOBJECT_H
                    
                    #include <QObject>
                    
                    class CppObject : public QObject
                    {
                        Q_OBJECT
                    
                        Q_PROPERTY(float value READ value WRITE setValue NOTIFY valueChanged)
                    
                        float m_value;
                    
                    public:
                        CppObject()
                            : m_value(0)
                        {}
                    
                        float value() const;
                        void setValue(float newValue);
                    signals:
                        void valueChanged(float value);
                    };
                    
                    inline float CppObject::value() const
                    {
                        return m_value;
                    }
                    
                    inline void CppObject::setValue(float newValue)
                    {
                        if (qFuzzyCompare(m_value, newValue))
                            return;
                        m_value = newValue;
                        emit valueChanged(newValue);
                    }
                    
                    #endif // CPPOBJECT_H
                    

                    You can see the affect without the signal by running with it commented out.
                    For demonstration I hooked a lambda to the signal of cppobject in main.cpp.
                    This was tested in Qt 5.15.2.

                    C++ is a perfectly valid school of magic.

                    mzimmersM 1 Reply Last reply
                    2
                    • fcarneyF fcarney

                      main.cpp:

                      #include <QGuiApplication>
                      #include <QQmlApplicationEngine>
                      #include <QQmlContext>
                      #include <QDebug>
                      
                      #include "cppobject.h"
                      
                      int main(int argc, char *argv[])
                      {
                      #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
                          QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
                      #endif
                      
                          QGuiApplication app(argc, argv);
                      
                          CppObject cppobject;
                      
                          QQmlApplicationEngine engine;
                      
                          engine.rootContext()->setContextProperty("cppObject", &cppobject);
                      
                          // some connection to some object
                          cppobject.connect(&cppobject, &CppObject::valueChanged, [](float value){
                              qDebug() << "cppObject.value changed:" << value;
                          });
                      
                          const QUrl url(QStringLiteral("qrc:/main.qml"));
                          QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                           &app, [url](QObject *obj, const QUrl &objUrl) {
                              if (!obj && url == objUrl)
                                  QCoreApplication::exit(-1);
                          }, Qt::QueuedConnection);
                          engine.load(url);
                      
                          return app.exec();
                      }
                      

                      main.qml:

                      import QtQuick 2.15
                      import QtQuick.Window 2.15
                      import QtQuick.Controls 2.15
                      import QtQuick.Layouts 1.15
                      
                      Window {
                          width: 640
                          height: 480
                          visible: true
                          title: qsTr("Hello World")
                      
                          ColumnLayout {
                      
                      
                              Slider {
                                  Layout.minimumWidth: 500
                                  Layout.minimumHeight: 50
                      
                                  value: cppObject.value
                      
                                  onValueChanged: {
                                      cppObject.value = value
                                  }
                              }
                      
                              Text {
                                  text: cppObject.value
                              }
                      
                          }
                      }
                      

                      cppobject.h:

                      #ifndef CPPOBJECT_H
                      #define CPPOBJECT_H
                      
                      #include <QObject>
                      
                      class CppObject : public QObject
                      {
                          Q_OBJECT
                      
                          Q_PROPERTY(float value READ value WRITE setValue NOTIFY valueChanged)
                      
                          float m_value;
                      
                      public:
                          CppObject()
                              : m_value(0)
                          {}
                      
                          float value() const;
                          void setValue(float newValue);
                      signals:
                          void valueChanged(float value);
                      };
                      
                      inline float CppObject::value() const
                      {
                          return m_value;
                      }
                      
                      inline void CppObject::setValue(float newValue)
                      {
                          if (qFuzzyCompare(m_value, newValue))
                              return;
                          m_value = newValue;
                          emit valueChanged(newValue);
                      }
                      
                      #endif // CPPOBJECT_H
                      

                      You can see the affect without the signal by running with it commented out.
                      For demonstration I hooked a lambda to the signal of cppobject in main.cpp.
                      This was tested in Qt 5.15.2.

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #25

                      @fcarney thanks for the code sample. I didn't try it, because I'm sure it works.

                      I'm still not getting something: why does setValue have to emit the signal if the NOTIFY property is supposed to cause this to happen automatically when the value changes?

                      fcarneyF 1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #26

                        Here is the issue: the NOTIFY keyword is a hint for the property system. It is still your duty to emit it at the adequate time.

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                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        1 Reply Last reply
                        2
                        • mzimmersM mzimmers

                          @fcarney thanks for the code sample. I didn't try it, because I'm sure it works.

                          I'm still not getting something: why does setValue have to emit the signal if the NOTIFY property is supposed to cause this to happen automatically when the value changes?

                          fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by
                          #27

                          @mzimmers NOTIFY tells other objects what signal fires when the property changes. It does not actually fire the signal.

                          So in QML if the cppObject.value is bound to the "text" property of Text, the code attaches to the signal specified by the NOTIFY part of Q_PROPERTY. If the NOTIFY is not specified, it doesn't know what to attach to. You will also get warnings saying the property is non-notifiable. There is a lot going on in QML property bindings.

                          It is also possible for multiple Q_PROPERTY's to use the same signal if you want them all to update when one of them changes. This might be useful to sync updates.

                          C++ is a perfectly valid school of magic.

                          1 Reply Last reply
                          2
                          • mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #28

                            @SGaist @fcarney thank you for the distinction; that makes sense now.

                            So, am I correct that it's best to minimize the "work" done in the QML (in my case, with this line)

                            onReleased: sp.value = control.value
                            

                            And let the C++ code handle the rest?

                            And, as I mentioned earlier, this line is my only needed modification to a third-party module. Is there some way to "inject" this behavior from the QML that uses this Item?

                            Thanks...

                            1 Reply Last reply
                            0
                            • fcarneyF Offline
                              fcarneyF Offline
                              fcarney
                              wrote on last edited by
                              #29

                              The only thing I can think of doing is having the c++ side read the initial value before the connection is made. That way they start in sync. Then, when it changes it will stay in sync as long at they are connected.

                              C++ is a perfectly valid school of magic.

                              1 Reply Last reply
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