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pointer changing, without using anything in code

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  • M Offline
    M Offline
    micha_eleric
    wrote on last edited by micha_eleric
    #4
    int main(int argc, char **argv)
    {
        std::cout << "__name__\n" << std::flush;
        QApplication app (argc, argv);
        CNC::CThreadController *threcon = new CNC::CThreadController();
        std::cout << "main threcon = " << threcon << '\n' << std::flush;
        CNC::CGUI *gui = new CNC::CGUI();
        std::cout << "main gui = " << gui << '\n' << std::flush;
        CNC::CControls *cont = new CNC::CControls();
        std::cout << "main cont = " << cont << '\n' << std::flush;
        threcon->SetGUI(gui);
        threcon->SetControls(cont);
        gui->SetController(threcon);
        cont->SetController(threcon);
        threcon->startThreads();
        gui->show();
        return app.exec();
        //return 1;
    }
    
    
    void CThreadController::SetControls(CControls *cont)
        {
            std::cout << "CThreadController cont = " << cont << '\n' << std::flush;
            m_controls = cont;
        }
    
        void CThreadController::SetGUI(CGUI *gui)
        {
            std::cout << "CThreadController gui = " << gui << '\n' << std::flush;
            m_gui = gui;
        }
    
    void CGUI::SetController(CThreadController *controller)
        {
            std::cout << "CGUI::SetController controller = " << controller << '\n' << std::flush;
            m_threadcontroller = controller;
        }
    
    void CControls::SetController(CThreadController *controller)
        {
            std::cout << "CControls::SetController begin \n" << std::flush;
            m_threadcontroller = controller;
        }
    
    void CThreadController::startThreads()
        {
            std::cout << "CThreadController::startThreads() begin\n" << std::flush;
    
            //?? does (this) have to be sent to CNC::CControls(this);?
            //CNC::CControls *controlsThread = new CNC::CControls(this);
            //?? connect(m_controls, signal, this, slots);
            connect(m_controls, &CNC::CControls::finished, this, &QObject::deleteLater);
    
            connect(m_controls, &CNC::CControls::emitMessageBoxRed, m_gui, &CNC::CGUI::RecieveMessageBoxRed);
    
    
            //?? gui
            connect(m_gui, &CNC::CGUI::emitBitDia, m_controls, &CNC::CControls::SetBitDia);
    
            connect(m_gui, &CNC::CGUI::emitMove_To, m_controls, &CNC::CControls::Move_To);
    
            connect(m_gui, &CNC::CGUI::emitMove_A_axis, m_controls, &CNC::CControls::Move_A_axis);
            connect(m_gui, &CNC::CGUI::emitMove_B_axis, m_controls, &CNC::CControls::Move_B_axis);
            connect(m_gui, &CNC::CGUI::emitMove_C_axis, m_controls, &CNC::CControls::Move_C_axis);
            connect(m_gui, &CNC::CGUI::emitMove_X_axis, m_controls, &CNC::CControls::Move_X_axis);
            connect(m_gui, &CNC::CGUI::emitMove_Y_axis, m_controls, &CNC::CControls::Move_Y_axis);
            connect(m_gui, &CNC::CGUI::emitMove_Z_axis, m_controls, &CNC::CControls::Move_Z_axis);
    
            connect(m_gui, &CNC::CGUI::emitMin_A, m_controls, &CNC::CControls::SetMin_A);
            connect(m_gui, &CNC::CGUI::emitMin_B, m_controls, &CNC::CControls::SetMin_B);
            connect(m_gui, &CNC::CGUI::emitMin_C, m_controls, &CNC::CControls::SetMin_C);
            connect(m_gui, &CNC::CGUI::emitMin_X, m_controls, &CNC::CControls::SetMin_X);
            connect(m_gui, &CNC::CGUI::emitMin_Y, m_controls, &CNC::CControls::SetMin_Y);
            connect(m_gui, &CNC::CGUI::emitMin_Z, m_controls, &CNC::CControls::SetMin_Z);
    
            connect(m_gui, &CNC::CGUI::emitMax_A, m_controls, &CNC::CControls::SetMax_A);
            connect(m_gui, &CNC::CGUI::emitMax_B, m_controls, &CNC::CControls::SetMax_B);
            connect(m_gui, &CNC::CGUI::emitMax_C, m_controls, &CNC::CControls::SetMax_C);
            connect(m_gui, &CNC::CGUI::emitMax_X, m_controls, &CNC::CControls::SetMax_X);
            connect(m_gui, &CNC::CGUI::emitMax_Y, m_controls, &CNC::CControls::SetMax_Y);
            connect(m_gui, &CNC::CGUI::emitMax_Z, m_controls, &CNC::CControls::SetMax_Z);
    
            connect(m_gui, &CNC::CGUI::emitNumPinPerBoard, m_controls, &CNC::CControls::SetNumPinPerBoard);
            connect(m_gui, &CNC::CGUI::emitRun, m_controls, &CNC::CControls::Run);
    
    
            connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_1);
            connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_2);
            connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_3);
            connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_4);
    
            connect(m_gui, &CNC::CGUI::emitSer_1_connected, m_controls, &CNC::CControls::SetSer_1_connected);
            connect(m_gui, &CNC::CGUI::emitSer_2_connected, m_controls, &CNC::CControls::SetSer_2_connected);
            connect(m_gui, &CNC::CGUI::emitSer_3_connected, m_controls, &CNC::CControls::SetSer_3_connected);
            connect(m_gui, &CNC::CGUI::emitSer_4_connected, m_controls, &CNC::CControls::SetSer_4_connected);
    
            connect(m_gui, &CNC::CGUI::emitState, m_controls, &CNC::CControls::SetState);
            connect(m_gui, &CNC::CGUI::emitStepMtrPst, m_controls, &CNC::CControls::SetStepMtrPst);
    
            m_controls->start();
    
            std::cout << "CThreadController::startThreads() end\n" << std::flush;
        }
    
    void CGUI::Btn_motor_update_Clicked()
        {
            std::cout << "Btn_motor_update_Clicked begin \n" << std::flush;
            try
            {
                //?? number pin per board ?? var name?
                int temp = (ui->textEdit_21->toPlainText()).toInt();
                std::cout << "CGUI::Btn_motor_update_Clicked pin = " << temp << '\n' << std::flush;
                emit emitNumPinPerBoard(temp);
    
                temp = (ui->textEdit_20->toPlainText()).toInt();
                std::cout << "CGUI::Btn_motor_update_Clicked step = " << temp << '\n' << std::flush;
                emit emitStepMtrPst(temp);
    
                std::cout << "CGUI::Btn_motor_update_Clicked m_threadcontroller = " << m_threadcontroller << '\n' << std::flush;
                m_threadcontroller->SetNumMotorPos();
    
                std::cout << "Btn_motor_update_Clicked 4 \n" << std::flush;
                MessageBoxYellow("Number position on motors, & Number of pins per board, updated");
                std::cout << "Btn_motor_update_Clicked 5 \n" << std::flush;
            }
            catch(std::exception& e)
            {
                MessageBoxError(e.what());
            }
            std::cout << "Btn_motor_update_Clicked end \n" << std::flush;
        }
    
    void CControls::SetNumPinPerBoard(int n)
        {
            //std::cout << "CControls::SetNumPinPerBoard begin \n" << std::flush;
            std::cout << "CControls::SetNumPinPerBoard this = " << this <<  '\n' << std::flush;
            std::cout << "CControls::SetNumPinPerBoard n = " << n << '\n' << std::flush;
    
            m_iNumPinPerBoard = n;
        }
    
    void CControls::SetStepMtrPst(int n)
        {
            //std::cout << "CControls::SetStepMtrPst \n" << std::flush;
            std::cout << "CControls::SetStepMtrPst n = " << n <<  '\n' << std::flush;
            std::cout << "CControls::SetStepMtrPst this = " << this <<  '\n' << std::flush;
    
            m_iStepMtrPst = n;
            std::cout << "CControls::SetStepMtrPst m_iStepMtrPst = " << m_iStepMtrPst <<  '\n' << std::flush;
    
        }
    
    void CThreadController::SetNumMotorPos()
        {
            std::cout << "CThreadController::SetNumMotorPos m_controls = " << m_controls << '\n' << std::flush;
            m_controls->SetNumMotorPos();
        }
    
    void CControls::SetNumMotorPos()
        {
            std::cout << "CControls::SetNumMotorPos begin \n" << std::flush;
            std::cout << "CControls::SetNumMotorPos this = " << this <<  '\n' << std::flush;
            std::cout << "CControls::SetNumMotorPos m_iStepMtrPst = " << std::flush;
            std::cout << m_iStepMtrPst << '\n' << std::flush;
    
            m_motor_A_axis.SetNumMotorPos(m_iStepMtrPst);
            m_motor_B_axis.SetNumMotorPos(m_iStepMtrPst);
            m_motor_C_axis.SetNumMotorPos(m_iStepMtrPst);
    
            m_motor_X_axis.SetNumMotorPos(m_iStepMtrPst);
            m_motor_Y_axis.SetNumMotorPos(m_iStepMtrPst);
            m_motor_Z_axis.SetNumMotorPos(m_iStepMtrPst);
    
            std::cout << "CControls::SetNumMotorPos end \n" << std::flush;
        }
    

    since the address to CControls object is set in main, and nothing in my code creates a new CThreadController object, why is CControls object changing?

    1 Reply Last reply
    0
    • M Offline
      M Offline
      micha_eleric
      wrote on last edited by micha_eleric
      #5
      __name__
      CThreadController::CThreadController  () 
      main threcon = 0x564ac2f50fe0
      CGUI::CGUI() 
      CGUI::InitTestBoard 
      InitTestBoard try begin 
      InitTestBoard try 2 
      InitTestBoard try end 
      CGUI::InitDistance 
      CGUI::InitCalibration 
      CGUI::InitMotor 
      main gui = 0x564ac2f677c0
      main cont = 0x564ac3478010
      CThreadController gui = 0x564ac2f677c0
      CThreadController cont = 0x564ac3478010
      CGUI::SetController controller = 0x564ac2f50fe0
      CControls::SetController begin 
      CThreadController::startThreads begin
      CThreadController::startThreads m_controls = 0x564ac3478010
      CThreadController::startThreads m_gui = 0x564ac2f677c0
      CThreadController::startThreads this = 0x564ac2f50fe0
      CThreadController::startThreads m_controls = 0x564ac3478010
      CThreadController::startThreads m_gui = 0x564ac2f677c0
      CThreadController::startThreads() end
      CThreadController::ShowPointers m_controls = 0x564ac3478010
      CThreadController::ShowPointers m_gui = 0x564ac2f677c0
      Btn_motor_update_Clicked begin 
      CGUI::Btn_motor_update_Clicked pin = 12
      CControls::SetNumPinPerBoard this = 0x564ac3478010
      CControls::SetNumPinPerBoard n = 12
      CGUI::Btn_motor_update_Clicked step = 4
      CControls::SetStepMtrPst n = 4
      CControls::SetStepMtrPst this = 0x564ac3478010
      CControls::SetStepMtrPst m_iStepMtrPst = 4
      CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x564ac2f50fe0
      CThreadController::SetNumMotorPos m_controls = 0x564ac3492190
      CThreadController::SetNumMotorPos m_gui = 0x564a800000ee
      CControls::SetNumMotorPos begin 
      CControls::SetNumMotorPos this = 0x564ac3492190
      CControls::SetNumMotorPos m_threadcontroller = 0x7f74f0b38980
      CControls::SetNumMotorPos m_iStepMtrPst = 0
      CMotor::SetNumMotorPos begin 
      num = 0
      error: CMotor.SetNumMotorPos() 
      Btn_motor_update_Clicked end 
      Press <RETURN> to close this window...
      
      

      where and why is class data m_controls and m_gui changing in class CThreadController?

      class data m_threadcontroller is not changing in class CGUI, but is changing in class CControls?

      Christian EhrlicherC 1 Reply Last reply
      0
      • M micha_eleric
        __name__
        CThreadController::CThreadController  () 
        main threcon = 0x564ac2f50fe0
        CGUI::CGUI() 
        CGUI::InitTestBoard 
        InitTestBoard try begin 
        InitTestBoard try 2 
        InitTestBoard try end 
        CGUI::InitDistance 
        CGUI::InitCalibration 
        CGUI::InitMotor 
        main gui = 0x564ac2f677c0
        main cont = 0x564ac3478010
        CThreadController gui = 0x564ac2f677c0
        CThreadController cont = 0x564ac3478010
        CGUI::SetController controller = 0x564ac2f50fe0
        CControls::SetController begin 
        CThreadController::startThreads begin
        CThreadController::startThreads m_controls = 0x564ac3478010
        CThreadController::startThreads m_gui = 0x564ac2f677c0
        CThreadController::startThreads this = 0x564ac2f50fe0
        CThreadController::startThreads m_controls = 0x564ac3478010
        CThreadController::startThreads m_gui = 0x564ac2f677c0
        CThreadController::startThreads() end
        CThreadController::ShowPointers m_controls = 0x564ac3478010
        CThreadController::ShowPointers m_gui = 0x564ac2f677c0
        Btn_motor_update_Clicked begin 
        CGUI::Btn_motor_update_Clicked pin = 12
        CControls::SetNumPinPerBoard this = 0x564ac3478010
        CControls::SetNumPinPerBoard n = 12
        CGUI::Btn_motor_update_Clicked step = 4
        CControls::SetStepMtrPst n = 4
        CControls::SetStepMtrPst this = 0x564ac3478010
        CControls::SetStepMtrPst m_iStepMtrPst = 4
        CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x564ac2f50fe0
        CThreadController::SetNumMotorPos m_controls = 0x564ac3492190
        CThreadController::SetNumMotorPos m_gui = 0x564a800000ee
        CControls::SetNumMotorPos begin 
        CControls::SetNumMotorPos this = 0x564ac3492190
        CControls::SetNumMotorPos m_threadcontroller = 0x7f74f0b38980
        CControls::SetNumMotorPos m_iStepMtrPst = 0
        CMotor::SetNumMotorPos begin 
        num = 0
        error: CMotor.SetNumMotorPos() 
        Btn_motor_update_Clicked end 
        Press <RETURN> to close this window...
        
        

        where and why is class data m_controls and m_gui changing in class CThreadController?

        class data m_threadcontroller is not changing in class CGUI, but is changing in class CControls?

        Christian EhrlicherC Offline
        Christian EhrlicherC Offline
        Christian Ehrlicher
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @micha_eleric said in pointer changing, without using anything in code:

        where and why is class data m_controls and m_gui changing in class CThreadController?

        Provide a minimal, compilable example instead posting the whole question over and over without any real information.

        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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        M 1 Reply Last reply
        0
        • Christian EhrlicherC Christian Ehrlicher

          @micha_eleric said in pointer changing, without using anything in code:

          where and why is class data m_controls and m_gui changing in class CThreadController?

          Provide a minimal, compilable example instead posting the whole question over and over without any real information.

          M Offline
          M Offline
          micha_eleric
          wrote on last edited by
          #7

          @Christian-Ehrlicher said in pointer changing, without using anything in code:

          @micha_eleric said in pointer changing, without using anything in code:

          where and why is class data m_controls and m_gui changing in class CThreadController?

          Provide a minimal, compilable example instead posting the whole question over and over without any real information.

          i assume the minimum would be no code, since i can not find anything in my code to create the error. i posted everything of my code, where the error showed up. i keep adding more std::cout, trying to figure out between my code and my code it is happening.

          Paul ColbyP 1 Reply Last reply
          0
          • M Offline
            M Offline
            micha_eleric
            wrote on last edited by
            #8

            added

            std::cout << "CControls::SetNumMotorPos m_threadcontroller = " << m_threadcontroller << '\n' << std::flush;
            

            causes it to crash with multiple tries.
            what i thought was a different m_threadcontroller in CControls, but was also a different CControls object, which i still question where the second CControls and CGUI object came from, when no new objects are created

            1 Reply Last reply
            0
            • M Offline
              M Offline
              micha_eleric
              wrote on last edited by
              #9

              finally got a try to not crash

              main threcon = 0x55b88df8dd00
              CGUI::CGUI() 
              CGUI::InitTestBoard 
              InitTestBoard try begin 
              InitTestBoard try 2 
              InitTestBoard try end 
              CGUI::InitDistance 
              CGUI::InitCalibration 
              CGUI::InitMotor 
              main gui = 0x55b88df72d40
              main cont = 0x55b88e483610
              CThreadController gui = 0x55b88df72d40
              CThreadController cont = 0x55b88e483610
              CGUI::SetController controller = 0x55b88df8dd00
              CControls::SetController begin 
              CThreadController::startThreads begin
              CThreadController::startThreads m_controls = 0x55b88e483610
              CThreadController::startThreads m_gui = 0x55b88df72d40
              CThreadController::startThreads this = 0x55b88df8dd00
              CThreadController::startThreads m_controls = 0x55b88e483610
              CThreadController::startThreads m_gui = 0x55b88df72d40
              CThreadController::startThreads() end
              CThreadController::ShowPointers m_controls = 0x55b88e483610
              CThreadController::ShowPointers m_gui = 0x55b88df72d40
              Btn_motor_update_Clicked begin 
              CGUI::Btn_motor_update_Clicked pin = 12
              CControls::SetNumPinPerBoard this = 0x55b88e483610
              CControls::SetNumPinPerBoard m_threadcontroller = 0x55b88df8dd00
              CControls::SetNumPinPerBoard n = 12
              CGUI::Btn_motor_update_Clicked step = 4
              CControls::SetStepMtrPst this = 0x55b88e483610
              CControls::SetStepMtrPst m_threadcontroller = 0x55b88df8dd00
              CControls::SetStepMtrPst n = 4
              CControls::SetStepMtrPst m_iStepMtrPst = 4
              CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x55b88df8dd00
              CThreadController::SetNumMotorPos this = 0x55b88df8dd00
              CThreadController::SetNumMotorPos m_controls = 0x55b88e6bd590
              CThreadController::SetNumMotorPos m_gui = 0x55b8800000ef
              CControls::SetNumMotorPos begin 
              CControls::SetNumMotorPos this = 0x55b88e6bd590
              CControls::SetNumMotorPos m_threadcontroller = 0x7fe7fc8aa668
              CControls::SetNumMotorPos m_iStepMtrPst = -11711155
              CMotor::SetNumMotorPos begin 
              num = -11711155
              error: CMotor.SetNumMotorPos() 
              Btn_motor_update_Clicked end 
              Press <RETURN> to close this window...
              

              correct CThreadController points to wrong CControls points back to wrong CThreadControlls

              1 Reply Last reply
              0
              • M Offline
                M Offline
                micha_eleric
                wrote on last edited by
                #10

                change of pointers occur between

                void CThreadController::startThreads()
                

                and

                void CGUI::Btn_motor_update_Clicked()
                

                from what i can find

                1 Reply Last reply
                0
                • M Offline
                  M Offline
                  micha_eleric
                  wrote on last edited by micha_eleric
                  #11
                  __name__
                  CThreadController::CThreadController  () 
                  main threcon = 0x561d71086500
                  CGUI::CGUI 
                  CGUI::InitTestBoard 
                  InitTestBoard try begin 
                  InitTestBoard try 2 
                  InitTestBoard try end 
                  CGUI::InitDistance 
                  CGUI::InitCalibration 
                  CGUI::InitMotor 
                  main gui = 0x561d710809a0
                  CControls::Constructor 
                  main cont = 0x561d71590fd0
                  CThreadController gui = 0x561d710809a0
                  CThreadController cont = 0x561d71590fd0
                  CGUI::SetController controller = 0x561d71086500
                  CControls::SetController begin 
                  CThreadController::startThreads begin
                  CThreadController::startThreads m_controls = 0x561d71590fd0
                  CThreadController::startThreads m_gui = 0x561d710809a0
                  CThreadController::startThreads this = 0x561d71086500
                  CThreadController::startThreads m_controls = 0x561d71590fd0
                  CThreadController::startThreads m_gui = 0x561d710809a0
                  CThreadController::startThreads() end
                  CThreadController::ShowPointers m_controls = 0x561d71590fd0
                  CThreadController::ShowPointers m_gui = 0x561d710809a0
                  Btn_motor_update_Clicked begin 
                  CThreadController::ShowPointers m_controls = 0x561d00000021
                  CThreadController::ShowPointers m_gui = 0x561d7172ae70
                  CGUI::Btn_motor_update_Clicked pin = 12
                  CControls::SetNumPinPerBoard this = 0x561d71590fd0
                  CControls::SetNumPinPerBoard m_threadcontroller = 0x561d71086500
                  CControls::SetNumPinPerBoard n = 12
                  CThreadController::ShowPointers m_controls = 0x561d00000021
                  CThreadController::ShowPointers m_gui = 0x561d7172ae70
                  CGUI::Btn_motor_update_Clicked step = 4
                  CControls::SetStepMtrPst this = 0x561d71590fd0
                  CControls::SetStepMtrPst m_threadcontroller = 0x561d71086500
                  CControls::SetStepMtrPst n = 4
                  CControls::SetStepMtrPst m_iStepMtrPst = 4
                  CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x561d71086500
                  CThreadController::SetNumMotorPos this = 0x561d71086500
                  CThreadController::SetNumMotorPos m_controls = 0x561d00000021
                  CThreadController::SetNumMotorPos m_gui = 0x561d7172ae70
                  CControls::SetNumMotorPos begin 
                  CControls::SetNumMotorPos this = 0x561d00000021
                  Press <RETURN> to close this window...
                  

                  from std::cout output, it is clear the my code in main calls

                  threcon->startThreads();
                  

                  at the end of

                  void CThreadController::startThreads()
                  

                  the only 3 pointers my code creates/calls constructors, are what they are suppose to be.
                  next

                      threcon->ShowPointers();
                      gui->show();
                      return app.exec();
                  

                  then button is pushed, calling

                  void CGUI::Btn_BoardUpdate_Clicked()
                  

                  which, without calling any constructors, there are 3 new pointers created out of thin air.
                  what/where/why are the 3 new pointers coming from?
                  only possible answers i come up with:
                  does qt create, create pointers that do not call constructors?
                  when

                  connect(m_gui, &CNC::CGUI::emitRun, m_controls, &CNC::CControls::Run);
                  

                  does it create a duplicate pointers, which does not call constructors?

                  dont know what else could be happening.
                  if i reset the pointers in CThreadController, would whatever created new pointers, without calling a constructor, do it again. would i have to reset the pointers, every time a button is clicked?

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    micha_eleric
                    wrote on last edited by
                    #12

                    i tried a copy constructor, but it was not called

                    1 Reply Last reply
                    0
                    • M micha_eleric

                      @Christian-Ehrlicher said in pointer changing, without using anything in code:

                      @micha_eleric said in pointer changing, without using anything in code:

                      where and why is class data m_controls and m_gui changing in class CThreadController?

                      Provide a minimal, compilable example instead posting the whole question over and over without any real information.

                      i assume the minimum would be no code, since i can not find anything in my code to create the error. i posted everything of my code, where the error showed up. i keep adding more std::cout, trying to figure out between my code and my code it is happening.

                      Paul ColbyP Offline
                      Paul ColbyP Offline
                      Paul Colby
                      wrote on last edited by
                      #13

                      @micha_eleric said in pointer changing, without using anything in code:

                      i assume the minimum would be no code, since i can not find anything in my code to create the error.

                      Your assumption is very likely wrong. The thing is, with errors like this, it is very commonly the case that code elsewhere in your application has a memory error, but that the effect of that error is not visible until later (eg an earlier memory error could have overwritten your code segement, so your code no longer matches what you're reading in your editor). In other words, the bug might be nowhere near the crash (or pointer change) as far as lines of code goes.

                      There's a couple of approaches I've found to work in cases like this:

                      1. use a static analysis tool, like cppcheck (it's not going to pick up subtle things, but its so quick and easy to start with).
                      2. use a memory fencing tool, like valgrind
                      3. slowly remove as much code as possible, including (especially) code elsewhere that you assume couldn't possibly be related to this area of the code (I've been surprised plenty of times ;)

                      In particular, the exercise of cutting it down to "a minimal, compilable example", as @Christian-Ehrlicher suggested, will effectively force you to do #3 anyway, and often you'll discover the bug in that process, before you even get to posting the minimal example. But if you do get it down to a minimal compilable example, do share it! :D

                      Good luck!

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                        micha_eleric
                        wrote on last edited by micha_eleric
                        #14

                        well, if i comment out

                        m_controls->start();
                        

                        in

                        // function
                            void CThreadController::startThreads()
                            {
                                m_controls->start();
                            }
                        

                        then the pointers do not change

                        start();
                        

                        is not my code.

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