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pointer changing, without using anything in code

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  • M Offline
    M Offline
    micha_eleric
    wrote on last edited by
    #3

    my code is not changing the value of the pointer. the pointer is randomly changing from outside of my code

    1 Reply Last reply
    0
    • M Offline
      M Offline
      micha_eleric
      wrote on last edited by micha_eleric
      #4
      int main(int argc, char **argv)
      {
          std::cout << "__name__\n" << std::flush;
          QApplication app (argc, argv);
          CNC::CThreadController *threcon = new CNC::CThreadController();
          std::cout << "main threcon = " << threcon << '\n' << std::flush;
          CNC::CGUI *gui = new CNC::CGUI();
          std::cout << "main gui = " << gui << '\n' << std::flush;
          CNC::CControls *cont = new CNC::CControls();
          std::cout << "main cont = " << cont << '\n' << std::flush;
          threcon->SetGUI(gui);
          threcon->SetControls(cont);
          gui->SetController(threcon);
          cont->SetController(threcon);
          threcon->startThreads();
          gui->show();
          return app.exec();
          //return 1;
      }
      
      
      void CThreadController::SetControls(CControls *cont)
          {
              std::cout << "CThreadController cont = " << cont << '\n' << std::flush;
              m_controls = cont;
          }
      
          void CThreadController::SetGUI(CGUI *gui)
          {
              std::cout << "CThreadController gui = " << gui << '\n' << std::flush;
              m_gui = gui;
          }
      
      void CGUI::SetController(CThreadController *controller)
          {
              std::cout << "CGUI::SetController controller = " << controller << '\n' << std::flush;
              m_threadcontroller = controller;
          }
      
      void CControls::SetController(CThreadController *controller)
          {
              std::cout << "CControls::SetController begin \n" << std::flush;
              m_threadcontroller = controller;
          }
      
      void CThreadController::startThreads()
          {
              std::cout << "CThreadController::startThreads() begin\n" << std::flush;
      
              //?? does (this) have to be sent to CNC::CControls(this);?
              //CNC::CControls *controlsThread = new CNC::CControls(this);
              //?? connect(m_controls, signal, this, slots);
              connect(m_controls, &CNC::CControls::finished, this, &QObject::deleteLater);
      
              connect(m_controls, &CNC::CControls::emitMessageBoxRed, m_gui, &CNC::CGUI::RecieveMessageBoxRed);
      
      
              //?? gui
              connect(m_gui, &CNC::CGUI::emitBitDia, m_controls, &CNC::CControls::SetBitDia);
      
              connect(m_gui, &CNC::CGUI::emitMove_To, m_controls, &CNC::CControls::Move_To);
      
              connect(m_gui, &CNC::CGUI::emitMove_A_axis, m_controls, &CNC::CControls::Move_A_axis);
              connect(m_gui, &CNC::CGUI::emitMove_B_axis, m_controls, &CNC::CControls::Move_B_axis);
              connect(m_gui, &CNC::CGUI::emitMove_C_axis, m_controls, &CNC::CControls::Move_C_axis);
              connect(m_gui, &CNC::CGUI::emitMove_X_axis, m_controls, &CNC::CControls::Move_X_axis);
              connect(m_gui, &CNC::CGUI::emitMove_Y_axis, m_controls, &CNC::CControls::Move_Y_axis);
              connect(m_gui, &CNC::CGUI::emitMove_Z_axis, m_controls, &CNC::CControls::Move_Z_axis);
      
              connect(m_gui, &CNC::CGUI::emitMin_A, m_controls, &CNC::CControls::SetMin_A);
              connect(m_gui, &CNC::CGUI::emitMin_B, m_controls, &CNC::CControls::SetMin_B);
              connect(m_gui, &CNC::CGUI::emitMin_C, m_controls, &CNC::CControls::SetMin_C);
              connect(m_gui, &CNC::CGUI::emitMin_X, m_controls, &CNC::CControls::SetMin_X);
              connect(m_gui, &CNC::CGUI::emitMin_Y, m_controls, &CNC::CControls::SetMin_Y);
              connect(m_gui, &CNC::CGUI::emitMin_Z, m_controls, &CNC::CControls::SetMin_Z);
      
              connect(m_gui, &CNC::CGUI::emitMax_A, m_controls, &CNC::CControls::SetMax_A);
              connect(m_gui, &CNC::CGUI::emitMax_B, m_controls, &CNC::CControls::SetMax_B);
              connect(m_gui, &CNC::CGUI::emitMax_C, m_controls, &CNC::CControls::SetMax_C);
              connect(m_gui, &CNC::CGUI::emitMax_X, m_controls, &CNC::CControls::SetMax_X);
              connect(m_gui, &CNC::CGUI::emitMax_Y, m_controls, &CNC::CControls::SetMax_Y);
              connect(m_gui, &CNC::CGUI::emitMax_Z, m_controls, &CNC::CControls::SetMax_Z);
      
              connect(m_gui, &CNC::CGUI::emitNumPinPerBoard, m_controls, &CNC::CControls::SetNumPinPerBoard);
              connect(m_gui, &CNC::CGUI::emitRun, m_controls, &CNC::CControls::Run);
      
      
              connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_1);
              connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_2);
              connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_3);
              connect(m_gui, &CNC::CGUI::emitPortName_1, m_controls, &CNC::CControls::SetPortName_4);
      
              connect(m_gui, &CNC::CGUI::emitSer_1_connected, m_controls, &CNC::CControls::SetSer_1_connected);
              connect(m_gui, &CNC::CGUI::emitSer_2_connected, m_controls, &CNC::CControls::SetSer_2_connected);
              connect(m_gui, &CNC::CGUI::emitSer_3_connected, m_controls, &CNC::CControls::SetSer_3_connected);
              connect(m_gui, &CNC::CGUI::emitSer_4_connected, m_controls, &CNC::CControls::SetSer_4_connected);
      
              connect(m_gui, &CNC::CGUI::emitState, m_controls, &CNC::CControls::SetState);
              connect(m_gui, &CNC::CGUI::emitStepMtrPst, m_controls, &CNC::CControls::SetStepMtrPst);
      
              m_controls->start();
      
              std::cout << "CThreadController::startThreads() end\n" << std::flush;
          }
      
      void CGUI::Btn_motor_update_Clicked()
          {
              std::cout << "Btn_motor_update_Clicked begin \n" << std::flush;
              try
              {
                  //?? number pin per board ?? var name?
                  int temp = (ui->textEdit_21->toPlainText()).toInt();
                  std::cout << "CGUI::Btn_motor_update_Clicked pin = " << temp << '\n' << std::flush;
                  emit emitNumPinPerBoard(temp);
      
                  temp = (ui->textEdit_20->toPlainText()).toInt();
                  std::cout << "CGUI::Btn_motor_update_Clicked step = " << temp << '\n' << std::flush;
                  emit emitStepMtrPst(temp);
      
                  std::cout << "CGUI::Btn_motor_update_Clicked m_threadcontroller = " << m_threadcontroller << '\n' << std::flush;
                  m_threadcontroller->SetNumMotorPos();
      
                  std::cout << "Btn_motor_update_Clicked 4 \n" << std::flush;
                  MessageBoxYellow("Number position on motors, & Number of pins per board, updated");
                  std::cout << "Btn_motor_update_Clicked 5 \n" << std::flush;
              }
              catch(std::exception& e)
              {
                  MessageBoxError(e.what());
              }
              std::cout << "Btn_motor_update_Clicked end \n" << std::flush;
          }
      
      void CControls::SetNumPinPerBoard(int n)
          {
              //std::cout << "CControls::SetNumPinPerBoard begin \n" << std::flush;
              std::cout << "CControls::SetNumPinPerBoard this = " << this <<  '\n' << std::flush;
              std::cout << "CControls::SetNumPinPerBoard n = " << n << '\n' << std::flush;
      
              m_iNumPinPerBoard = n;
          }
      
      void CControls::SetStepMtrPst(int n)
          {
              //std::cout << "CControls::SetStepMtrPst \n" << std::flush;
              std::cout << "CControls::SetStepMtrPst n = " << n <<  '\n' << std::flush;
              std::cout << "CControls::SetStepMtrPst this = " << this <<  '\n' << std::flush;
      
              m_iStepMtrPst = n;
              std::cout << "CControls::SetStepMtrPst m_iStepMtrPst = " << m_iStepMtrPst <<  '\n' << std::flush;
      
          }
      
      void CThreadController::SetNumMotorPos()
          {
              std::cout << "CThreadController::SetNumMotorPos m_controls = " << m_controls << '\n' << std::flush;
              m_controls->SetNumMotorPos();
          }
      
      void CControls::SetNumMotorPos()
          {
              std::cout << "CControls::SetNumMotorPos begin \n" << std::flush;
              std::cout << "CControls::SetNumMotorPos this = " << this <<  '\n' << std::flush;
              std::cout << "CControls::SetNumMotorPos m_iStepMtrPst = " << std::flush;
              std::cout << m_iStepMtrPst << '\n' << std::flush;
      
              m_motor_A_axis.SetNumMotorPos(m_iStepMtrPst);
              m_motor_B_axis.SetNumMotorPos(m_iStepMtrPst);
              m_motor_C_axis.SetNumMotorPos(m_iStepMtrPst);
      
              m_motor_X_axis.SetNumMotorPos(m_iStepMtrPst);
              m_motor_Y_axis.SetNumMotorPos(m_iStepMtrPst);
              m_motor_Z_axis.SetNumMotorPos(m_iStepMtrPst);
      
              std::cout << "CControls::SetNumMotorPos end \n" << std::flush;
          }
      

      since the address to CControls object is set in main, and nothing in my code creates a new CThreadController object, why is CControls object changing?

      1 Reply Last reply
      0
      • M Offline
        M Offline
        micha_eleric
        wrote on last edited by micha_eleric
        #5
        __name__
        CThreadController::CThreadController  () 
        main threcon = 0x564ac2f50fe0
        CGUI::CGUI() 
        CGUI::InitTestBoard 
        InitTestBoard try begin 
        InitTestBoard try 2 
        InitTestBoard try end 
        CGUI::InitDistance 
        CGUI::InitCalibration 
        CGUI::InitMotor 
        main gui = 0x564ac2f677c0
        main cont = 0x564ac3478010
        CThreadController gui = 0x564ac2f677c0
        CThreadController cont = 0x564ac3478010
        CGUI::SetController controller = 0x564ac2f50fe0
        CControls::SetController begin 
        CThreadController::startThreads begin
        CThreadController::startThreads m_controls = 0x564ac3478010
        CThreadController::startThreads m_gui = 0x564ac2f677c0
        CThreadController::startThreads this = 0x564ac2f50fe0
        CThreadController::startThreads m_controls = 0x564ac3478010
        CThreadController::startThreads m_gui = 0x564ac2f677c0
        CThreadController::startThreads() end
        CThreadController::ShowPointers m_controls = 0x564ac3478010
        CThreadController::ShowPointers m_gui = 0x564ac2f677c0
        Btn_motor_update_Clicked begin 
        CGUI::Btn_motor_update_Clicked pin = 12
        CControls::SetNumPinPerBoard this = 0x564ac3478010
        CControls::SetNumPinPerBoard n = 12
        CGUI::Btn_motor_update_Clicked step = 4
        CControls::SetStepMtrPst n = 4
        CControls::SetStepMtrPst this = 0x564ac3478010
        CControls::SetStepMtrPst m_iStepMtrPst = 4
        CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x564ac2f50fe0
        CThreadController::SetNumMotorPos m_controls = 0x564ac3492190
        CThreadController::SetNumMotorPos m_gui = 0x564a800000ee
        CControls::SetNumMotorPos begin 
        CControls::SetNumMotorPos this = 0x564ac3492190
        CControls::SetNumMotorPos m_threadcontroller = 0x7f74f0b38980
        CControls::SetNumMotorPos m_iStepMtrPst = 0
        CMotor::SetNumMotorPos begin 
        num = 0
        error: CMotor.SetNumMotorPos() 
        Btn_motor_update_Clicked end 
        Press <RETURN> to close this window...
        
        

        where and why is class data m_controls and m_gui changing in class CThreadController?

        class data m_threadcontroller is not changing in class CGUI, but is changing in class CControls?

        Christian EhrlicherC 1 Reply Last reply
        0
        • M micha_eleric
          __name__
          CThreadController::CThreadController  () 
          main threcon = 0x564ac2f50fe0
          CGUI::CGUI() 
          CGUI::InitTestBoard 
          InitTestBoard try begin 
          InitTestBoard try 2 
          InitTestBoard try end 
          CGUI::InitDistance 
          CGUI::InitCalibration 
          CGUI::InitMotor 
          main gui = 0x564ac2f677c0
          main cont = 0x564ac3478010
          CThreadController gui = 0x564ac2f677c0
          CThreadController cont = 0x564ac3478010
          CGUI::SetController controller = 0x564ac2f50fe0
          CControls::SetController begin 
          CThreadController::startThreads begin
          CThreadController::startThreads m_controls = 0x564ac3478010
          CThreadController::startThreads m_gui = 0x564ac2f677c0
          CThreadController::startThreads this = 0x564ac2f50fe0
          CThreadController::startThreads m_controls = 0x564ac3478010
          CThreadController::startThreads m_gui = 0x564ac2f677c0
          CThreadController::startThreads() end
          CThreadController::ShowPointers m_controls = 0x564ac3478010
          CThreadController::ShowPointers m_gui = 0x564ac2f677c0
          Btn_motor_update_Clicked begin 
          CGUI::Btn_motor_update_Clicked pin = 12
          CControls::SetNumPinPerBoard this = 0x564ac3478010
          CControls::SetNumPinPerBoard n = 12
          CGUI::Btn_motor_update_Clicked step = 4
          CControls::SetStepMtrPst n = 4
          CControls::SetStepMtrPst this = 0x564ac3478010
          CControls::SetStepMtrPst m_iStepMtrPst = 4
          CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x564ac2f50fe0
          CThreadController::SetNumMotorPos m_controls = 0x564ac3492190
          CThreadController::SetNumMotorPos m_gui = 0x564a800000ee
          CControls::SetNumMotorPos begin 
          CControls::SetNumMotorPos this = 0x564ac3492190
          CControls::SetNumMotorPos m_threadcontroller = 0x7f74f0b38980
          CControls::SetNumMotorPos m_iStepMtrPst = 0
          CMotor::SetNumMotorPos begin 
          num = 0
          error: CMotor.SetNumMotorPos() 
          Btn_motor_update_Clicked end 
          Press <RETURN> to close this window...
          
          

          where and why is class data m_controls and m_gui changing in class CThreadController?

          class data m_threadcontroller is not changing in class CGUI, but is changing in class CControls?

          Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @micha_eleric said in pointer changing, without using anything in code:

          where and why is class data m_controls and m_gui changing in class CThreadController?

          Provide a minimal, compilable example instead posting the whole question over and over without any real information.

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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          M 1 Reply Last reply
          0
          • Christian EhrlicherC Christian Ehrlicher

            @micha_eleric said in pointer changing, without using anything in code:

            where and why is class data m_controls and m_gui changing in class CThreadController?

            Provide a minimal, compilable example instead posting the whole question over and over without any real information.

            M Offline
            M Offline
            micha_eleric
            wrote on last edited by
            #7

            @Christian-Ehrlicher said in pointer changing, without using anything in code:

            @micha_eleric said in pointer changing, without using anything in code:

            where and why is class data m_controls and m_gui changing in class CThreadController?

            Provide a minimal, compilable example instead posting the whole question over and over without any real information.

            i assume the minimum would be no code, since i can not find anything in my code to create the error. i posted everything of my code, where the error showed up. i keep adding more std::cout, trying to figure out between my code and my code it is happening.

            Paul ColbyP 1 Reply Last reply
            0
            • M Offline
              M Offline
              micha_eleric
              wrote on last edited by
              #8

              added

              std::cout << "CControls::SetNumMotorPos m_threadcontroller = " << m_threadcontroller << '\n' << std::flush;
              

              causes it to crash with multiple tries.
              what i thought was a different m_threadcontroller in CControls, but was also a different CControls object, which i still question where the second CControls and CGUI object came from, when no new objects are created

              1 Reply Last reply
              0
              • M Offline
                M Offline
                micha_eleric
                wrote on last edited by
                #9

                finally got a try to not crash

                main threcon = 0x55b88df8dd00
                CGUI::CGUI() 
                CGUI::InitTestBoard 
                InitTestBoard try begin 
                InitTestBoard try 2 
                InitTestBoard try end 
                CGUI::InitDistance 
                CGUI::InitCalibration 
                CGUI::InitMotor 
                main gui = 0x55b88df72d40
                main cont = 0x55b88e483610
                CThreadController gui = 0x55b88df72d40
                CThreadController cont = 0x55b88e483610
                CGUI::SetController controller = 0x55b88df8dd00
                CControls::SetController begin 
                CThreadController::startThreads begin
                CThreadController::startThreads m_controls = 0x55b88e483610
                CThreadController::startThreads m_gui = 0x55b88df72d40
                CThreadController::startThreads this = 0x55b88df8dd00
                CThreadController::startThreads m_controls = 0x55b88e483610
                CThreadController::startThreads m_gui = 0x55b88df72d40
                CThreadController::startThreads() end
                CThreadController::ShowPointers m_controls = 0x55b88e483610
                CThreadController::ShowPointers m_gui = 0x55b88df72d40
                Btn_motor_update_Clicked begin 
                CGUI::Btn_motor_update_Clicked pin = 12
                CControls::SetNumPinPerBoard this = 0x55b88e483610
                CControls::SetNumPinPerBoard m_threadcontroller = 0x55b88df8dd00
                CControls::SetNumPinPerBoard n = 12
                CGUI::Btn_motor_update_Clicked step = 4
                CControls::SetStepMtrPst this = 0x55b88e483610
                CControls::SetStepMtrPst m_threadcontroller = 0x55b88df8dd00
                CControls::SetStepMtrPst n = 4
                CControls::SetStepMtrPst m_iStepMtrPst = 4
                CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x55b88df8dd00
                CThreadController::SetNumMotorPos this = 0x55b88df8dd00
                CThreadController::SetNumMotorPos m_controls = 0x55b88e6bd590
                CThreadController::SetNumMotorPos m_gui = 0x55b8800000ef
                CControls::SetNumMotorPos begin 
                CControls::SetNumMotorPos this = 0x55b88e6bd590
                CControls::SetNumMotorPos m_threadcontroller = 0x7fe7fc8aa668
                CControls::SetNumMotorPos m_iStepMtrPst = -11711155
                CMotor::SetNumMotorPos begin 
                num = -11711155
                error: CMotor.SetNumMotorPos() 
                Btn_motor_update_Clicked end 
                Press <RETURN> to close this window...
                

                correct CThreadController points to wrong CControls points back to wrong CThreadControlls

                1 Reply Last reply
                0
                • M Offline
                  M Offline
                  micha_eleric
                  wrote on last edited by
                  #10

                  change of pointers occur between

                  void CThreadController::startThreads()
                  

                  and

                  void CGUI::Btn_motor_update_Clicked()
                  

                  from what i can find

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    micha_eleric
                    wrote on last edited by micha_eleric
                    #11
                    __name__
                    CThreadController::CThreadController  () 
                    main threcon = 0x561d71086500
                    CGUI::CGUI 
                    CGUI::InitTestBoard 
                    InitTestBoard try begin 
                    InitTestBoard try 2 
                    InitTestBoard try end 
                    CGUI::InitDistance 
                    CGUI::InitCalibration 
                    CGUI::InitMotor 
                    main gui = 0x561d710809a0
                    CControls::Constructor 
                    main cont = 0x561d71590fd0
                    CThreadController gui = 0x561d710809a0
                    CThreadController cont = 0x561d71590fd0
                    CGUI::SetController controller = 0x561d71086500
                    CControls::SetController begin 
                    CThreadController::startThreads begin
                    CThreadController::startThreads m_controls = 0x561d71590fd0
                    CThreadController::startThreads m_gui = 0x561d710809a0
                    CThreadController::startThreads this = 0x561d71086500
                    CThreadController::startThreads m_controls = 0x561d71590fd0
                    CThreadController::startThreads m_gui = 0x561d710809a0
                    CThreadController::startThreads() end
                    CThreadController::ShowPointers m_controls = 0x561d71590fd0
                    CThreadController::ShowPointers m_gui = 0x561d710809a0
                    Btn_motor_update_Clicked begin 
                    CThreadController::ShowPointers m_controls = 0x561d00000021
                    CThreadController::ShowPointers m_gui = 0x561d7172ae70
                    CGUI::Btn_motor_update_Clicked pin = 12
                    CControls::SetNumPinPerBoard this = 0x561d71590fd0
                    CControls::SetNumPinPerBoard m_threadcontroller = 0x561d71086500
                    CControls::SetNumPinPerBoard n = 12
                    CThreadController::ShowPointers m_controls = 0x561d00000021
                    CThreadController::ShowPointers m_gui = 0x561d7172ae70
                    CGUI::Btn_motor_update_Clicked step = 4
                    CControls::SetStepMtrPst this = 0x561d71590fd0
                    CControls::SetStepMtrPst m_threadcontroller = 0x561d71086500
                    CControls::SetStepMtrPst n = 4
                    CControls::SetStepMtrPst m_iStepMtrPst = 4
                    CGUI::Btn_motor_update_Clicked m_threadcontroller = 0x561d71086500
                    CThreadController::SetNumMotorPos this = 0x561d71086500
                    CThreadController::SetNumMotorPos m_controls = 0x561d00000021
                    CThreadController::SetNumMotorPos m_gui = 0x561d7172ae70
                    CControls::SetNumMotorPos begin 
                    CControls::SetNumMotorPos this = 0x561d00000021
                    Press <RETURN> to close this window...
                    

                    from std::cout output, it is clear the my code in main calls

                    threcon->startThreads();
                    

                    at the end of

                    void CThreadController::startThreads()
                    

                    the only 3 pointers my code creates/calls constructors, are what they are suppose to be.
                    next

                        threcon->ShowPointers();
                        gui->show();
                        return app.exec();
                    

                    then button is pushed, calling

                    void CGUI::Btn_BoardUpdate_Clicked()
                    

                    which, without calling any constructors, there are 3 new pointers created out of thin air.
                    what/where/why are the 3 new pointers coming from?
                    only possible answers i come up with:
                    does qt create, create pointers that do not call constructors?
                    when

                    connect(m_gui, &CNC::CGUI::emitRun, m_controls, &CNC::CControls::Run);
                    

                    does it create a duplicate pointers, which does not call constructors?

                    dont know what else could be happening.
                    if i reset the pointers in CThreadController, would whatever created new pointers, without calling a constructor, do it again. would i have to reset the pointers, every time a button is clicked?

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      micha_eleric
                      wrote on last edited by
                      #12

                      i tried a copy constructor, but it was not called

                      1 Reply Last reply
                      0
                      • M micha_eleric

                        @Christian-Ehrlicher said in pointer changing, without using anything in code:

                        @micha_eleric said in pointer changing, without using anything in code:

                        where and why is class data m_controls and m_gui changing in class CThreadController?

                        Provide a minimal, compilable example instead posting the whole question over and over without any real information.

                        i assume the minimum would be no code, since i can not find anything in my code to create the error. i posted everything of my code, where the error showed up. i keep adding more std::cout, trying to figure out between my code and my code it is happening.

                        Paul ColbyP Offline
                        Paul ColbyP Offline
                        Paul Colby
                        wrote on last edited by
                        #13

                        @micha_eleric said in pointer changing, without using anything in code:

                        i assume the minimum would be no code, since i can not find anything in my code to create the error.

                        Your assumption is very likely wrong. The thing is, with errors like this, it is very commonly the case that code elsewhere in your application has a memory error, but that the effect of that error is not visible until later (eg an earlier memory error could have overwritten your code segement, so your code no longer matches what you're reading in your editor). In other words, the bug might be nowhere near the crash (or pointer change) as far as lines of code goes.

                        There's a couple of approaches I've found to work in cases like this:

                        1. use a static analysis tool, like cppcheck (it's not going to pick up subtle things, but its so quick and easy to start with).
                        2. use a memory fencing tool, like valgrind
                        3. slowly remove as much code as possible, including (especially) code elsewhere that you assume couldn't possibly be related to this area of the code (I've been surprised plenty of times ;)

                        In particular, the exercise of cutting it down to "a minimal, compilable example", as @Christian-Ehrlicher suggested, will effectively force you to do #3 anyway, and often you'll discover the bug in that process, before you even get to posting the minimal example. But if you do get it down to a minimal compilable example, do share it! :D

                        Good luck!

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                          micha_eleric
                          wrote on last edited by micha_eleric
                          #14

                          well, if i comment out

                          m_controls->start();
                          

                          in

                          // function
                              void CThreadController::startThreads()
                              {
                                  m_controls->start();
                              }
                          

                          then the pointers do not change

                          start();
                          

                          is not my code.

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