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copy entire SQLite DB trought soket

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #18

    It's not a macro it's a function. Anyway, if you have a protocol that requires multiple communication between your client and server you will have to manage a list of connections.

    You should also properly model the communication and maybe use a state machine to handle the various steps required from start to finish of your database copy.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    gfxxG 1 Reply Last reply
    2
    • SGaistS SGaist

      It's not a macro it's a function. Anyway, if you have a protocol that requires multiple communication between your client and server you will have to manage a list of connections.

      You should also properly model the communication and maybe use a state machine to handle the various steps required from start to finish of your database copy.

      gfxxG Offline
      gfxxG Offline
      gfxx
      wrote on last edited by gfxx
      #19

      @SGaist said in copy entire SQLite DB trought soket:

      It's not a macro it's a function. Anyway, if you have a protocol that requires multiple communication between your client and server you will have to manage a list of connections.

      Ok noted ... thanks

      You should also properly model the communication and maybe use a state machine to handle the various steps required from start to finish of your database copy.

      Not really understand .... never use state machines but know it .... but why need to use state machine? Why need various step? Explain me better please .... in my ideas, one time client choose that is ok to copy DBfile, send a messages to server for advice about data transfer .... server send "ok go" messages and client send.

      So QByteArray sender = file.readAll() client side ..... and server side ...

          while (client->bytesAvailable()){
              QByteArray buffer;
              buffer.resize( client->bytesAvailable() );
              client->read( buffer.data(), buffer.size() );
              if(buffer.size() < 150){
                  qDebug() << "Server is receiving ...."<<buffer;
              }
              else{
                  QFile filew("/home/mypc/.DBmem/DB_mine.sqlite3");
                  if(!(filew.open(QIODevice::Append)))
                  {
                      qDebug("....file not open....");
                  }
                  else{
                      filew.write(buffer);
                      //filew.
                      filew.close();
                      qDebug("... write the file ....");
                  }
      
              }
          }
      

      perhaps .... now work ok and file is received in right dimension (667,7Kb like client side) ..... but sqlite browser send these messages: FILE COULD NOT BE OPEN: FILE IS NOT A DATABASE ..... but not know why .... strange because is exactly same dimension than client side ....

      client side file is write on socket in these way:

      QFile file("/home/mypc/.DBmem/DB_mine.sqlite3");
      if (!file.open(QFile::ReadOnly)){
              qDebug() << "File not open .....";
          }
       else
      }
          QByteArray mydata = file.readAll();
          QByteArray block;
          QDataStream stOut(&block, QIODevice::WriteOnly);
          stOut.setVersion(QDataStream::Qt_5_15);
          stOut << (quint32)0;
          stOut << mydata;
          stOut.device()->seek(0);
          stOut << quint32((block.size() -sizeof(quint32)));;
          tcpSocket->write(block);
      }
      file.close();
      
      

      file client side is 667,7kb ... and server side the same ... but server side could not open ..... I'm in error about file reading client side? ... need to use QtextStream?

      Appreciate any help.

      regards
      bkt

      bkt

      1 Reply Last reply
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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #20

        You are not handling the block size you are sending server side.

        As for the state machine, it allows you to automate the protocole handling. It's not mandatory though.

        That said, you don't seem to do any error handling.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        gfxxG 1 Reply Last reply
        0
        • SGaistS SGaist

          You are not handling the block size you are sending server side.

          As for the state machine, it allows you to automate the protocole handling. It's not mandatory though.

          That said, you don't seem to do any error handling.

          gfxxG Offline
          gfxxG Offline
          gfxx
          wrote on last edited by
          #21

          @SGaist said in copy entire SQLite DB trought soket:

          ou are not handling the block size you are sending server side.

          Ok thanks ... you means in client code? or on server code?... because client send and server receive .....and my english is not good enought :))

          As for the state machine, it allows you to automate the protocole handling. It's not mandatory though.

          oh server side ... like plc do client side .... but can start a soft plc server side too for that ... i Think is the same result .... you means that right?

          That said, you don't seem to do any error handling.

          You are in right ... because it is only self learning code .... but think is better add that because maybe i loose something .....

          bkt

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #22

            Server side. But as I already suggested: use a transaction to transfert your data.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            gfxxG 1 Reply Last reply
            0
            • SGaistS SGaist

              Server side. But as I already suggested: use a transaction to transfert your data.

              gfxxG Offline
              gfxxG Offline
              gfxx
              wrote on last edited by
              #23

              @SGaist you means somethings like the pieces of code?

              void Reader::slotOnReadyRead()
              {
                  mStream.startTransaction();
              
                  quint64 availableBytesForReading = mStream.device()->bytesAvailable();
                  QByteArray binaryDataBlock;
                  char *tmp = new char[availableBytesForReading];
                  mStream.readRawData(tmp, availableBytesForReading);
                  binaryDataBlock.append(tmp, availableBytesForReading);
                  delete[] tmp;
                  tmp = nullptr;
              
                  if (mStream.commitTransaction())
                  {
                      emit signalNewData(binaryDataBlock);
                  }
              }
              

              not my code only an example and not try it.

              bkt

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #24

                The fortune client example implements that in a simpler manner.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                gfxxG 2 Replies Last reply
                0
                • SGaistS SGaist

                  The fortune client example implements that in a simpler manner.

                  gfxxG Offline
                  gfxxG Offline
                  gfxx
                  wrote on last edited by
                  #25

                  @SGaist ...... seems not so symple ....

                  //####################  MAINWINDOWS SERVER START ########################################################
                  
                      server = new QTcpServer(this);
                      client = new QTcpSocket();
                  
                      if (!server->listen(QHostAddress("192.111.1.111"), 50000)) {
                          QString ipi = "Server error";
                          ui->textEdit_Server->setText(ipi);
                      }
                      else{
                          QString  ipAddress = QHostAddress("192.111.1.111").toString();
                          QString ipa = "Il server start on IP: " + ipAddress + "  port:  " + QString::number(server->serverPort());
                          ui->textEdit_Server->setText(ipa);
                          connect(server, &QTcpServer::newConnection, this, [=](){client = server->nextPendingConnection(); new_con();});
                          connect(ui->pbtn_STOP, SIGNAL(released()), this, SLOT(shotValue()));
                      }
                  
                  
                  //####################  MAINWINDOWS SERVER START END SECTION SERVER MANAGEMENT #########################
                  
                  
                  void MainWindow::new_con()
                  {
                  
                      connect(client, &QTcpSocket::readyRead, this, &MainWindow::readSocket);
                      connect(client, &QTcpSocket::disconnected,this, &MainWindow::discardSocket);
                      connect(client, &QTcpSocket::errorOccurred, this, &MainWindow::sokError);
                  
                  
                      if(shotVal != initTX1){
                          QByteArray block;
                          QDataStream out(&block, QIODevice::WriteOnly);
                          out.setDevice(client);
                          out.setVersion(QDataStream::Qt_5_15);
                  
                          out << shotVal;
                  
                          client->write(block);
                          client->waitForDisconnected();
                          client->disconnectFromHost();
                          client->close();
                  
                          initTX1 = shotVal;
                          qDebug() << "... send these string ...." << initTX1;
                      }
                      else{
                          qDebug() << "... no news to send  ....";
                      }
                  }
                  
                  void MainWindow::readSocket()
                  {
                  
                          QByteArray buffer;
                          qint64 fileSize = client->bytesAvailable();
                          QDataStream stream(client);
                          stream.setVersion(QDataStream::Qt_5_15);
                          if(fileSize < 150){
                              qDebug() << "Server is receiving ...." << buffer;
                          }
                          else{
                              QFile filew("/home/mypc/.DBc/testFile.sqlite3");
                              if(!filew.open(QIODevice::WriteOnly))
                              {
                                  qDebug() << ".... file not exist ....";
                              }
                              else{
                                  stream.startTransaction();
                                  if(!stream.commitTransaction()){
                                      qDebug() << ".... file can not be tranfered or corruption ....";
                                  }
                  
                                  stream >> buffer;
                                  filew.write(buffer);
                  
                                  qDebug() << "... file is written ...." << buffer;
                  
                                  filew.close();
                              }
                  
                          }
                  
                  }
                  
                  void MainWindow::discardSocket()
                  {
                      client->deleteLater();
                  }
                  
                  
                  
                  void MainWindow::sokError(QAbstractSocket::SocketError sErr){
                      qDebug() << ".... errore socket ...." << sErr;
                  }
                  

                  so now receive error .... can see that : server try to receive more than one time the file send by client ..... these is my received error from qtcreator reading my debug point ....

                  .... errore socket .... QAbstractSocket::RemoteHostClosedError
                  ... send these string .... "££stop££"
                  ... no news to send  ....
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  ...file is written .... ""
                  .... errore socket .... QAbstractSocket::RemoteHostClosedError
                  

                  so buffer seems empty now ..... plus remote host (my client) seems close at start of transaction and at commit too ... try to read more on datastream and socket .... but appreciate that someone can show me my MACRo error ... actually not see it ...

                  regards

                  bkt

                  1 Reply Last reply
                  0
                  • SGaistS SGaist

                    The fortune client example implements that in a simpler manner.

                    gfxxG Offline
                    gfxxG Offline
                    gfxx
                    wrote on last edited by
                    #26

                    @SGaist plus you have suggested to me sometings like these (state machine):

                    #include "testclient.h"
                    #include <QState>
                    #include <QStateMachine>
                    #include <QTcpSocket>
                    #include <QThread>      // Sleep
                    #include <QTimer>
                    
                    //-----------------------------------------------------------------------------
                    // PUBLIC METHODS
                    //-----------------------------------------------------------------------------
                    TestClient::TestClient(QObject *parent) : QObject(parent)
                    {
                        m_socket = new QTcpSocket(this);
                        m_timer = new QTimer(this);
                        m_timer->setInterval(100);
                        connect(m_timer, &QTimer::timeout, this, &TestClient::tryConnect);
                        connect(m_socket, &QAbstractSocket::connected,this, &TestClient::onSocketConnected);
                        connect(m_socket, &QAbstractSocket::disconnected,this, &TestClient::onSocketDisconnected);
                        connect(m_socket, &QIODevice::bytesWritten,this, &TestClient::onSocketBytesWritten);
                        connect(m_socket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error), this, &TestClient::onSocketError);
                    }
                    void TestClient::start()
                    {
                        createClientFsm();
                        m_clientFsm->start();
                    }
                    //-----------------------------------------------------------------------------
                    // TCP CONNECTION MANAGEMENT SLOTS
                    //-----------------------------------------------------------------------------
                    void TestClient::onSocketConnected()
                    {
                        m_timer->stop();
                        qDebug() << "connected...";
                        emit fsmEvtConnected();
                    }
                    void TestClient::onSocketDisconnected()
                    {
                        qDebug() << "disconnected...";
                        emit fsmEvtError();
                    }
                    void TestClient::onSocketBytesWritten(qint64 bytes)
                    {
                        qDebug() << bytes << " bytes written...";
                    }
                    void TestClient::onSocketError(QAbstractSocket::SocketError err)
                    {
                        qDebug() << "socket error " << err;
                    }
                    //-----------------------------------------------------------------------------
                    // FSM MANAGEMENT
                    //-----------------------------------------------------------------------------
                    void TestClient::createClientFsm()
                    {
                        m_clientFsm = new QStateMachine(this);
                        // Create states
                        QState* sConnect = new QState();
                        QState* sTransmit = new QState();
                        // Add transitions between states
                        sConnect->addTransition(this, SIGNAL(fsmEvtConnected()), sTransmit);
                        sTransmit->addTransition(this, SIGNAL(fsmEvtError()), sConnect);
                        // Add entry actions to states
                        connect(sConnect, &QAbstractState::entered, this, &TestClient::onfsmConnectEntered);
                        connect(sTransmit, &QAbstractState::entered, this, &TestClient::onfsmTransmitEntered);
                        // Create state machine
                        m_clientFsm->addState(sConnect);
                        m_clientFsm->addState(sTransmit);
                        m_clientFsm->setInitialState(sConnect);
                    }
                    void TestClient::tryConnect(){
                        m_socket->connectToHost("localhost", 11000);
                    }
                    void TestClient::onfsmConnectEntered()
                    {
                        m_timer->start();
                    }
                    void TestClient::onfsmTransmitEntered()
                    {
                        qDebug() << "sending data...";
                        m_socket->write("TEST MESSAGE");
                    }
                    

                    (for my memory only add .h too ... code is from stackoverflow eyllanesc user as sample for other user)

                    #ifndef TESTCLIENT_H
                    #define TESTCLIENT_H
                    
                    #include <QObject>
                    
                    class QTcpSocket;
                    class QStateMachine;
                    class QTimer;
                    
                    #include <QAbstractSocket>
                    
                    class TestClient : public QObject
                    {
                        Q_OBJECT
                    public:
                        explicit TestClient(QObject *parent = nullptr);
                    public slots:
                        void start();
                    signals:
                        // FSM events
                        void fsmEvtConnected();
                        void fsmEvtError();
                    private slots:
                        void onSocketConnected();                       // Notify connection to TCP server
                        void onSocketDisconnected();                    // Notify disconnection from TCP server
                        void onSocketBytesWritten(qint64 bytes);        // Notify number of bytes written to TCP server
                        void onSocketError(QAbstractSocket::SocketError err);
                        // FSM state enter/exit actions
                        void onfsmConnectEntered();
                        void onfsmTransmitEntered();
                    private:
                        // Member variables
                        QTcpSocket*         m_socket;       // TCP socket used for communications to server
                        QStateMachine*      m_clientFsm;      // FSM defining general client behaviour
                        QTimer*             m_timer;
                    private:
                        void createClientFsm();             // Create client FSM
                        void tryConnect();
                    };
                    
                    #endif // TESTCLIENT_H
                    
                    

                    bkt

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #27

                      Before adding any thread and state machine, understand that with regards to the fortune client and server examples, the roles are reversed here.

                      In the example, the client receives the fortune from the server. In your case, the server will receive the data from the client. It's in that direction that you have to implement your logic.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0
                      • Kent-DorfmanK Offline
                        Kent-DorfmanK Offline
                        Kent-Dorfman
                        wrote on last edited by
                        #28

                        scp, ftp, cfdp, rsync...the list goes on.

                        1 Reply Last reply
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