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  4. mouse move and mouse release events don't respond
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mouse move and mouse release events don't respond

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  • AngelicTigerA Offline
    AngelicTigerA Offline
    AngelicTiger
    wrote on last edited by
    #1

    Hello, QT! I am a begginer in QT and I wanted to drag the scene with mouse move event, but i faced some troubles. I don't really understand, what should I do.

    Part of .cpp code

    void Widget::mousePressEvent(QMouseEvent* event)
    {
        if (event->button() == Qt::MiddleButton)
        {
            QApplication::setOverrideCursor(Qt::SizeAllCursor);
            midMousePressed = true;
            m_originX = event->x();
            m_originY = event->y();
            event->accept();
            return;
        }
    }
    
    void Widget::mouseReleaseEvent(QMouseEvent *event){
        if (event->button() == Qt::MiddleButton)
        {
            midMousePressed = false;
            QApplication::restoreOverrideCursor();
            event->accept();
            return;
        }
        event->ignore();
    }
    
    void Widget::mouseMoveEvent(QMouseEvent* event)
    {
        if (midMousePressed == true)
        {
            QPointF oldp = ui->graphicsView->mapToScene(m_originX, m_originY);
            QPointF newp = ui->graphicsView->mapToScene(event->pos());
            QPointF translation = newp - oldp;
            ui->graphicsView->translate(translation.x(), translation.y());
            m_originX = event->x();
            m_originY = event->y();
            event->accept();
            return;
        }
        event->ignore();
    }
    

    Working in QT 5.15.2

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi and welcome to devnet,

      You should rather do that at the view level.

      See here for a possible implementation.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
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