Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Mobile and Embedded
  4. QT Widgets not responding to touch event sometimes

QT Widgets not responding to touch event sometimes

Scheduled Pinned Locked Moved Unsolved Mobile and Embedded
14 Posts 4 Posters 2.5k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T TIM ZHANG

    Re: QT Widgets not responding to touch event sometimes
    I'm in the same situation.
    Qt 5.12.12
    Qt Widget application
    ・I use QtInputMethod_GooglePinyin under linux,sometimes the touch on the virtual keyboard can't work , especially after other dialog pop up and close.
    ・When in this situation, USB-mouse can work.( in other word, I can click the button on the virtual keyboard with USB-mouse,but can't touch to generate the clicked signal)
    ・And If I use USB-mouse click or touch some other edit places(the virtual keyboard hide at the same time),When I activate the virtual keyboard again, it can respond to touch event normally.
    https://github.com/tgtsml/QtInputMethod_GooglePinyin
    40a7c4eb-ac8b-44df-9837-9ed5f5bf5601-image.png

    T Offline
    T Offline
    TIM ZHANG
    wrote on last edited by
    #2

    @TIM-ZHANG https://bugreports.qt.io/browse/QTBUG-73287

    1 Reply Last reply
    0
    • M Offline
      M Offline
      MicHes
      wrote on last edited by
      #3

      Hi everyone,
      we are having a similar problem with a standard Qt 5.15.2 widgets application (no QML) on 32 bit x86 linux. Our user interface consists of a number of classes derived from QMainWindow which are displayed with show(); we have touch screens from ILITEK which generates touch events (TouchBegin, TouchEnd, TouchMove) that are then translated into Mouse events by Qt :

      qt.events Type=TouchBegin, objectName=ScreenTemplateWindow, isButton=false 
      qt.events Type=TouchBegin, objectName=, isButton=true 
      qt.events Type=MouseButtonPress, objectName=ScreenTemplateWindow, isButton=false, [xPos=867, yPos=752, source=MouseEventSynthesizedByQt] 
      qt.events Type=MouseButtonPress, objectName=, isButton=true, [xPos=867, yPos=752, source=MouseEventSynthesizedByQt] 
      qt.events Type=TouchUpdate, objectName=ScreenTemplateWindow, isButton=false 
      

      After a while, this just randomly stops. The Touch events are still reported, but no new Mouse events are generated, and thus nothing can be clicked anymore. Using a real mouse (or a keyboard with touchpad) which generates these Mouse events itself still works, though.

      qt.events Type=TouchBegin, objectName=ScreenTemplateWindow, isButton=false 
      qt.events Type=TouchBegin, objectName=, isButton=true 
      qt.events Type=TouchEnd, objectName=ScreenTemplateWindow, isButton=false 
      

      What can cause this behaviour? I don't think it's directly related to the exec() issue listed in the bug report, because while we are using QDialogs and call exec() from time to time, nothing like that happens in the vicinity of these errors, at the time, we are only creating and destroying QMainWindow derivates.

      Any help is appreaciated.

      Cheers, Michael.

      1 Reply Last reply
      0
      • JoeCFDJ Offline
        JoeCFDJ Offline
        JoeCFD
        wrote on last edited by JoeCFD
        #4

        Qt does have some issues on touch screen. I simply handled this problem as follows in event filter.
        if ( QEvent::MouseButtonPress == event->type() || QEvent::TouchBegin == event->type() ) {
        handle button press event
        }

        in order to make the code working for mouse click as well, the button clicked with mouse can be marked with enter event in advance.

        1 Reply Last reply
        0
        • M Offline
          M Offline
          MicHes
          wrote on last edited by
          #5

          Hi @JoeCFD ,
          I'm sorry, but I don't understand how your solution applies to my problem. I fail to see what additional code to handle Mouse events should help when my problem is that no more mouse events at all are generated at some point.

          Cheers, Michael.

          JoeCFDJ 1 Reply Last reply
          0
          • M MicHes

            Hi @JoeCFD ,
            I'm sorry, but I don't understand how your solution applies to my problem. I fail to see what additional code to handle Mouse events should help when my problem is that no more mouse events at all are generated at some point.

            Cheers, Michael.

            JoeCFDJ Offline
            JoeCFDJ Offline
            JoeCFD
            wrote on last edited by JoeCFD
            #6

            @MicHes My Qt version is 5.15.2 as well. Add event filter to your QMainWindow(I have a QDialog). Then you can catch all events
            and simply take touch and mouse events out to handle. You can print out all events to see what is going on when you touch the screen or press mouse. All types are here: https://doc.qt.io/qt-5/qevent.html

            1 Reply Last reply
            0
            • M Offline
              M Offline
              MicHes
              wrote on last edited by MicHes
              #7

              Hi @JoeCFD,
              that is exactly what we are already doing (1); the log lines quoted above are from an event filter routine. We only know because of this very event filter that the touch events are no longer synthesized into mouse events .

              What we still don't know is:

              • why this is happening, and
              • how we can change that behaviour in any way, shape or form so that we get Button press events consistently.

              Our UI mostly consists of QPushButtons, and if they don't get pressed anymore, the application becomes pretty much useless.

              I hope this clears things up.

              Cheers, Michael.

              (1) = To be precise, we have overloaded the notify() call of the QApplication class as follows:

              bool Application::notify(QObject *receiver, QEvent *event)
              {
                  switch (event->type())
                  {
                  case QEvent::MouseButtonPress:
                  case QEvent::MouseButtonRelease:
                  case QEvent::MouseButtonDblClick:
              //    case QEvent::MouseMove:
                      handleMouseEvent(receiver, event);
                      break;
              
                  case QEvent::HoverEnter:
                  case QEvent::HoverLeave:
                  case QEvent::HoverMove:
                      handleHoverEvent(receiver, event);
                      break;
              
                  case QEvent::GraphicsSceneMouseMove:
                  case QEvent::GraphicsSceneMousePress:
                  case QEvent::GraphicsSceneMouseRelease:
                  case QEvent::GraphicsSceneMouseDoubleClick:
                  case QEvent::GraphicsSceneHoverEnter:
                  case QEvent::GraphicsSceneHoverMove:
                  case QEvent::GraphicsSceneHoverLeave:
                      handleGraphicsSceneEvent(receiver, event);
                      break;
              
                  case QEvent::NonClientAreaMouseMove:
                  case QEvent::NonClientAreaMouseButtonPress:
                  case QEvent::NonClientAreaMouseButtonRelease:
                      handleNonClientEvent(receiver, event);
                      break;
              
                  case QEvent::TabletMove:
                  case QEvent::TabletPress:
                  case QEvent::TabletRelease:
                      handletTableEvent(receiver, event);
                      break;
              
                  case QEvent::TouchBegin:
                  case QEvent::TouchUpdate:
                  case QEvent::TouchEnd:
                  case QEvent::TouchCancel:
                      handleTouchEvent(receiver, event);
                      break;
              
                  case QEvent::GrabMouse:
                  case QEvent::UngrabMouse:
                      handleGrabEvent(receiver, event);
                      break;
                  }
                  return QApplication::notify(receiver, event);
              }
              

              The handleXYZ() routines do straightforward logging, here's two examples:

              void Application::handleTouchEvent(QObject *receiver, QEvent *event)
              {
                  QAbstractButton* pushButton = qobject_cast<QAbstractButton*>(receiver);
              
                 logger->log(DEBUG, QString("Type=%1, objectName=%2, isButton=%3")
                      .arg(typeToString(event))
                      .arg(receiver->objectName())
                      .arg(pushButton != nullptr ? "true" : "false"));
              }
              
              void Application::handleMouseEvent(QObject *receiver, QEvent *event)
              {
                  QMouseEvent* mouseEvent = dynamic_cast<QMouseEvent*>(event);
                  QAbstractButton* pushButton = qobject_cast<QAbstractButton*>(receiver);
                  QString moreText;
              
                  if (mouseEvent != nullptr)
                  {
                      QString eventSource = "?";
              
                      switch (mouseEvent->source())
                      {
                      case 0:
                          eventSource = "MouseEventNotSynthesized";
                          break;
                      case 1:
                          eventSource = "MouseEventSynthesizedBySystem";
                          break;
                      case 2:
                          eventSource = "MouseEventSynthesizedByQt";
                          break;
                      case 3:
                          eventSource = "MouseEventSynthesizedByApplication";
                          break;
                      }
                      moreText = QString("xPos=%1, yPos=%2, source=%3")
                          .arg(mouseEvent->globalX())
                          .arg(mouseEvent->globalY())
                          .arg(eventSource);
                  }
                  logger->log(DEBUG,QString("Type=%1, objectName=%2, isButton=%3, [%4]")
                      .arg(typeToString(event))
                      .arg(receiver->objectName())
                      .arg(pushButton != nullptr ? "true" : "false")
                      .arg(moreText));
              }
              
              1 Reply Last reply
              0
              • JoeCFDJ Offline
                JoeCFDJ Offline
                JoeCFD
                wrote on last edited by JoeCFD
                #8

                I do not know the reasons and also did not spend time to debug into the Qt code for the check. There could be reasons like: drivers, Qt bugs, etc. I have only one dialog for exit option with 4 buttons. The following code(plus marking the button with enter event) works fine for this purpose.

                if ( QEvent::MouseButtonPress == event->type() || QEvent::TouchBegin == event->type() ) {
                    handle button press event
                    return true;
                }
                
                return QDialog::eventFilter(obj, event);
                
                1 Reply Last reply
                0
                • M Offline
                  M Offline
                  MicHes
                  wrote on last edited by
                  #9

                  Hi @JoeCFD,
                  depending on which window is active, the can be any number of buttons (from zero to several dozen) pretty much anywhere on screen, so the main task would be to find the PushButton under the TouchEvent. How would one go about that?

                  1 Reply Last reply
                  0
                  • JoeCFDJ Offline
                    JoeCFDJ Offline
                    JoeCFD
                    wrote on last edited by
                    #10
                    bool ExitDialog::eventFilter( QObject *obj, QEvent *event)
                    {
                        if ( QEvent::Enter == event->type() && this != obj ) {
                            ui->selectedButton = dynamic_cast< QPushButton * >( obj );
                        }
                    
                        if ( QEvent::Leave == event->type() && this != obj ) {
                            ui->selectedButton = nullptr;
                        }
                       
                        if ( QEvent::MouseButtonPress == event->type() || QEvent::TouchBegin == event->type() ) {
                             bool ok{ false };
                             if ( obj == ui->exitButton || ui->selectedButton == ui->exitButton ) {
                                handle exit button press event
                                ok = true;
                            }
                            return ok;
                       }
                       
                       return QDialog::eventFilter(obj, event);
                    }
                    
                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      MicHes
                      wrote on last edited by
                      #11

                      Hi @JoeCFD ,
                      this is just for one specific button (ui->exitButton), right?

                      and where you write

                      handle exit button press event
                      

                      I should generate a ButtonPressed event for my widget?

                      I'm not sure how to scale this properly; I have about 15 QMainWindows with north of 150 QPushButtons in total, and simply cannot manually add handling code for each and every one of them, because that's not maintainable.

                      Cheers, Michael.

                      1 Reply Last reply
                      0
                      • JoeCFDJ Offline
                        JoeCFDJ Offline
                        JoeCFD
                        wrote on last edited by
                        #12

                        I do not know how you layout your windows. I guess you will have one bool eventFilter( QObject *obj, QEvent *event) for each main window. A loop over 150 buttons to find the index of the pressed button is pretty fast. You do not worry about it.

                        1 Reply Last reply
                        0
                        • M Offline
                          M Offline
                          MicHes
                          wrote on last edited by
                          #13

                          Hi @JoeCFD,
                          speed is not the main issue here - I meant that code you need to change every time you add or remove a button would not be maintainable. There would need to be an routine that automatically finds the button (if any) a touch event belongs to, otherwise it will cause more problems down the line.

                          Greetings, Michael.

                          gfxxG 1 Reply Last reply
                          0
                          • J jiangxinyi1029 referenced this topic on
                          • M MicHes

                            Hi @JoeCFD,
                            speed is not the main issue here - I meant that code you need to change every time you add or remove a button would not be maintainable. There would need to be an routine that automatically finds the button (if any) a touch event belongs to, otherwise it will cause more problems down the line.

                            Greetings, Michael.

                            gfxxG Offline
                            gfxxG Offline
                            gfxx
                            wrote on last edited by
                            #14

                            @MicHes said in QT Widgets not responding to touch event sometimes:

                            Hi @JoeCFD,
                            speed is not the main issue here - I meant that code you need to change every time you add or remove a button would not be maintainable. There would need to be an routine that automatically finds the button (if any) a touch event belongs to, otherwise it will cause more problems down the line.

                            Greetings, Michael.

                            or use static cast for find button name and apply code for that when find it.

                            bkt

                            1 Reply Last reply
                            0

                            • Login

                            • Login or register to search.
                            • First post
                              Last post
                            0
                            • Categories
                            • Recent
                            • Tags
                            • Popular
                            • Users
                            • Groups
                            • Search
                            • Get Qt Extensions
                            • Unsolved