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How to "wrap " text widgets in debug ?

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  • A Anonymous_Banned275

    @SGaist No, I am asking how to correct this syntax

    qTRACEDebug(ui->chat->append("TRACE initialized...")) ;

    so I can use qTRACEDebug to enable / disable output to widget.

    Pl45m4P Online
    Pl45m4P Online
    Pl45m4
    wrote on last edited by Pl45m4
    #4

    @AnneRanch

    So you mean a replacement for :

    #ifdef TRACE
    ui->chat->append("TRACE initialized...") ;
    #endif
    

    Your own debug function in a section that only works, when TRACE is enabled?!

    What's wrong with it? AFAIK that, what you are trying to do, wont work this way (with qTraceDebug). Why not keep the 2 lines?


    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

    ~E. W. Dijkstra

    A 1 Reply Last reply
    0
    • Pl45m4P Pl45m4

      @AnneRanch

      So you mean a replacement for :

      #ifdef TRACE
      ui->chat->append("TRACE initialized...") ;
      #endif
      

      Your own debug function in a section that only works, when TRACE is enabled?!

      What's wrong with it? AFAIK that, what you are trying to do, wont work this way (with qTraceDebug). Why not keep the 2 lines?

      A Offline
      A Offline
      Anonymous_Banned275
      wrote on last edited by
      #5

      @Pl45m4

      \YES I want to replace
      #ifdef
      .....
      #endif

      I am looking for a solution to my wrong syntax, not for
      an excuse for NOT to do it .
      Please stay focused..

      Here is how QDebug is used now
      qDebug ( "TEST " ) ;
      or
      qDebug () << "TEST";

      I can disable both styles by

      DEFINES += QT_NO_DEBUG_OUTPUT

      what I want is to have similar way to debug text widget. qDebug is a macro - all I want is to add ui->chat->append("TRACE initialized...")) ; to this macro. I do not know how.....

      1 Reply Last reply
      0
      • C Offline
        C Offline
        ChrisW67
        wrote on last edited by
        #6

        So, you want code to appear when a preprocessor macro is defined, and totally disappear when that macro is undefined. Common requirement with a common solution:

        #define TRACE 1
        
        #ifdef TRACE 
            #define qTRACEDebug(RANDOMCODE) RANDOMCODE ;
        #else
            #define qTRACEDebug(RANDOMCODE) 
        # endif
        
        // In one place
        qTRACEDebug(ui->chat->append("TRACE initialized..."))
        
        // In another
        qTRACEDebug(ui->blah->append("TRACE in the blah area..."))
        

        Experiment here: https://godbolt.org/z/3j8sacj4K

        Then all you need to be careful about is that "RANDOMCODE" does not break macro expansion.

        Pl45m4P 1 Reply Last reply
        3
        • C ChrisW67

          So, you want code to appear when a preprocessor macro is defined, and totally disappear when that macro is undefined. Common requirement with a common solution:

          #define TRACE 1
          
          #ifdef TRACE 
              #define qTRACEDebug(RANDOMCODE) RANDOMCODE ;
          #else
              #define qTRACEDebug(RANDOMCODE) 
          # endif
          
          // In one place
          qTRACEDebug(ui->chat->append("TRACE initialized..."))
          
          // In another
          qTRACEDebug(ui->blah->append("TRACE in the blah area..."))
          

          Experiment here: https://godbolt.org/z/3j8sacj4K

          Then all you need to be careful about is that "RANDOMCODE" does not break macro expansion.

          Pl45m4P Online
          Pl45m4P Online
          Pl45m4
          wrote on last edited by Pl45m4
          #7

          @ChrisW67

          Wouldnt that lead to errors when TRACE is not defined and you still have qTRACEDebug in your code?!
          (because there's no TraceDebug?!)


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          C 1 Reply Last reply
          0
          • A Offline
            A Offline
            Anonymous_Banned275
            wrote on last edited by Anonymous_Banned275
            #8

            I need to look at the definition of qDebug macro...
            ( I need more time to do so )
            I was not looking for replacing qDebug macro with another one.

            Here is SOME explanation of qDebug macro

            https://stackoverflow.com/questions/34690328/how-does-qtdebug-syntax-work
            That leads me to believe IT shud be able to get addition l info from qDebug -0 such as "line #" where qDebug is codded... maybe later...

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Anonymous_Banned275
              wrote on last edited by
              #9

              Update

              It looks that the original syntax with " <<" should work.
              It works with "tab widget": , but fails with
              "text edit"

              What is the difference ?

              qDebug() << "TEST qDebug: " << ui->tabWidget->tabText(testIndex ).append("TEST"); WORKS FINE
              qDebug() << "TEST qDebug: " << ui->tabWidget->tabText(testIndex );
              qDebug() << "TEST qDebug: " << ui->textEdit;

              qDebug() << "TEST qDebug: " << ui->textEdit->append("TEST TRACE debug "); FAILS

              /media/q5/MDI/QT_PROGRAMS/LoCAL_SOURCE/HCI/form.cpp:513: error: invalid operands to binary expression ('QDebug' and 'void')

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #10

                tabText returns a QString.
                append returns void.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                2
                • M Offline
                  M Offline
                  mpergand
                  wrote on last edited by mpergand
                  #11
                  #define WidgetLogEnabled
                  
                  #ifdef WidgetLogEnabled
                  #define Log(text,widget)  widget->append(text); \
                          qDebug()<<text      // log to the console also
                  #else
                  #define Log(text,widget) qDebug()<<text
                  #endif
                  
                  A 1 Reply Last reply
                  2
                  • M mpergand
                    #define WidgetLogEnabled
                    
                    #ifdef WidgetLogEnabled
                    #define Log(text,widget)  widget->append(text); \
                            qDebug()<<text      // log to the console also
                    #else
                    #define Log(text,widget) qDebug()<<text
                    #endif
                    
                    A Offline
                    A Offline
                    Anonymous_Banned275
                    wrote on last edited by
                    #12

                    @mpergand Thank you for providing the solution to the "text" widget.
                    I was bedding to wonder if the whole idea needs to be ditched.
                    However, I have learn long time ago that "functions" better return something - just to keep code honest. My opinion is that this kind of "hiding" or not returning anything was not part of the OOP. ( Just an opinion,,,)
                    Cheers

                    M 1 Reply Last reply
                    0
                    • Pl45m4P Pl45m4

                      @ChrisW67

                      Wouldnt that lead to errors when TRACE is not defined and you still have qTRACEDebug in your code?!
                      (because there's no TraceDebug?!)

                      C Offline
                      C Offline
                      ChrisW67
                      wrote on last edited by ChrisW67
                      #13

                      @Pl45m4 No. If TRACE is defined then the macro is defined to expand to the content of the macro argument, and if TRACE is undef then the preprocessor macro is defined to be a no-op. Either way, the entire macro is replaced in the output. So this:

                      foo;
                      qTRACEDebug(ui->chat->append("TRACE initialized..."))
                      bar;
                      

                      where the entire second line is the macro, becomes this after the pre-processor stage:

                      foo;
                      
                      bar;
                      

                      This achieves exactly what the OP asked for which was, as usual, not what the OP actually wanted.

                      JonBJ 1 Reply Last reply
                      3
                      • C ChrisW67

                        @Pl45m4 No. If TRACE is defined then the macro is defined to expand to the content of the macro argument, and if TRACE is undef then the preprocessor macro is defined to be a no-op. Either way, the entire macro is replaced in the output. So this:

                        foo;
                        qTRACEDebug(ui->chat->append("TRACE initialized..."))
                        bar;
                        

                        where the entire second line is the macro, becomes this after the pre-processor stage:

                        foo;
                        
                        bar;
                        

                        This achieves exactly what the OP asked for which was, as usual, not what the OP actually wanted.

                        JonBJ Online
                        JonBJ Online
                        JonB
                        wrote on last edited by JonB
                        #14

                        @ChrisW67
                        Yes, but one tiny, brief point. I would rather you defined your #else case as, say, #define qTRACEDebug(RANDOMCODE) ; or made both routes use {...}. Cf. typical definitions of assert-type macros. At the moment your code means that

                        if (condition)
                            qTRACEDebug(...)
                        ...
                        

                        succeeds when TRACE is defined but syntax errors, or worse has unexpected behaviour, when it is not?

                        SGaistS 1 Reply Last reply
                        1
                        • JonBJ JonB

                          @ChrisW67
                          Yes, but one tiny, brief point. I would rather you defined your #else case as, say, #define qTRACEDebug(RANDOMCODE) ; or made both routes use {...}. Cf. typical definitions of assert-type macros. At the moment your code means that

                          if (condition)
                              qTRACEDebug(...)
                          ...
                          

                          succeeds when TRACE is defined but syntax errors, or worse has unexpected behaviour, when it is not?

                          SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #15

                          @JonB While you are correct with regards to the use of {}, I would say that the real issue here is not using the infrastructure that is already available.

                          Using a custom message handler that will then feed the widget with all the debug messages (or only a subset of one) would avoid making the code messy with that kind of stuff. This would also allow to have one dedicated text widget that would show the messages rather than mixing standard and debug messages in the GUI but that's an other topic.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          2
                          • A Anonymous_Banned275

                            @mpergand Thank you for providing the solution to the "text" widget.
                            I was bedding to wonder if the whole idea needs to be ditched.
                            However, I have learn long time ago that "functions" better return something - just to keep code honest. My opinion is that this kind of "hiding" or not returning anything was not part of the OOP. ( Just an opinion,,,)
                            Cheers

                            M Offline
                            M Offline
                            mpergand
                            wrote on last edited by mpergand
                            #16

                            @AnneRanch said in How to "wrap " text widgets in debug ?:

                            I was bedding to wonder if the whole idea needs to be ditched.

                            I'm very closed to think the same ;)

                            If you want special logging mecanism, you can use a dedicated widget for that or save them to a file that you can consult later on.

                            A 1 Reply Last reply
                            0
                            • M mpergand

                              @AnneRanch said in How to "wrap " text widgets in debug ?:

                              I was bedding to wonder if the whole idea needs to be ditched.

                              I'm very closed to think the same ;)

                              If you want special logging mecanism, you can use a dedicated widget for that or save them to a file that you can consult later on.

                              A Offline
                              A Offline
                              Anonymous_Banned275
                              wrote on last edited by
                              #17

                              @mpergand Yes, decided against the whole idea "interleaving" debug trace with output. It actually came as a way to bypass QtDesigner "break layout" .
                              Doing so I always come up with weird, unwanted layout.
                              Now I do copy the original layout and can recover...
                              Now I put output in one tab and debug TRACE in another. Then user can choose to observe the TRACE if he desires so.
                              I still think the qDebug is a decent tool and needs for additional preprocessor macros is debatable..

                              Cheers

                              1 Reply Last reply
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